Image caching algorithms and strategies for real time rendering of complex virtual environments. - Marcello Carrozzino; Franco Tecchia; Claudia Falcioni; Massimo Bergamasco (Afrigraph, 2001)

The Museum of Pure Form: touching real statues in an immersive virtual museum. - Céline Loscos; Franco Tecchia; Antonio Frisoli; Marcello Carrozzino; Hila Ritter Widenfeld; David Swapp; Massimo Bergamasco (VAST, 2004)

Building 3D interactive environments for the children's narrative: a didactic project. - Andrea Baroni; Chiara Evangelista; Marcello Carrozzino; Massimo Bergamasco (Advances in Computer Entertainment Technology, 2005)

The 3D interactive visit to Piazza dei Miracoli, Italy. - Marcello Carrozzino; Andrea Brogi; Franco Tecchia; Massimo Bergamasco (Advances in Computer Entertainment Technology, 2005)

Lowering the development time of multimodal interactive application: the real-life experience of the XVR project. - Marcello Carrozzino; Franco Tecchia; Sandro Bacinelli; Carlo Cappelletti; Massimo Bergamasco (Advances in Computer Entertainment Technology, 2005)

Fork-lift truck simulator for training in industrial environment. - Massimo Bergamasco; S. Perotti; Carlo Alberto Avizzano; Marcello Angerilli; Marcello Carrozzino; Emanuele Ruffaldi (ETFA, 2005)

The virtual museum of sculpture. - Marcello Carrozzino; Chiara Evangelista; A. Scucces; Franco Tecchia; G. Tennirelli; Massimo Bergamasco (DIMEA, 2008)

Design of information landscapes for cultural heritage content. - Emanuele Ruffaldi; Chiara Evangelista; Veronica Neri; Marcello Carrozzino; Massimo Bergamasco (DIMEA, 2008)

Interactive Storytelling for Children Education. - Chiara Evangelista; Marcello Carrozzino; Veronica Neri; Massimo Bergamasco (VS-GAMES, 2009)

A Flexible Framework for Wide-Spectrum VR Development. - Franco Tecchia; Marcello Carrozzino; Sandro Bacinelli; Fabio Rossi; Davide Vercelli; Giuseppe Marino; Paolo Simone Gasparello; Massimo Bergamasco (Presence Teleoperators Virtual Environ., 2010)

Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study. - Jean-Marie Normand; Bernhard Spanlang; Franco Tecchia; Marcello Carrozzino; David Swapp; Mel Slater (Presence Teleoperators Virtual Environ., 2012)

Social Networks and Web-based Serious Games as Novel Educational Tools. - Marcello Carrozzino; Chiara Evangelista; Raffaello Brondi; Cristian Lorenzini; Massimo Bergamasco (VS-GAMES, 2012)

Information landscapes for the communication of ancient manuscripts heritage. - Marcello Carrozzino; Chiara Evangelista; Massimo Bergamasco; M. Belli; A. Angeletaki (Digital Heritage (2), 2013)

Automatic creation of bas-relieves from single images. - Cristian Lorenzini; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (Digital Heritage (1), 2013)

Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation. - Marina Vela Nunez; Carlo Alberto Avizzano; Marcello Carrozzino; Antonio Frisoli; Massimo Bergamasco (RO-MAN, 2013)

Haptic hand-tremor simulation for enhancing empathy with disabled users. - Gastone Pietro Rosati Papini; Marco Fontana; Rocco Vertechy; Marcello Carrozzino; Massimo Bergamasco (RO-MAN, 2013)

Interacting with your own hands in a fully immersive MR system. - Franco Tecchia; Giovanni Avveduto; Marcello Carrozzino; Raffaello Brondi; Massimo Bergamasco; Leila Alem (ISMAR, 2014)

Navigating immersive virtual environments through a foot controller. - Marcello Carrozzino; Giovanni Avveduto; Franco Tecchia; Pavel Gurevich; Benjamin Cohen (VRST, 2014)

I'm in VR!: using your own hands in a fully immersive MR system. - Franco Tecchia; Giovanni Avveduto; Raffaello Brondi; Marcello Carrozzino; Massimo Bergamasco; Leila Alem (VRST, 2014)

LawVille: A Collaborative Serious Game for Citizenship Education. - Cristian Lorenzini; Raffaello Brondi; Marcello Carrozzino; Michele Nistico; Chiara Evangelista; Franco Tecchia (VS-GAMES, 2014)

Fostering Collaboration among Restoration Professionals Using Augmented Reality. - Raffaello Brondi; Marcello Carrozzino (WETICE, 2014)

Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario. - Daniele Leonardis; Antonio Frisoli; Michele Barsotti; Marcello Carrozzino; Massimo Bergamasco (Presence Teleoperators Virtual Environ., 2014)

ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals. - Raffaello Brondi; Marcello Carrozzino (AVR, 2015)

Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars. - Claudia Faita; Federico Vanni; Cristian Lorenzini; Marcello Carrozzino; Camilla Tanca; Massimo Bergamasco (AVR, 2015)

VR-Based Serious Game Designed for Medical Ethics Training. - Cristian Lorenzini; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (AVR, 2015)

Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. - Daniele Sportillo; Giovanni Avveduto; Franco Tecchia; Marcello Carrozzino (AVR, 2015)

AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving. - Marcello Carrozzino; Cristian Lorenzini; Chiara Evangelista; Franco Tecchia; Massimo Bergamasco (Digital Heritage, 2015)

A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage. - Cristian Lorenzini; Marcello Carrozzino; Chiara Evangelista; Franco Tecchia; Massimo Bergamasco; A. Angeletaki (Digital Heritage, 2015)

Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. - Raffaello Brondi; Giovanni Avveduto; Marcello Carrozzino; Franco Tecchia; Leila Alem; Massimo Bergamasco (GALA, 2015)

Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. - Raffaello Brondi; Leila Alem; Giovanni Avveduto; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (ICEC, 2015)

ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. - Cristian Lorenzini; Claudia Faita; Michele Barsotti; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (ICEC, 2015)

Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. - Raffaello Brondi; Giovanni Avveduto; Leila Alem; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Yusuf Pisan; Massimo Bergamasco (VRST, 2015)

A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments. - Giovanni Avveduto; Franco Tecchia; Marcello Carrozzino; Massimo Bergamasco (AVR (1), 2016)

An Immersive VR Experience to Learn the Craft of Printmaking. - Marcello Carrozzino; Cristian Lorenzini; Mihai Duguleana; Chiara Evangelista; Raffaello Brondi; Franco Tecchia; Massimo Bergamasco (AVR (2), 2016)

The Effect of Emotional Narrative Virtual Environments on User Experience. - Claudia Faita; Camilla Tanca; Andrea Piarulli; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (AVR (1), 2016)

Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli. - Mihai Duguleana; Raffaello Brondi; Florin Girbacia; Cristian-Cezar Postelnicu; Octavian Mihai Machidon; Marcello Carrozzino (EuroMed (1), 2016)

Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups. - Claudia Faita; Federico Vanni; Camilla Tanca; Emanuele Ruffaldi; Marcello Carrozzino; Massimo Bergamasco (VRST, 2016)

Using Mixed Reality and Natural interaction in Cultural Heritage Applications. - Raffaello Brondi; Marcello Carrozzino; Cristian Lorenzini; Franco Tecchia (Informatica (Slovenia), 2016)

Virtual Reality in Cultural Heritage. - Marcello Carrozzino; Mihai Duguleana (Informatica (Slovenia), 2016)

Building a 3D interactive walkthrough in a digital storytelling classroom experience. - Marcello Carrozzino; Chiara Evangelista; Riccardo Galdieri (Informatica (Slovenia), 2016)

An Interactive Digital Storytelling approach to explore books in Virtual Environments. - Cristian Lorenzini; Chiara Evangelista; Marcello Carrozzino; Cristian-Cezar Postelnicu; Maurizio Maltese (Informatica (Slovenia), 2016)

Safety Training Using Virtual Reality: A Comparative Approach. - Giovanni Avveduto; Camilla Tanca; Cristian Lorenzini; Franco Tecchia; Marcello Carrozzino; Massimo Bergamasco (AVR (1), 2017)

A Virtual Travel in Leonardo's Codex of Flight. - Marcello Carrozzino; Chiara Evangelista; Claudia Faita; Mihai Duguleana; Massimo Bergamasco (AVR (2), 2017)

Natural User Interface to Assess Social Skills in Autistic Population. - Claudia Faita; Raffaello Brondi; Camilla Tanca; Marcello Carrozzino; Massimo Bergamasco (AVR (2), 2017)

Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums. - Marcello Carrozzino; Marianna Colombo; Franco Tecchia; Chiara Evangelista; Massimo Bergamasco (AVR (2), 2018)

Natural Interaction in Virtual Reality for Cultural Heritage. - Riccardo Galdieri; Marcello Carrozzino (VRTCH, 2018)

Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories. - Michele Mallia; Marcello Carrozzino; Chiara Evangelista; Massimo Bergamasco (VRTCH, 2018)

Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017. - Domaniç Lavery; Marco Ruffini; Luca Valcarenghi; Naoto Yoshimoto; Thomas Pfeiffer 001; Dave Hood; Junwen Zhang; Daniel King; Hal Roberts; Rajesh Yadav; Nicola Sambo; Marco Tacca; et al. (IEEE Commun. Mag., 2018)

A Real-Time Video Stream Stabilization System Using Inertial Sensor. - Alessandro Longobardi; Franco Tecchia; Marcello Carrozzino; Massimo Bergamasco (AVR (1), 2019)

Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications. - Francesco Scarlato; Giovanni Palmitesta; Franco Tecchia; Marcello Carrozzino (AVR (1), 2019)

Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments. - Riccardo Galdieri; Mata Haggis-Burridge; Thomas P. Buijtenweg; Marcello Carrozzino (AVR (1), 2020)

Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences. - Riccardo Galdieri; Mata Haggis-Burridge; Thomas P. Buijtenweg; Marcello Carrozzino (AVR (1), 2020)

Do Virtual Humans Dream of Digital Sheep? - Marcello Carrozzino; Riccardo Galdieri; Octavian Mihai Machidon; Massimo Bergamasco; Mike Potel (IEEE Computer Graphics and Applications, 2020)

Users' Evaluation of Procedurally Generated Game Levels. - Riccardo Galdieri; Alessandro Longobardi; Michele De Bonis; Marcello Carrozzino (AVR, 2021)

Efficient Augmented Reality on Low-Power Embedded Systems. - Alessandro Longobardi; Franco Tecchia; Marcello Carrozzino; Massimo Bergamasco (AVR, 2021)

Designing multi-purpose devices to enhance users' perception of haptics. - Riccardo Galdieri; Cristian Camardella; Marcello Carrozzino; Antonio Frisoli (J. Multimodal User Interfaces, 2022)

Virtual Reality Training for Post-Earthquake Rescue Operators. - Marcello Carrozzino; Giovanni Giuliodori; Camilla Tanca; Chiara Evangelista; Massimo Bergamasco (IEEE Computer Graphics and Applications, 2023)

Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism. - Marcello Carrozzino; Erica Santaguida; Carolina Marconi; Simone Pisani; Isaac Calvis; Maria V. Sanchez-Vives; Mel Slater; Massimo Bergamasco (XR (2), 2024)

OcuLeO: Immersive VR Learning Adventure. - Gaia Sasso; Chiara Evangelista; Giovanni Giuliodori; Marcello Carrozzino (XR (4), 2024)

Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading. - Silvia Villafranca; Chiara Evangelista; Marcello Carrozzino; Franco Tecchia (XR (3), 2024)

Enhancing Archaeological Research Through Immersive Virtual Reality. - Marcello Carrozzino; Eleonora Lanfranco; Giuseppe Rignanese; Gianfranco Adornato; Massimo Bergamasco (IEEE Computer Graphics and Applications, 2024)

VR Training for Corporate First Aid Responders. - Marcello Carrozzino; Matteo Caponi; Eleonora Lanfranco; Giovanni Giuliodori; Bruno Papaleo; Alda Mazzei; Rudy Foddis; Massimo Bergamasco (XR (3), 2025)

Enhancing Healthcare with 3D Technologies: Motion Capture and Animation in the MoCASA Library. - Eleonora Lanfranco; Marcello Carrozzino; Erica Santaguida; Massimo Bergamasco (XR (6), 2025)

Exploration of Secure Attachment Priming in Immersive Virtual Environments. - Erica Santaguida; Eleonora Lanfranco; Federico Vanni; Marcello Carrozzino; Massimo Bergamasco (XR (6), 2025)

Designing Inclusive Interfaces: Sign Language Interpreters in Digital Libraries. - Gaia Sasso; Chiara Evangelista; Marcello Carrozzino; Massimo Bergamasco (XR (6), 2025)