3DM: A Three Dimensional Modeler Using a Head-Mounted Display. - Jeff Butterworth; Andrew Davidson; Stephen Hench; Marc Olano (SI3D, 1992)

Real-Time Programmable Shading. - Anselmo Lastra; Steven Molnar; Marc Olano; Yulan Wang (SI3D, 1995)

Combatting Rendering Latency. - Marc Olano; Jonathan D. Cohen 001; Mark R. Mine; Gary Bishop (SI3D, 1995)

Triangle Scan Conversion using 2D Homogeneous Coordinates. - Marc Olano; Trey Greer (Workshop on Graphics Hardware, 1997)

Simplifying polygonal models using successive mappings. - Jonathan D. Cohen 001; Dinesh Manocha; Marc Olano (IEEE Visualization, 1997)

Appearance-Perserving Simplification. - Jonathan D. Cohen 001; Marc Olano; Dinesh Manocha (SIGGRAPH, 1998)

A Shading Language on Graphics Hardware: The Pixelflow Shading System. - Marc Olano; Anselmo Lastra (SIGGRAPH, 1998)

Reflection Space Image Based Rendering. - Brian Cabral; Marc Olano; Philip Nemec (SIGGRAPH, 1999)

Interactive multi-pass programmable shading. - Mark S. Peercy; Marc Olano; John Airey; P. Jeffrey Ungar (SIGGRAPH, 2000)

Vertex-based Anisotropic Texturing. - Marc Olano; Shrijeet Mukherjee; Angus Dorbie (Workshop on Graphics Hardware, 2001)

Automatic shader level of detail. - Marc Olano; Bob Kuehne; Maryann Simmons (Graphics Hardware, 2003)

Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds. - Jonathan D. Cohen 001; Dinesh Manocha; Marc Olano (Int. J. Comput. Geom. Appl., 2003)

Real-time shading. - Marc Olano; Kurt Akeley; John C. Hart; Wolfgang Heidrich; Michael McCool; Jason L. Mitchell; Randi J. Rost (SIGGRAPH Course Notes, 2004)

Modified noise for evaluation on graphics hardware. - Marc Olano (Graphics Hardware, 2005)

GPU shading and rendering. - Marc Olano; Avi Bleiweiss; Larry Gritz; John C. Hart; Mark J. Kilgard; Michael McCool; Pedro V. Sander (SIGGRAPH Courses, 2005)

Course 3Video presentations for this course are available from the citation page. - Marc Olano (SIGGRAPH Courses, 2006)

Animated embroidery: a teapot in modern blackwork. - Terry S. Yoo; Penny Rheingans; David T. Chen; Marc Olano; Bradley C. Lowekamp (SIGGRAPH Teapot, 2006)

Procedural haptic texture. - Jeremy Shopf; Marc Olano (UIST, 2006)

Tissue Resection using Delayed Updates in a Tetrahedral Mesh. - Kishalay Kundu; Marc Olano (MMVR, 2007)

Parallel Longest Common Subsequence using Graphics Hardware. - John Kloetzli; Brian Strege; Jonathan Decker; Marc Olano (EGPGV@Eurographics, 2008)

XMT-GPU: A PRAM Architecture for Graphics Computation. - Thomas M. DuBois; Bryant C. Lee; Yi Wang; Marc Olano; Uzi Vishkin (ICPP, 2008)

Semi-automatic stencil creation through error minimization. - Jonathan Bronson; Penny Rheingans; Marc Olano (NPAR, 2008)

Interactive volume isosurface rendering using BT volumes. - John Kloetzli; Marc Olano; Penny Rheingans (SI3D, 2008)

Glimmer: Multilevel MDS on the GPU. - Stephen Ingram; Tamara Munzner; Marc Olano (IEEE Trans. Vis. Comput. Graph., 2009)

GPU random numbers via the tiny encryption algorithm. - Fahad Zafar; Marc Olano; Aaron Curtis (High Performance Graphics, 2010)

LEAN mapping. - Marc Olano; Dan Baker (SI3D, 2010)

Tiny encryption algorithm for parallel random numbers on the GPU. - Fahad Zafar; Marc Olano (SI3D, 2010)

An integrated interactive visualization and analysis environment to study the impact of fire on building structures. - Dilip Banerjee; John Gross; Pradeep Reddy Gaddam; Marc Olano; William Hess; Judith E. Terrill; Terence J. Griffin; John G. Hagedorn; John T. Kelso; Steven G. Satterfield (SIGGRAPH Posters, 2010)

GPU curvature estimation on deformable meshes. - Wesley Griffin; Yu Wang 028; David Berrios; Marc Olano (SI3D, 2011)

A framework for GPU 3d model reconstruction using structure-from-motion. - Yu Wang 028; Marc Olano (SIGGRAPH Posters, 2011)

Variable Bit Rate GPU Texture Decompression. - Marc Olano; Dan Baker; Wesley Griffin; Joshua Barczak (Comput. Graph. Forum, 2011)

Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets. - Wesley Griffin; Yu Wang 028; David Berrios; Marc Olano (IEEE Trans. Vis. Comput. Graph., 2012)

Objective image quality assessment of texture compression. - Wesley Griffin; Marc Olano (I3D, 2014)

SecurityEmpire: Development and Evaluation of a Digital Game to Promote Cybersecurity Education. - Marc Olano; Alan T. Sherman; Linda Oliva; Ryan Cox; Deborah Firestone; Oliver Kubik; Milind Patil; John Seymour; Isaac S. Kohane; Donna Thomas (3GSE, 2014)

Isosurface smoothing using marching cubes and PN-triangles. - Yu Wang 028; Marc Olano (I3D, 2015)

Rigid fluid. - Yu Wang 028; Marc Olano (SIGGRAPH Posters, 2015)

Optimal Altitude, Overlap, and Weather Conditions for Computer Vision UAV Estimates of Forest Structure. - Jonathan P. Dandois; Marc Olano; Erle C. Ellis (Remote. Sens., 2015)

Evaluating Texture Compression Masking Effects Using Objective Image Quality Assessment Metrics. - Wesley Griffin; Marc Olano (IEEE Trans. Vis. Comput. Graph., 2015)

I3D 2014 Guest Editor's Introduction. - Marc Olano; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2015)

Application creation for an immersive virtual measurement and analysis laboratory. - Wesley N. Griffin; William L. George; Terence J. Griffin; John G. Hagedorn; Marc Olano; Steven G. Satterfield; James S. Sims; Judith E. Terrill (SEARIS, 2016)

RatCAVE: calibration of a projection virtual reality system. - Ari Rapkin Blenkhorn; Yu Wang 028; Marc Olano (SIGGRAPH Posters, 2016)

What is the Point? Evaluating the Structure, Color, and Semantic Traits of Computer Vision Point Clouds of Vegetation. - Jonathan P. Dandois; Matthew Baker; Marc Olano; Geoffrey G. Parker 002; Erle C. Ellis (Remote. Sens., 2017)

Virtual reality mirror therapy rehabilitation for post-stroke patients. - Levan Sulimanov; Marc Olano (SIGGRAPH Posters, 2019)

Real-time subsurface scattering with single pass variance-guided adaptive importance sampling. - Tiantian Xie; Marc Olano; Brian Karis; Krzysztof Narkowicz (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Real-time Subsurface Control Variates: Temporally Stable Adaptive Sampling. - Tiantian Xie; Marc Olano (Proc. ACM Comput. Graph. Interact. Tech., 2021)

A User Experience Study of MeetingMayhem: A Web-Based Game to Teach Adversarial Thinking. - Shan Huang 008; Jiwoo Lee; Chenyan Zhao; Geoffrey L. Herman; Marc Olano; Linda Oliva; Alan T. Sherman (ITiCSE (1), 2024)

MeetingMayhem: A Web-Based Educational Game Focused on Adversarial Thinking. - Shan Huang 008; Geoffrey L. Herman; Marc Olano; Linda Oliva; Alan T. Sherman (ITiCSE (2), 2025)