Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Triangulations. - Marcelo Kallmann; Antonio A. F. Oliveira (J. Braz. Comput. Soc., 1997)

Modeling Objects for Interaction Tasks. - Marcelo Kallmann; Daniel Thalmann (Computer Animation and Simulation, 1998)

A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. - Marcelo Kallmann; Daniel Thalmann (CA, 1999)

Level of Autonomy for Virtual Human Agents. - Soraia Raupp Musse; Marcelo Kallmann; Daniel Thalmann (ECAL, 1999)

Direct 3D interaction with smart objects. - Marcelo Kallmann; Daniel Thalmann (VRST, 1999)

Constructing Virtual Human Life Simulations. - Marcelo Kallmann; Etienne de Sevin; Daniel Thalmann (DEFORM/AVATARS, 2000)

ACE: A Platform for the Real Time Simulation of Virtual Human Agents. - Marcelo Kallmann; Jean-Sébastien Monzani; Angela Caicedo; Daniel Thalmann (Computer Animation and Simulation, 2000)

A framework for rapid evaluation of prototypes with augmented reality. - Selim Balcisoy; Marcelo Kallmann; Pascal Fua; Daniel Thalmann (VRST, 2000)

A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. - Nathalie Farenc; Soraia Raupp Musse; Elsa Schweiss; Marcelo Kallmann; Olivier Aune; Ronan Boulic; Daniel Thalmann (Appl. Artif. Intell., 2000)

Towards Real Time Virtual Human Life Simulations. - Etienne de Sevin; Marcelo Kallmann; Daniel Thalmann (Computer Graphics International, 2001)

Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. - Luiz M. G. Gonçalves; Marcelo Kallmann; Daniel Thalmann (SIBGRAPI, 2001)

Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information. - Marcelo Kallmann; Daniel Thalmann (J. Graphics, GPU, & Game Tools, 2001)

Defining behaviors for autonomous agents based on local perception and smart objects. - Luiz M. G. Gonçalves; Marcelo Kallmann; Daniel Thalmann (Comput. Graph., 2002)

Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. - Marcelo Kallmann; Daniel Thalmann (J. Vis. Lang. Comput., 2002)

Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. - Marcelo Kallmann; Patrick Lemoine; Daniel Thalmann; Frederic Cordier; Nadia Magnenat-Thalmann; Cecilia Ruspa; Silvia Quattrocolo (Computer Graphics International, 2003)

Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. - Marcelo Kallmann; Amaury Aubel; Tolga Abaci; Daniel Thalmann (Comput. Graph. Forum, 2003)

Towards single-arm reaching for humanoids in dynamic environments. - Evan M. Drumwright; Marcelo Kallmann; Maja J. Mataric (Humanoids, 2004)

Motion capture from inertial sensing for untethered humanoid teleoperation. - Nathan Miller; Odest Chadwicke Jenkins; Marcelo Kallmann; Maja J. Mataric (Humanoids, 2004)

Motion Planning using Dynamic Roadmaps. - Marcelo Kallmann; Maja J. Mataric (ICRA, 2004)

Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects. - Marcelo Kallmann (AIIDE, 2005)

Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans. - Marcelo Kallmann; Stacy Marsella (IVA, 2005)

Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education. - Jeff Wright; Stefano Carpin; Alberto Cerpa; German Gavilan; Marcelo Kallmann; Cameron Laird; Kyler Laird; Shawn D. Newsam; David Noelle (FECS, 2007)

Learning humanoid reaching tasks in dynamic environments. - Xiaoxi Jiang; Marcelo Kallmann (IROS, 2007)

Interactive motion correction and object manipulation. - Ari Shapiro; Marcelo Kallmann; Petros Faloutsos (SI3D, 2007)

Toward real-time object manipulation in dynamic environments. - Xiaoxi Jiang; Marcelo Kallmann (SIGGRAPH Posters, 2007)

SmartBody: behavior realization for embodied conversational agents. - Marcus Thiébaux; Stacy Marsella; Andrew N. Marshall; Marcelo Kallmann (AAMAS (1), 2008)

Autonomous object manipulation for virtual humans. - Marcelo Kallmann (SIGGRAPH Classes, 2008)

Manipulation planning for virtual humans: summary of representative papers. - Marcelo Kallmann (SIGGRAPH Classes, 2008)

Motion planning and autonomy for virtual humans. - Julien Pettré; Marcelo Kallmann; Ming C. Lin (SIGGRAPH Classes, 2008)

The Challenge of Motion Planning for Soccer Playing Humanoid Robots. - Stefano Carpin; Marcelo Kallmann; Enrico Pagello (Int. J. Humanoid Robotics, 2008)

Analytical inverse kinematics with body posture control. - Marcelo Kallmann (Comput. Animat. Virtual Worlds, 2008)

Interactive Demonstration of Pointing Gestures for Virtual Trainers. - Yazhou Huang; Marcelo Kallmann (HCI (2), 2009)

A skill-based motion planning framework for humanoids. - Marcelo Kallmann; Yazhou Huang; Robert Backman (ICRA, 2010)

Interactive Motion Modeling and Parameterization by Direct Demonstration. - Carlo Camporesi; Yazhou Huang; Marcelo Kallmann (IVA, 2010)

Motion Parameterization with Inverse Blending. - Yazhou Huang; Marcelo Kallmann (MIG, 2010)

Navigation Queries from Triangular Meshes. - Marcelo Kallmann (MIG, 2010)

Shortest Paths with Arbitrary Clearance from Navigation Meshes. - Marcelo Kallmann (Symposium on Computer Animation, 2010)

Underwater cloth simulation with fractional derivatives. - Oktar Ozgen; Marcelo Kallmann; Lynnette E. S. Ramirez; Carlos F. M. Coimbra (ACM Trans. Graph., 2010)

Developing Natural Full-body Motion Synthesis in Virtual Humans. - Yazhou Huang; Justin L. Matthews; Marcelo Kallmann; Teenie Matlock (CogSci, 2011)

Planning humanlike actions in blending spaces. - Yazhou Huang; Mentar Mahmudi; Marcelo Kallmann (IROS, 2011)

Gesture variants and cognitive constraints for interactive virtual reality training systems. - Stephanie Huette; Yazhou Huang; Marcelo Kallmann; Teenie Matlock; Justin L. Matthews (IUI, 2011)

Modeling Gaze Behavior for Virtual Demonstrators. - Yazhou Huang; Justin L. Matthews; Teenie Matlock; Marcelo Kallmann (IVA, 2011)

Feature-Based Locomotion with Inverse Branch Kinematics. - Mentar Mahmudi; Marcelo Kallmann (MIG, 2011)

Directional Constraint Enforcement for Fast Cloth Simulation. - Oktar Ozgen; Marcelo Kallmann (MIG, 2011)

Immersive Interfaces for Building Parameterized Motion Databases. - Yazhou Huang; Carlo Camporesi; Marcelo Kallmann (IVA, 2012)

Modeling Physically Simulated Characters with Motion Networks. - Robert Backman; Marcelo Kallmann (MIG, 2012)

An Analysis of Motion Blending Techniques. - Andrew W. Feng; Yazhou Huang; Marcelo Kallmann; Ari Shapiro (MIG, 2012)

Precomputed Motion Maps for Unstructured Motion Capture. - Mentar Mahmudi; Marcelo Kallmann (Symposium on Computer Animation, 2012)

Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters. - Ralf Dörner 001; Marcelo Kallmann; Yazhou Huang (Virtual Realities, 2013)

VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients. - Marcelo Kallmann; Carlo Camporesi; Jay J. Han (Virtual Realities, 2013)

A framework for immersive VR and full-body avatar interaction. - Carlo Camporesi; Marcelo Kallmann (VR, 2013)

VR solutions for improving physical therapy. - Carlo Camporesi; Marcelo Kallmann; Jay J. Han (VR, 2013)

Designing controllers for physics-based characters with motion networks. - Robert Backman; Marcelo Kallmann (Comput. Animat. Virtual Worlds, 2013)

Editorial Issue 24.6. - Marcelo Kallmann; Kostas E. Bekris; Nadia Magnenat-Thalmann; Daniel Thalmann (Comput. Animat. Virtual Worlds, 2013)

Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives. - Oktar Ozgen; Selcuk Sumengen; Marcelo Kallmann; Carlos F. M. Coimbra; Selim Balcisoy (Comput. Animat. Virtual Worlds, 2013)

Analyzing Locomotion Synthesis with Feature-Based Motion Graphs. - Mentar Mahmudi; Marcelo Kallmann (IEEE Trans. Vis. Comput. Graph., 2013)

Path planning for coherent and persistent groups. - Tianyu Huang; Mubbasir Kapadia; Norman I. Badler; Marcelo Kallmann (ICRA, 2014)

Motion Parameterization and Adaptation Strategies for Virtual Therapists. - Carlo Camporesi; Anthony Popelar; Marcelo Kallmann; Jay J. Han (IVA, 2014)

Planning Motions for Virtual Demonstrators. - Yazhou Huang; Marcelo Kallmann (IVA, 2014)

Computing shortest path maps with GPU shaders. - Carlo Camporesi; Marcelo Kallmann (MIG, 2014)

Deformation, parameterization and analysis of a single locomotion cycle. - Alain Juarez-Perez; Andrew W. Feng; Marcelo Kallmann; Ari Shapiro (MIG, 2014)

Navigation meshes and real-time dynamic planning for virtual worlds. - Marcelo Kallmann; Mubbasir Kapadia (SIGGRAPH Courses, 2014)

Dynamic and Robust Local Clearance Triangulations. - Marcelo Kallmann (ACM Trans. Graph., 2014)

Multi-modal data-driven motion planning and synthesis. - Mentar Mahmudi; Marcelo Kallmann (MIG, 2015)

Simulating the Dynamic Behavior of Shear Thickening Fluids. - Oktar Ozgen; Marcelo Kallmann; Eric Brown (CoRR, 2015)

3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts. - Paola Di Giuseppantonio Di Franco; Carlo Camporesi; Fabrizio Galeazzi; Marcelo Kallmann (Presence Teleoperators Virtual Environ., 2015)

Full-body behavioral path planning in cluttered environments. - Alain Juarez-Perez; Marcelo Kallmann (MIG, 2016)

A comparative study of navigation meshes. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (MIG, 2016)

Precision: precomputing environment semantics for contact-rich character animation. - Mubbasir Kapadia; Xianghao Xu; Maurizio Nitti; Marcelo Kallmann; Stelian Coros; Robert W. Sumner; Markus H. Gross (I3D, 2016)

Geometric and discrete path planning for interactive virtual worlds. - Marcelo Kallmann; Mubbasir Kapadia (SIGGRAPH Courses, 2016)

The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction. - Carlo Camporesi; Marcelo Kallmann (IEEE Trans. Vis. Comput. Graph., 2016)

Planning Motions and Placements for Virtual Demonstrators. - Yazhou Huang; Marcelo Kallmann (IEEE Trans. Vis. Comput. Graph., 2016)

Geometric and Discrete Path Planning for Interactive Virtual Worlds - Marcelo Kallmann; Mubbasir Kapadia (Morgan & Claypool Publishers, 2016)

Coordinating full-body interactions with the environment. - Alain Juarez-Perez; Marcelo Kallmann (Symposium on Computer Animation, 2017)

GPU-Based Max Flow Maps in the Plane. - Renato Farias; Marcelo Kallmann (Robotics: Science and Systems, 2018)

Fast behavioral locomotion with layered navigation meshes. - Alain Juarez-Perez; Marcelo Kallmann (I3D, 2018)

Improved Shortest Path Maps with GPU Shaders. - Renato Farias; Marcelo Kallmann (CoRR, 2018)

Effects of correctness and suggestive feedback on learning with an autonomous virtual trainer. - Xiumin Shang; Marcelo Kallmann; Ahmed Sabbir Arif (IUI Companion, 2019)

An experimental comparison of touch and pen gestures on a vertical display. - Yusuke Niiro; Marcelo Kallmann; Ahmed Sabbir Arif (PerDis, 2019)

An SPH model to simulate the dynamic behavior of shear thickening fluids. - Oktar Ozgen; Marcelo Kallmann; Eric Brown (Comput. Animat. Virtual Worlds, 2019)

Plane-Based Local Behaviors for Multi-Agent 3D Simulations with Position-Based Dynamics. - Ritesh Sharma; Tomer Weiss 001; Marcelo Kallmann (AIVR, 2020)

Integrating Local Collision Avoidance with Shortest Path Maps. - Ritesh Sharma; Renato Farias; Marcelo Kallmann (Eurographics (Posters), 2020)

Data Driven Multi-Hazard Risk Visualization. - Ritesh Sharma; Ayme Tomson; Emilio Lobato; Marcelo Kallmann; Lace M. K. Padilla (EuroVis (Posters), 2020)

Planar max flow maps and determination of lanes with clearance. - Renato Farias; Marcelo Kallmann (Auton. Robots, 2020)

Comparing navigation meshes: Theoretical analysis and practical metrics. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (Comput. Graph., 2020)

Detection and Synthesis of Full-Body Environment Interactions for Virtual Humans. - Alain Juarez-Perez; Marcelo Kallmann (Comput. Graph. Forum, 2020)

Assembling a Pipeline for 3D Face Interpolation. - Yusuke Niiro; Marcelo Kallmann (CoRR, 2020)

Evaluating Feedback Strategies for Virtual Human Trainers. - Xiumin Shang; Ahmed Sabbir Arif; Marcelo Kallmann (CoRR, 2020)

Optimal Path Maps on the GPU. - Renato Farias; Marcelo Kallmann (IEEE Trans. Vis. Comput. Graph., 2020)

VR/AR Case Studies. - Ralf Doerner 001; Alexander Tesch; Axel Hildebrand; Stephan Leenders; Tobias Tropper; Wilhelm Wilke; Christian Winkler; Julian Hillig; Alec Pestov; James A. Walsh; Bruce H. Thomas; Gerhard Kimenkowski; et al. (Virtual and Augmented Reality, 2022)

Path Smoothing with Deterministic Shortcuts. - Maryam Khazaei Pool; Carlos Diaz Alvarenga; Marcelo Kallmann (IRC, 2022)

Optimizing Curvature and Clearance of Piecewise Bézier Paths. - Maryam Khazaei Pool; Matthew Morozov; Marcelo Kallmann (ICCMA, 2023)

Constraint-based multi-agent reinforcement learning for collaborative tasks. - Xiumin Shang; Tengyu Xu; Ioannis Karamouzas; Marcelo Kallmann (Comput. Animat. Virtual Worlds, 2023)

Spatially distributed lane planning for navigation in 3D environments. - Ritesh Sharma; Marcelo Kallmann (Comput. Animat. Virtual Worlds, 2023)

Computing and analyzing decision boundaries from shortest path maps. - Ritesh Sharma; Marcelo Kallmann (Comput. Graph., 2023)

Formation-Aware Planning and Navigation with Corridor Shortest Path Maps. - Ritesh Sharma; Tomer Weiss 001; Marcelo Kallmann (Comput. Graph. Forum, 2024)

Locally Homotopic Paths: Ensuring Consistent Paths in Hierarchical Path Planning. - Tichakorn Wongpiromsarn; Marcelo Kallmann; Andreas Kolling (IEEE Robotics Autom. Lett., 2024)

Multi-Agent Lane Optimization in Cluttered Environments. - Maryam Khazaei Pool; Matthew Morozov; Marcelo Kallmann (ICMRE, 2025)