How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game. - Benedikt Morschheuser; Marc Riar; Juho Hamari; Alexander Maedche (Comput. Hum. Behav., 2017)

How Game Features Give Rise to Altruism and Collective Action? Implications for Cultivating Cooperation by Gamification. - Marc Riar; Benedikt Morschheuser; Juho Hamari; Rüdiger Zarnekow (HICSS, 2020)

Using Gamification to Motivate Cooperation: A Review. - Marc Riar (ICIS, 2020)

The Use of Augmented Reality in Retail: A Review of Literature. - Marc Riar; Jakob J. Korbel; Nannan Xi; Rüdiger Zarnekow; Juho Hamari (HICSS, 2021)

Augmented Reality in E-Procurement: Opportunities and Challenges. - Jakob J. Korbel; Marc Riar; Lukas Wiegmann; Rüdiger Zarnekow (PACIS, 2022)

Gamification of cooperation: A framework, literature review and future research agenda. - Marc Riar; Benedikt Morschheuser; Rüdiger Zarnekow; Juho Hamari (Int. J. Inf. Manag., 2022)

Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing. - Mareike Weber; Marc Riar; Benedikt Morschheuser (HICSS, 2023)

Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda. - Marc Riar; Nannan Xi; Jakob J. Korbel; Rüdiger Zarnekow; Juho Hamari (Internet Res., 2023)

The challenges of entering the metaverse: An experiment on the effect of extended reality on workload. - Nannan Xi; Juan Chen; Filipe Gama; Marc Riar; Juho Hamari (Inf. Syst. Frontiers, 2023)

What drives user interest and purchase of virtual 3D assets? An empirical investigation of 3D model attributes and pricing dynamics. - Jakob J. Korbel; Marc Riar; Thorsten Pröhl; Rüdiger Zarnekow (Electron. Commer. Res. Appl., 2024)

Altruism or egoism - how do game features motivate cooperation? An investigation into user we-intention and I-intention. - Marc Riar; Benedikt Morschheuser; Rüdiger Zarnekow; Juho Hamari (Behav. Inf. Technol., 2024)