Multiple Conceptions of Character-Based Interactive Installations. - Bruce Blumberg; Bill Tomlinson; Marc Downie (Computer Graphics International, 2001)

A Layered Brain Architecture for Synthetic Creatures. - Damian A. Isla; Robert C. Burke; Marc Downie; Bruce Blumberg (IJCAI, 2001)

Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters. - Bill Tomlinson; Marc Downie; Matt Berlin; Jesse Gray; Derek Lyons; Jennie Cochran; Bruce Blumberg (Symposium on Computer Animation, 2002)

Loops: a digital portrait. - Marc Downie (SIGGRAPH Abstracts and Applications, 2002)

The interactive window. - Joseph A. Paradiso; Che King Leo; Nicholas Yu; Marc Downie (SIGGRAPH Abstracts and Applications, 2002)

Integrated learning for interactive synthetic characters. - Bruce Blumberg; Marc Downie; Yuri A. Ivanov; Matt Berlin; Michael Patrick Johnson; Bill Tomlinson (ACM Trans. Graph., 2002)

Lessons from ethology for computational models of development. - Bruce Blumberg; Matt Berlin; Daphna Buchsbaum; Marc Downie; Derek Lyons; Jennie Cochran (IJCNN, 2003)

The ViscousDisplay: adaptive transient interfaces in public space. - Lily Shirvanee; Marc Downie (SIGGRAPH, 2003)

Plugged in: creating emotional responses through the use of entertainment technology in live performance. - Tom Craven; Don Dorsey; Marc Downie; David Hynds; Tony Freitas (SIGGRAPH Special Sessions, 2006)

Field - a new environment for making digital art. - Marc Downie (Comput. Entertain., 2008)

Evolving a rapid prototyping environment for visually and analytically exploring large-scale Linked Open Data. - Marc Downie; Dylan Enloe; Peter Fox 001; Eric Ameres; Johannes Goebel; Paul Kaiser; James A. Hendler (LDAV, 2011)

Sketching by Programming in the Choreographic Language Agent. - Luke Church; Nick Rothwell; Marc Downie; Scott DeLahunta; Alan F. Blackwell (PPIG, 2012)