Real Time Segmentation of Image Sequences by Self-Organizing Feature Map: Method and Reconfigurable Architecture. - René Natowicz; Marcelo Alves de Barros; Mohamed Akil; Fabrizio Bosio (Applications in Parallel and Distributed Computing, 1994)

Implementation and Performance Evaluation of an Image Pre-Processing Chain on FPGA. - Mohamed Akil; Marcelo Alves de Barros (FPL, 1994)

A Highly Reconfigurable Neighborhood Image Processor Based on Functional Programming. - Neucimar Jerônimo Leite; Marcelo Alves de Barros (ICIP (3), 1994)

Low level image processing operators on FPGA: implementation examples and performance evaluation. - Marcelo Alves de Barros; Mohamed Akil (ICPR (3), 1994)

The Innovation Planning Task for Products and Services. - Alfram Albuquerque; Edilson Ferneda; Marcelo Alves de Barros; Agenor Martins (ICEIS (2), 2003)

Applying knowledge management in UI design process. - Pablo Ribeiro Suárez; Bernardo Lula Jr.; Marcelo Alves de Barros (TAMODIA, 2004)

Blended Learning and Consulting for Resource Limited Enterprises - The Case of a Prototyping, Production and Logistics Service Centre at a Business Incubator in Brazil. - J. Antão B. Moura; Marcelo Alves de Barros; Francilene P. Garcia (CSEDU, 2013)

Blended Learning in Multi-disciplinary Classrooms - Experiments in a Lecture about Numerical Analysis. - Marcelo Alves de Barros; Antão Moura; Laurent Borgman; Uwe Terton (CSEDU (2), 2015)

Anaís: A Conceptual Framework for Blended Active Learning in Healthcare. - Adriano Araujo Santos; José Antão Beltrão Moura; Joseana Macêdo Fechine Régis de Araújo; Marcelo Alves de Barros (CSEDU (2), 2016)

AquaGuardians - A Tutorial-based Education Game for Population Engagement in Water Management. - Marcelo Alves de Barros; Valéria Andrade; José Antão Beltrão Moura; José Irivaldo Alves Oliveira Silva; Hugo Morais de Alcântara; Fátima Vieira; Sandra Carla Pereira Barbosa; Arimarques Gonçalves; Gabriel Cintra Alves da Costa; Francisco Edeverton de Almeida Júnior; Rafaela Lacerda Araújo; Igor Matheus Castor Diniz Pinheiro; et al. (CSEDU (2), 2017)

ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges. - Marcelo Alves de Barros; Valéria Andrade; J. Antão B. Moura; Laurent Borgmann; Uwe Terton; Fátima Vieira; Gabriel Cintra Alves da Costa; Rafaela Lacerda Araújo; Aline Oliveira Arruda; Sophie Naviner; Jobson Silva (CSEDU (2), 2018)

Teaching of Programming - An Educational Performance Booster for Students at Economically Disadvantaged Schools. - Paulo C. O. Brito; J. Antão B. Moura; Joaquim José Cintra Maia Honório; Marcelo Alves de Barros; Igor Vieira de Souza (CSEDU (1), 2018)

Gamification in Location-based M-Learning: Students' Perceptions of Game Elements. - Joaquim José Cintra Maia Honório; J. Antão B. Moura; Paulo C. O. Brito; Talita Menezes; Marcelo Alves de Barros (CSEDU (2), 2018)

Designing Gamified E-Learning Applications for Children with Down's Syndrome - The Case of Teaching Literacy and Language Skills. - Igor Vieira de Souza; Antão Moura; Uwe Terton; Mark Bilby; Marcelo Alves de Barros (CSEDU (2), 2018)

Ines&Us: Endless Love Alternate Reality Game to Build Utopic New Worlds. - Valéria Andrade; Marcelo Alves de Barros; Fátima Vieira; Rafael Barros de Sousa; Leandro de Sousa Almeida (CSEDU (1), 2019)

Despandemia: Serious Game in Alternate Reality for Reading and Rewriting Our Intercultural World during the Covid-19 Pandemic. - Marcelo Alves de Barros; Valéria Andrade; Antão Moura; Laurent Borgmann; Osmundo Claudino (CSEDU (1), 2021)

Educational Software Requirements Elicitation Techniques: Including Children with Autistic Spectrum Condition. - Lucas N. Cabral; J. Antão B. Moura; Marcelo Alves de Barros; Laurent Borgmann; Uwe Terton; Carla C. M. Medeiros (CSEDU (1), 2022)