Coevolutionary Temporal Difference Learning for Othello. - Marcin Grzegorz Szubert; Wojciech Jaskowski; Krzysztof Krawiec (CIG, 2009)

Coevolutionary Temporal Difference Learning for small-board Go. - Krzysztof Krawiec; Marcin Grzegorz Szubert (IEEE Congress on Evolutionary Computation, 2010)

Learning n-tuple networks for othello by coevolutionary gradient search. - Krzysztof Krawiec; Marcin Grzegorz Szubert (GECCO, 2011)

Evolving small-board Go players using coevolutionary temporal difference learning with archives. - Krzysztof Krawiec; Wojciech Jaskowski; Marcin Grzegorz Szubert (Int. J. Appl. Math. Comput. Sci., 2011)

Autonomous Shaping via Coevolutionary Selection of Training Experience. - Marcin Grzegorz Szubert; Krzysztof Krawiec (PPSN (2), 2012)

Improving coevolution by random sampling. - Wojciech Jaskowski; Pawel Liskowski; Marcin Grzegorz Szubert; Krzysztof Krawiec (GECCO, 2013)

Shaping fitness function for evolutionary learning of game strategies. - Marcin Grzegorz Szubert; Wojciech Jaskowski; Pawel Liskowski; Krzysztof Krawiec (GECCO, 2013)

On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello. - Marcin Grzegorz Szubert; Wojciech Jaskowski; Krzysztof Krawiec (IEEE Trans. Comput. Intell. AI Games, 2013)

Temporal difference learning of N-tuple networks for the game 2048. - Marcin Grzegorz Szubert; Wojciech Jaskowski (CIG, 2014)

Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello. - Wojciech Jaskowski; Marcin Grzegorz Szubert; Pawel Liskowski (EvoApplications, 2014)

The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents. - Marcin Grzegorz Szubert; Wojciech Jaskowski; Pawel Liskowski; Krzysztof Krawiec (EvoApplications, 2015)

High-Dimensional Function Approximation for Knowledge-Free Reinforcement Learning: a Case Study in SZ-Tetris. - Wojciech Jaskowski; Marcin Grzegorz Szubert; Pawel Liskowski; Krzysztof Krawiec (GECCO, 2015)

The performance profile: A multi-criteria performance evaluation method for test-based problems. - Wojciech Jaskowski; Pawel Liskowski; Marcin Grzegorz Szubert; Krzysztof Krawiec (Int. J. Appl. Math. Comput. Sci., 2016)

A hybrid MIP-based large neighborhood search heuristic for solving the machine reassignment problem. - Wojciech Jaskowski; Marcin Grzegorz Szubert; Piotr Gawron (Ann. Oper. Res., 2016)

Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation. - Wojciech Jaskowski; Marcin Grzegorz Szubert (IEEE Trans. Comput. Intell. AI Games, 2016)