Specialization through dynamic staging. - Piotr Danilewski; Marcel Köster; Roland Leißa; Richard Membarth; Philipp Slusallek (GPCE, 2014)

Target-specific refinement of multigrid codes. - Richard Membarth; Philipp Slusallek; Marcel Köster; Roland Leißa; Sebastian Hack (WOLFHPC@SC, 2014)

Code Refinement of Stencil Codes. - Marcel Köster; Roland Leißa; Sebastian Hack; Richard Membarth; Philipp Slusallek (Parallel Process. Lett., 2014)

A graph-based higher-order intermediate representation. - Roland Leißa; Marcel Köster; Sebastian Hack (CGO, 2015)

Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater. - Marcel Köster; Michael Schmitz 001; Soenke Zehle; Burkhard Detzler (ICEC, 2015)

Gravity Games: A Framework for Interactive Space Physics on Media Facades. - Marcel Köster; Michael Schmitz 001; Sven Gehring (PerDis, 2015)

An Interactive Planetary System for High-Resolution Media Facades. - Marcel Köster; Michael Schmitz 001; Sven Gehring (PerDis, 2015)

Adaptive Position-Based Fluids: Improving Performance of Fluid Simulations for Real-Time Applications. - Marcel Köster; Antonio Krüger (CoRR, 2016)

Screen Space Particle Selection. - Marcel Köster; Antonio Krüger (CGVC, 2018)

FANG: Fast and Efficient Successor-State Generation for Heuristic Optimization on GPUs. - Marcel Köster; Julian Groß; Antonio Krüger (ICA3PP (1), 2019)

Parallel Tracking and Reconstruction of States in Heuristic Optimization Systems on GPUs. - Marcel Köster; Julian Groß; Antonio Krüger (PDCAT, 2019)

Fast and Efficient Nearest Neighbor Search for Particle Simulations. - Julian Groß; Marcel Köster; Antonio Krüger (CGVC, 2019)

Optimized Coordination and Simulation for Industrial Human Robot Collaborations. - André Antakli; Torsten Spieldenner; Marcel Köster; Julian Groß; Erik Herrmann; Dmitri Rubinstein; Daniel Spieldenner; Ingo Zinnikus (WEBIST (Revised Selected Papers), 2019)

High-Performance Simulations on GPUs Using Adaptive Time Steps. - Marcel Köster; Julian Groß; Antonio Krüger (ICA3PP (1), 2020)

CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling. - Julian Groß; Marcel Köster; Antonio Krüger (CGVC, 2020)

Massively Parallel Rule-Based Interpreter Execution on GPUs Using Thread Compaction. - Marcel Köster; Julian Groß; Antonio Krüger (Int. J. Parallel Program., 2020)

MACSQ: Massively Accelerated DeepQ Learning on GPUs Using On-the-fly State Construction. - Marcel Köster; Julian Groß; Antonio Krüger (PDCAT, 2021)

Improving performance of simulations and heuristic optimization on GPUs. - Marcel Köster (2023)