New ways of worldmaking: the Alterne platform for VR art. - Marc Cavazza; Jean-Luc Lugrin; Simon Hartley; Paolo Libardi; Matthew J. Barnes; Mikael Le Bras; Marc Le Renard; Louis Bec; Alok Nandi (ACM Multimedia, 2004)

ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. - Marc Cavazza; Jean-Luc Lugrin; Simon Hartley; Paolo Libardi; Matthew J. Barnes; Mikael Le Bras; Marc Le Renard; Louis Bec; Alok Nandi (Smart Graphics, 2004)

The CaveUT system: immersive entertainment based on a game engine. - Jeffrey Jacobson; Marc Le Renard; Jean-Luc Lugrin; Marc Cavazza (Advances in Computer Entertainment Technology, 2005)

Causality and virtual reality art. - Marc Cavazza; Jean-Luc Lugrin; Sean Crooks; Alok Nandi; Mark Palmer; Marc Le Renard (Creativity & Cognition, 2005)

Intelligent virtual environments for virtual reality art. - Marc Cavazza; Jean-Luc Lugrin; Simon Hartley; Marc Le Renard; Alok Nandi; Jeffrey Jacobson; Sean Crooks (Comput. Graph., 2005)

CaveUDK: a VR game engine middleware. - Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter (VRST, 2012)

Are immerrsive FPS games enjoyable? - Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter (VRST, 2012)

Immersive FPS games: user experience and performance. - Jean-Luc Lugrin; Marc Cavazza; Fred Charles; Marc Le Renard; Jonathan Freeman; Jane Lessiter (ImmersiveMe@ACM Multimedia, 2013)

A Fully Immersive Dual-Task Using a Smartphone While Walking in a Virtual Reality Environment. - Gildas Marin; Noélie Berjaud; Jeremy Julien; Marc Le Renard; Delphine Bernardin (EuroXR, 2024)