Risk Management in Video Game Development Projects. - Marc L. Schmalz; Aimee Finn; Hazel Taylor (HICSS, 2014)

The Content and Context of Identity in a Digital Society. - Michelle Carter 001; Deborah Compeau; Michael Ian Lawrence Kennedy; Marc L. Schmalz (ECIS, 2017)

Mining for Social Skills: Minecraft in Home and Therapy for Neurodiverse Youth. - Annuska Zolyomi; Marc L. Schmalz (HICSS, 2017)

Information Needs for Anime Recommendation: Analyzing Anime Users' Online Forum Queries. - Hyerim Cho; Marc L. Schmalz; Stephen A. Keating; Jin Ha Lee 001 (JCDL, 2017)

It's Not You, It's Me: : Identity, Self-Verification, and Amazon Reviews. - Marc L. Schmalz; Michelle Carter 001; Jin Ha Lee 001 (Data Base, 2018)

Analyzing anime users' online forum queries for recommendation using content analysis. - Hyerim Cho; Marc L. Schmalz; Stephen A. Keating; Jin Ha Lee 001 (J. Documentation, 2018)

The I in Team: IT Identity and Project Behavior. - Marc L. Schmalz; Michelle Carter 001; Jin Ha Lee 001 (AMCIS, 2019)

Challenges in Organizing and Accessing Video Game Development Artifacts. - Jin Ha Lee 001; Marc L. Schmalz; Stephen A. Keating; Jeewon Ha (iConference, 2020)

Describing, organizing, and maintaining video game development artifacts. - Claire McDonald; Marc L. Schmalz; Allee Monheim; Stephen A. Keating; Kelsey Lewin; Frank Cifaldi; Jin Ha Lee 001 (J. Assoc. Inf. Sci. Technol., 2021)

Conceptualizing Software Development Project Risk. - Marc L. Schmalz (AMCIS, 2024)