Eating Ads With a Monster: Introducing a Gamified Ad Blocker. - Maximilian Altmeyer; Pascal Lessel; Kathrin Dernbecher; Vladislav Hnatovskiy; Marc Schubhan; Antonio Krüger (CHI Extended Abstracts, 2019)

Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. - Vladislav Hnatovskiy; Maximilian Altmeyer; Pascal Lessel; Kathrin Dernbecher; Marc Schubhan; Antonio Krüger (CHI Extended Abstracts, 2019)

Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms. - Maximilian Altmeyer; Pascal Lessel; Marc Schubhan; Vladislav Hnatovskiy; Antonio Krüger (CHI PLAY, 2019)

Towards Predicting Hexad User Types from Smartphone Data. - Maximilian Altmeyer; Pascal Lessel; Marc Schubhan; Antonio Krüger (CHI PLAY (Companion), 2019)

Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating. - Maximilian Altmeyer; Marc Schubhan; Pascal Lessel; Linda Muller; Antonio Krüger (CHI Extended Abstracts, 2020)

AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants. - Donald Degraen; Marc Schubhan; Kamila Mushkina; Akhmajon Makhsadov; Felix Kosmalla; André Zenner; Antonio Krüger (CHI Extended Abstracts, 2020)

Investigating User-Created Gamification in an Image Tagging Task. - Marc Schubhan; Maximilian Altmeyer; Dominic Buchheit; Pascal Lessel (CHI, 2020)

A long-term investigation on the effects of (personalized) gamification on course participation in a gym. - Maximilian Altmeyer; Marc Schubhan; Antonio Krüger; Pascal Lessel (GamiFIN, 2021)

Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements. - Donald Degraen; Marc Schubhan; Maximilian Altmeyer; Antonio Krüger (MindTrek, 2021)

FamilyFlower: an Artifical Flower to Foster Distant Family Connections. - Donald Degraen; Hannah Hock; Marc Schubhan; Maximilian Altmeyer; Felix Kosmalla; Antonio Krüger (MUM, 2021)

"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task. - Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger (CHI PLAY, 2022)

Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game. - German Schabert; Marc Schubhan; Michael Schmitz 001; Maximilian Altmeyer (CHI PLAY (Companion), 2023)

EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden. - Donald Degraen; Elena Werny; Marc Schubhan; Maximilian Altmeyer; Antonio Krüger (CHI PLAY (Companion), 2024)

Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task. - Marc Schubhan; Maximilian Altmeyer; Katja Rogers; Donald Degraen; Pascal Lessel; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2024)

Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience. - Marc Schubhan; Sridhar Karra; Maximilian Altmeyer; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2024)