Evaluating Interactive Music Systems: An HCI Approach. - William T. Hsu; Marc H. Sosnick (NIME, 2009)

Implementing a Finite Difference-Based Real-time Sound Synthesizer using GPUs. - Marc H. Sosnick; William T. Hsu (NIME, 2011)

CAMPAIGN: an open-source library of GPU-accelerated data clustering algorithms. - Kai J. Kohlhoff; Marc H. Sosnick; William T. Hsu; Vijay S. Pande; Russ B. Altman (Bioinform., 2011)

Work in progress: A machine learning approach for assessment and prediction of teamwork effectiveness in software engineering education. - Dragutin Petkovic; Kazunori Okada; Marc H. Sosnick; Aishwarya Iyer; Shenhaochen Zhu; Rainer Todtenhoefer; Shihong Huang (FIE, 2012)

Real-time GPU audio. - Bill Hsu; Marc Sosnick-Pérez (Commun. ACM, 2013)

Realtime GPU Audio. - Bill Hsu; Marc Sosnick-Pérez (ACM Queue, 2013)

Toward objective and quantitative assessment and prediction of teamwork effectiveness in software engineering courses. - Shihong Huang; Dragutin Petkovic; Kazunori Okada; Marc H. Sosnick; Shenhaochen Zhu; Rainer Todtenhoefer (ACM SIGSOFT Softw. Eng. Notes, 2013)

SETAP: Software engineering teamwork assessment and prediction using machine learning. - Dragutin Petkovic; Marc Sosnick-Pérez; Shihong Huang; Rainer Todtenhoefer; Kazunori Okada; Swati Arora; Ramasubramanian Sreenivasen; Lorenzo Flores; Sonai Dubey (FIE, 2014)

Using the random forest classifier to assess and predict student learning of Software Engineering Teamwork. - Dragutin Petkovic; Marc Sosnick-Pérez; Kazunori Okada; Rainer Todtenhoefer; Shihong Huang; Nidhi Miglani; Arthur Vigil (FIE, 2016)