Parallel processing between GPU and CPU: Concepts in a game architecture. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Paulo A. Pagliosa; Luis Valente (CGIV, 2007)

Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Regina Leal-Toledo; Luis Valente; Bruno Feijó; Marcos Cordeiro d'Ornellas; Cesar Tadeu Pozzer (CSE, 2008)

A game loop architecture for the GPU used as a math coprocessor in real-time applications. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Regina Leal-Toledo; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2008)

A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. - Mark Joselli; Erick Baptista Passos; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Bruno Feijó (SBGames, 2009)

An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Leal-Toledo; Aura Conci; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2009)

A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. - Erick Baptista Passos; Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Bruno Feijó (Comput. Entertain., 2009)

Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture. - Diego N. Brandão; Marcelo Zamith; Esteban Clua; Anselmo Antunes Montenegro; André Bulcão; Daniel Madeira; Mauricio Kischinhevsky; Regina Célia P. Leal-Toledo (SBAC-PAD (Workshops), 2010)

An Architecture with Automatic Load Balancing and Distribution for Digital Games. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luís Valente; Bruno Feijó (SBGames, 2010)

Sound Wave Propagation Applied in Games. - Marcelo Panaro de Moraes Zamith; Erick Baptista Passos; Diego N. Brandão; Anselmo Antunes Montenegro; Esteban Clua; Mauricio Kischinhevsky; Regina Célia P. Leal-Toledo (SBGames, 2010)

A probabilistic cellular automata model for highway traffic simulation. - Marcelo Panaro de Moraes Zamith; Regina Célia P. Leal-Toledo; Mauricio Kischinhevsky; Esteban Walter Gonzalez Clua; Diego N. Brandão; Anselmo Antunes Montenegro; Edgar B. Lima (ICCS, 2010)

A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. - Marcelo Panaro de Moraes Zamith; Mark Joselli; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luis Valente; Bruno Feijó (SBGames, 2011)

A Novel Cellular Automaton Model for Traffic Freeway Simulation. - Marcelo Panaro de Moraes Zamith; Regina Célia P. Leal-Toledo; Esteban Walter Gonzalez Clua (ACRI, 2012)

Techniques for designing GPGPU games. - Mark Joselli; Jose Ricardo da Silva Jr.; Marcelo Zamith; Esteban Clua; Mateus Pelegrino; Evandro Mendonca (IGIC, 2012)

An architecture for game interaction using mobile. - Mark Joselli; Jose Ricardo da Silva Jr.; Marcelo Zamith; Esteban Clua; Mateus Pelegrino; Evandro Mendonca; Eduardo Soluri (IGIC, 2012)

Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster. - Thales Luis Sabino; Diego N. Brandão; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Mauricio Kischinhevsky; André Bulcão (ICCSA (6), 2014)

Exploring Parallel Game Architectures with Tardiness Policy. - Marcelo Zamith; Luis Valente; Bruno Feijó; Mark Joselli; Esteban Clua (SBGames, 2015)

A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction. - Marcelo Zamith; Regina Célia P. Leal-Toledo; Esteban Walter Gonzalez Clua; Elson Magalhães Toledo; Guilherme V. P. de Magalhães (J. Comput. Sci., 2015)

Programming in CUDA for Kepler and Maxwell Architecture. - Esteban Walter Gonzalez Clua; Marcelo Panaro de Moraes Zamith (RITA, 2015)

Applying Hidden Markov Model for Dynamic Game Balancing. - Marcelo Zamith; José Ricardo da Silva Jr.; Esteban W. G. Clua; Mark Joselli (SBGames, 2020)

Accelerating simulations of cardiac electrical dynamics through a multi-GPU platform and an optimized data structure. - Eduardo C. Vasconcellos; Esteban Walter Gonzalez Clua; Flavio H. Fenton; Marcelo Zamith (Concurr. Comput. Pract. Exp., 2020)