e-Sports: Playing just for fun or playing to satisfy life goals? - Marcel Martoncik (Comput. Hum. Behav., 2015)

Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)? - Marcel Martoncik; Ján Loksa (Comput. Hum. Behav., 2016)

Hate speech operationalization: a preliminary examination of hate speech indicators and their structure. - Jana Papcunová; Marcel Martoncik; Denisa Fedáková; Michal Kentos; Miroslava Bozogánová; Ivan Srba; Róbert Móro; Matús Pikuliak; Marián Simko; Matús Adamkovic (Complex Intell. Syst., 2023)

Perception of Hate Speech by the Public and Experts: Insights into Predictors of the Perceived Hate Speech Towards Migrants. - Jana Papcunová; Marcel Martoncik; Denisa Fedáková; Michal Kentos; Matús Adamkovic (Cyberpsychology Behav. Soc. Netw., 2023)

Development of gaming disorder: Underlying risk factors and complex temporal dynamics. - Marcel Martoncik; Ivan Ropovik; Matús Adamkovic (Comput. Hum. Behav., 2024)

The state of Slovak scientific literature published between 1993 and 2022: a bibliometric overview focused on social sciences and humanities. - Matús Adamkovic; Michal Kentos; Pavol Kacmár; Lenka Vargová; Gabriel Baník; Marcel Martoncik (Scientometrics, 2025)