Multimodal interactive spaces: MagicTV and magicMAP. - Marcelo Worsley; Michael Johnston (SLT, 2010)

OpenGesture: a low-cost authoring framework for gesture and speech based application development and learning analytics. - Marcelo Worsley; Michael Johnston; Paulo Blikstein (IDC, 2011)

What's an Expert? Using Learning Analytics to Identify Emergent Markers of Expertise through Automated Speech, Sentiment and Sketch Analysis. - Marcelo Worsley; Paulo Blikstein (EDM, 2011)

Building Bridges between Learning Analytics, Educational Data Mining and Core Learning Sciences Perspectives. - Paulo Blikstein; Marcelo Worsley; Bruce Sherin; Ryan Baker 001; Matthew Berland; Taylor Martin; Ido Roll; Vincent Aleven; Ken Koedinger; Arnon Hershkovitz (ICLS, 2012)

An Eye For Detail: Techniques For Using Eye Tracker Data to Explore Learning in Computer-Mediated Environments. - Marcelo Worsley; Paulo Blikstein (ICLS, 2012)

1st international workshop on multimodal learning analytics: extended abstract. - Stefan Scherer; Marcelo Worsley; Louis-Philippe Morency (ICMI, 2012)

Multimodal learning analytics: enabling the future of learning through multimodal data analysis and interfaces. - Marcelo Worsley (ICMI, 2012)

Programming Pathways: A Technique for Analyzing Novice Programmers' Learning Trajectories. - Marcelo Worsley; Paulo Blikstein (AIED, 2013)

Analysing Engineering Expertise of High School Students Using Eye Tracking and Multimodal Learning Analytics. - July Gomes; Mohamed Yassine; Marcelo Worsley; Paulo Blikstein (EDM, 2013)

ICMI 2013 grand challenge workshop on multimodal learning analytics. - Louis-Philippe Morency; Sharon L. Oviatt; Stefan Scherer; Nadir Weibel; Marcelo Worsley (ICMI, 2013)

Towards the development of multimodal action based assessment. - Marcelo Worsley; Paulo Blikstein (LAK, 2013)

Using Multimodal Learning Analytics to Study Learning Mechanisms. - Marcelo Worsley; Paulo Blikstein (EDM, 2014)

The Impact of Principle-Based Reasoning on Hands-on, Project-Based Learning. - Marcelo Worsley; Paulo Blikstein (ICLS, 2014)

MLA'14: Third Multimodal Learning Analytics Workshop and Grand Challenges. - Xavier Ochoa 001; Marcelo Worsley; Katherine Chiluiza; Saturnino Luz (ICMI, 2014)

Multimodal Learning Analytics as a Tool for Bridging Learning Theory and Complex Learning Behaviors. - Marcelo Worsley (MLA@ICMI, 2014)

Deciphering the Practices and Affordances of Different Reasoning Strategies through Multimodal Learning Analytics. - Marcelo Worsley; Paulo Blikstein (MLA@ICMI, 2014)

2015 Multimodal Learning and Analytics Grand Challenge. - Marcelo Worsley; Katherine Chiluiza; Joseph F. Grafsgaard; Xavier Ochoa 001 (ICMI, 2015)

Exploring Behavior Representation for Learning Analytics. - Marcelo Worsley; Stefan Scherer; Louis-Philippe Morency; Paulo Blikstein (ICMI, 2015)

Leveraging multimodal learning analytics to differentiate student learning strategies. - Marcelo Worsley; Paulo Blikstein (LAK, 2015)

Using learning analytics to study cognitive disequilibrium in a complex learning environment. - Marcelo Worsley; Paulo Blikstein (LAK, 2015)

Multimodal learning analytics data challenges. - Xavier Ochoa 001; Marcelo Worsley; Nadir Weibel; Sharon L. Oviatt (LAK, 2016)

Multimodal Learning Analytics and Education Data Mining: using computational technologies to measure complex learning tasks. - Paulo Blikstein; Marcelo Worsley (J. Learn. Anal., 2016)

Editorial: Augmenting Learning Analytics with Multimodal Sensory Data​. - Xavier Ochoa 001; Marcelo Worsley (J. Learn. Anal., 2016)

A Methodological Framework for the Exploratory Analysis of Multimodal Features in Learning Activities. - Alejandro Andrade 001; Marcelo Worsley (MMLA-CrossLAK@LAK, 2017)

Current and future multimodal learning analytics data challenges. - Daniel Spikol; Luis Pablo Prieto; María Jesús Rodríguez-Triana; Marcelo Worsley; Xavier Ochoa 001; Mutlu Cukurova (LAK, 2017)

The Engineering Design with Everyday Materials Multi-modal Dataset. - Marcelo Worsley (MMLA-CrossLAK@LAK, 2017)

Multimodal Interfaces for Inclusive Learning. - Marcelo Worsley; David Bar-El; Lydia Davison; Thomas Large; Timothy Mwiti (AIED (2), 2018)

Tangicraft: A Multimodal Interface for Minecraft. - David Bar-El; Thomas Large; Lydia Davison; Marcelo Worsley (ASSETS, 2018)

Using Physiological Responses To Capture Unique Idea Creation In Team Collaborations. - Kira Furuichi; Marcelo Worsley (CSCW Companion, 2018)

Facilitation in Informal Makerspaces. - Sarah Priscilla Lee; David Bar-El; Kit Martin; Marcelo Worsley (ICLS, 2018)

Multimodal Learning Analytics for the Qualitative Researcher. - Marcelo Worsley (ICLS, 2018)

(Dis)engagement matters: identifying efficacious learning practices with multimodal learning analytics. - Marcelo Worsley (LAK, 2018)

Multimodal Learning Analytics' Past, Present, and Potential Futures. - Marcelo Worsley (CrossMMLA@LAK, 2018)

Utilizing Natural Language Processing (NLP) to Evaluate Engagement in Project-Based Learning. - Sarah Priscilla Lee; Melissa Renae Perez; Marcelo Bonilla Worsley; Bobbie Dlan Burgess (TALE, 2018)

A Multimodal Analysis of Making. - Marcelo Worsley; Paulo Blikstein (Int. J. Artif. Intell. Educ., 2018)

Tinkering with Music: Designing a Maker Curriculum for an After School Youth Club. - David Bar-El; Marcelo Worsley (IDC, 2019)

Facilitation in an Intergenerational Making Activity: How Facilitative Moves Shift Across Traditional and Digital Fabrication. - Stephanie T. Jones; Melissa Perez; Sarah P. Lee; Kira Furuichi; Marcelo Worsley (IDC, 2019)

What are the learning and assessment objectives in educational Fab Labs and Makerspaces? - Yoav Bergner; Samuel Abramovich; Marcelo Worsley; Ofer Chen (FabLearn, 2019)

Designing for and Facilitating Meaningful Making with Refugee Children. - Sarah Priscilla Lee; Marcelo Bonilla Worsley (FabLearn, 2019)

Chemistry Pods: A Mutlimodal Real Time and Retrospective Tool for the Classroom. - Khalil J. Anderson; Theodore Dubiel; Kenji Tanaka; Marcelo Worsley; Cody Poultney; Steve Brenneman (ICMI, 2019)

Computationally Augmented Ethnography: Emotion Tracking and Learning in Museum Games. - Kit Martin; Emily Q. Wang; Connor Bain; Marcelo Worsley (ICQE, 2019)

Data in motion: Supporting youth interest in athletics through multimodal data analytics. - Melissa Perez; Stephanie T. Jones; JaCoya Thompson; Marcelo Worsley (XRDS, 2019)

Intergenerational Making with Young Children. - Melissa Escamilla Perez; Stephanie T. Jones; Sarah Priscilla Lee; Marcelo Worsley (FabLearn, 2020)

Reconceptualizing Legitimate and Generative Learning Experiences in Sports and Technology. - Tamara L. Clegg; Kareem Edouard; Daniel Marcus Greene; Stephanie Jones; Natalie Melo; Na'ilah Suad Nasir; R. Benjamin Shapiro; Michael Smith; Christopher G. Wright; Marcelo Worsley; Abigail Zimmermann-Niefield (ICLS, 2020)

Spatial Reasoning in Minecraft: An Exploratory Study of In-Game Spatial Practices. - Marcelo Worsley; David Bar-El (ICLS, 2020)

Towards Collaboration Literacy Development through Multimodal Learning Analytics. - Marcelo Worsley; Xavier Ochoa 001 (CrossMMLA@LAK, 2020)

Minecraft as a Generative Platform for Analyzing and Practicing Spatial Reasoning. - Brian Andrus; David Bar-El; Camille Msall; David H. Uttal; Marcelo Worsley (Spatial Cognition, 2020)

Data in Motion: Sports as a site for expansive learning. - Stephanie T. Jones; JaCoya Thompson; Marcelo Worsley (Comput. Sci. Educ., 2020)

Towards Inclusive Streaming: Building Multimodal Music Experiences for the Deaf and Hard of Hearing. - Thomas Barlow McHugh; Abir Saha; David Bar-El; Marcelo Worsley; Anne Marie Piper (CHI Extended Abstracts, 2021)

Multicraft: A Multimodal Interface for Supporting and Studying Learning in Minecraft. - Marcelo Worsley; Kevin Mendoza Tudares; Timothy Mwiti; Mitchell Zhen; Marc Jiang (HCI (29), 2021)

Making the maker movement more inclusive: Lessons learned from a course on accessibility in making. - David Bar-El; Marcelo Worsley (Int. J. Child Comput. Interact., 2021)

Designing Analytics for Collaboration Literacy and Student Empowerment. - Marcelo Worsley; Khalil J. Anderson; Natalie Melo; Jooyoung Jang (J. Learn. Anal., 2021)

A New Era in Multimodal Learning Analytics: Twelve Core Commitments to Ground and Grow MMLA. - Marcelo Worsley; Roberto Martínez Maldonado; Cynthia M. D'Angelo (J. Learn. Anal., 2021)

Youth Experiences with Authentically Embedded Computer Science in Sport. - Herminio Bodon; Marcelo Worsley; Vishesh Kumar (IDC, 2022)

PE++: Exploring Opportunities for Connecting Computer Science and Physical Education in Elementary School. - Marcelo Worsley (IDC, 2022)

Reimagining Systems for Learning Hands-on Creative and Maker Skills. - Dishita G. Turakhia; Paulo Blikstein; Nathan R. Holbert; Marcelo Worsley; Jennifer Jacobs 001; Fraser Anderson; Jun Gong; Kayla DesPortes; Stefanie Mueller 001 (CHI Extended Abstracts, 2022)

Using Electrodermal Activity Measurements to Understand Student Emotions While Programming. - Jamie Gorson; Kathryn Cunningham; Marcelo Worsley; Eleanor O'Rourke (ICER (1), 2022)

Examining the Realities and Nuances of 'Low-stakes' Interest-Driven Learning Environments. - Marcelo Worsley (RESPECT, 2022)

Inclusive Making: designing tools and experiences to promote accessibility and redefine making. - Marcelo Worsley; David Bar-El (Comput. Sci. Educ., 2022)

Learning analytics of embodied design: Enhancing synergy. - Dor Abrahamson; Marcelo Worsley; Zachary A. Pardos; Lu Ou (Int. J. Child Comput. Interact., 2022)

Scratch for Sports: Athletic Drills as a Platform for Experiencing, Understanding, and Developing AI-Driven Apps. - Vishesh Kumar; Marcelo Worsley (AAAI, 2023)

PaintBall - Coding Sports Into Art for Cross-Interest Computational Connections. - Vishesh Kumar; Safinah Arshad Ali; Marcelo Worsley (IDC, 2023)

Toward Co-Design with Refugee Youth: Facilitation Through a Social-emotional Framework. - Sarah Priscilla Lee; Tyler James Nanoff; Sydney Simmons; Stephanie T. Jones; Vishesh Kumar; Marcelo Worsley (IDC, 2023)

For Maker's Sake: A Somatic Exploration of Making. - Zoe Ann Marie Lewis; Sarah Priscilla Lee; Stephanie T. Jones; Tyler James Nanoff; Marcelo Worsley (IDC, 2023)

Constructing Sports Technologies and Understandings: Constructionist Pathways to Enrich Athletic Experiences. - Herminio Bodon; Vishesh Kumar; Marcelo Worsley (FabLearn/Constructionism, 2023)

Mālama 'Āina through Micro: bits in Kāne'ohe: A Place-Based Approach to Teaching CS in a Kaiapuni (Hawaiian Immersion) Bilingual School Setting. - Amanda Nelson; Amy Guo; Marcelo Worsley; Derek Esibill; Josiah D. Hester (RESPECT, 2023)

How Youth Connect Sports with Technology. - Adia Wallace; Ashley Quiterio; Vishesh Kumar; Marcelo Worsley (SIGCSE (2), 2023)

Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft. - Jannah Issa; Vishesh Kumar; Marcelo Worsley (HCI (40), 2024)

When Athletes Play Around Technology - A Sporting Approach to Computing Inquiry. - Ashley Quiterio; Vishesh Kumar; Marcelo Worsley (LDT, 2024)

Data as an Actor in Collaborative Sensemaking: Balancing the Body, Memory, and the Record. - Ashley Quiterio; Vishesh Kumar; Marcelo Worsley (IDC, 2025)

Design Principles for Authentically Embedding Computer Science in Sports. - Herminio Bodon; Vishesh Kumar; Marcelo Worsley (ACM Trans. Comput. Educ., 2025)