Márcio C. F. Macedo

Orcid: 0000-0003-2729-7193

Affiliations:
  • Federal University of Bahia, Brazil


According to our database1, Márcio C. F. Macedo authored at least 20 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Occlusion Handling in Augmented Reality: Past, Present and Future.
IEEE Trans. Vis. Comput. Graph., 2023

2021
Live user-guided depth map estimation for single images.
J. Real Time Image Process., 2021

2020
Real-time shadow detection using multi-channel binarization and noise removal.
J. Real Time Image Process., 2020

Revectorization-Based Soft Shadow Mapping.
Comput. Graph. Forum, 2020

Volume Rendering: An Analysis based on the HoloLens Augmented Reality Device.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Screen-space VPL propagation for real-time indirect lighting.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

2018
Improved anti-aliasing for Euclidean distance transform shadow mapping.
Comput. Graph., 2018

Real-Time High-Quality Specular Highlight Removal Using Efficient Pixel Clustering.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

2017
Optimized Visibility Functions for Revectorization-Based Shadow Mapping.
CoRR, 2017

Euclidean Distance Transform Soft Shadow Mapping.
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017

Hard Shadow Anti-Aliasing for Spot Lights in a Game Engine.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

Revectorization-Based Accurate Soft Shadow using Adaptive Area Light Source Sampling.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Euclidean Distance Transform Shadow Mapping.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

2016
Revectorization-Based Shadow Mapping.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

2015
Focus plus context visualization based on volume clipping for markerless on-patient medical data visualization.
Comput. Graph., 2015

A GPU-based adaptive algorithm for non-rigid surface registration.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
Multi-frame adaptive non-rigid registration for markerless augmented reality.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

A Semi-automatic Markerless Augmented Reality Approach for On-Patient Volumetric Medical Data Visualization.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Improving On-Patient Medical Data Visualization in a Markerless Augmented Reality Environment by Volume Clipping.
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014

2013
A Robust Real-Time Face Tracking Using Head Pose Estimation for a Markerless AR System.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013


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