Psychologically-based Walking in a Cluttered Environment. - Marco Fyfe Pietro Gillies; Neil Anthony Dodgson (Eurographics (Short Presentations), 1999)

Practical behavioural animation based on vision and attention. - Marco Fyfe Pietro Gillies (2001)

Eye movements and attention for behavioural animation. - Marco Fyfe Pietro Gillies; Neil A. Dodgson (Comput. Animat. Virtual Worlds, 2002)

A Model of Interpersonal Attitude and Posture Generation. - Marco Gillies; Daniel Ballin (IVA, 2003)

Integrating Autonomous Behavior and User Control for Believable Agents. - Marco Gillies; Daniel Ballin (AAMAS, 2004)

Affective interactions between expressive characters. - Marco Gillies; Daniel Ballin (SMC (2), 2004)

Efficient Clothing Fitting from Data. - Marco Gillies; Daniel Ballin; Balázs Csanád Csáji (WSCG, 2004)

Behaviourally rich actions for user-controlled characters. - Marco Gillies; Neil A. Dodgson (Comput. Graph., 2004)

Teaching Virtual Characters How to Use Body Language. - Doron A. Friedman; Marco Gillies (IVA, 2005)

Direct Manipulation Like Tools for Designing Intelligent Virtual Agents. - Marco Gillies; Dale Robeterson; Daniel Ballin (IVA, 2005)

A Platform Independent Architecture for Virtual Characters and Avatars. - Marco Gillies; Vinoba Vinayagamoorthy; Dale Robeterson; Anthony Steed (IVA, 2005)

Building Expression into Virtual Characters. - Vinoba Vinayagamoorthy; Marco Gillies; Anthony Steed; Emmanuel Tanguy; Xueni Pan; Céline Loscos; Mel Slater (Eurographics (State of the Art Reports), 2006)

Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour. - Marco Gillies (ICEC, 2006)

Expressing Complex Mental States Through Facial Expressions. - Xueni Pan; Marco Gillies; Tevfik Metin Sezgin; Céline Loscos (ACII, 2007)

Affect Detection and an Automated Improvisational AI Actor in E-Drama. - Li Zhang 013; Marco Gillies; John A. Barnden; Robert J. Hendley; Mark G. Lee; Alan M. Wallington (Artifical Intelligence for Human Computing, 2007)

An Improvisational AI Actor in E-Drama. - Li Zhang 013; Marco Gillies; John A. Barnden; Robert J. Hendley (International Conference on Internet Computing, 2007)

EMMA: an automated intelligent actor in e-drama. - Li Zhang 013; Marco Gillies; John A. Barnden (IUI, 2008)

Male Bodily Responses during an Interaction with a Virtual Woman. - Xueni Pan; Marco Gillies; Mel Slater (IVA, 2008)

Piavca: A Framework for Heterogeneous Interactions with Virtual Characters. - Marco Gillies (VR, 2008)

Responsive listening behavior. - Marco Gillies; Xueni Pan; Mel Slater; John Shawe-Taylor (Comput. Animat. Virtual Worlds, 2008)

Mediating Performance through Virtual Agents. - Gabriella Giannachi; Marco Gillies; Nick Kaye; David Swapp (IVA, 2009)

E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters. - Li Zhang; Marco Gillies; Kulwant Dhaliwal; Amanda Gower; Dale Robertson; Barry Crabtree (Int. J. Artif. Intell. Educ., 2009)

Learning Finite-State Machine Controllers From Motion Capture Data. - Marco Gillies (IEEE Trans. Comput. Intell. AI Games, 2009)

Comparing and Evaluating Real Time Character Engines for Virtual Environments. - Marco Gillies; Bernhard Spanlang (Presence Teleoperators Virtual Environ., 2010)

Piavca: a framework for heterogeneous interactions with virtual characters. - Marco Gillies; Xueni Pan; Mel Slater (Virtual Real., 2010)

Exploring choreographers' conceptions of motion capture for full body interaction. - Marco Gillies; Max Worgan; Hestia Peppe; Will Robinson; Nina Kov (BCS HCI, 2011)

Suzie's Dance: Reliving Dance through Motion Capture Animation of Photographs. - Marco Gillies; Shakti Zapata Gomez; Sebastian Zimmer (EVA, 2013)

How I Animate: An Hand Guesture-Centric Technique. - Ezwan M. Mokhtar; Marco Gillies (EVA, 2013)

Customizing by doing for responsive video game characters. - Andrea Kleinsmith; Marco Gillies (Int. J. Hum. Comput. Stud., 2013)

A Social Timeline for Exchanging Feedback about Musical Performances. - Harry Brenton; Matthew Yee-King; Andreu Grimalt-Reynes; Marco Gillies; Maria Krivenski; Mark d'Inverno (BCS HCI, 2014)

Embodied Design of Dance Visualisations. - Harry Brenton; Andrea Kleinsmith; Marco Gillies (MOCO, 2014)

Fluid gesture interaction design: Applications of continuous recognition for the design of modern gestural interfaces. - Bruno Zamborlin; Frédéric Bevilacqua; Marco Gillies; Mark d'Inverno (ACM Trans. Interact. Intell. Syst., 2014)

Emotional and Functional Challenge in Core and Avant-garde Games. - Tom Cole; Paul A. Cairns; Marco Gillies (CHI PLAY, 2015)

Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life. - Nicky Donald; Marco Gillies (ICIDS, 2015)

Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning. - Marco Gillies; Andrea Kleinsmith; Harry Brenton (IUI, 2015)

Linking Aetiology with Social Communication in a Virtual Stroke Patient. - Harry Brenton; Peter Woodward; Marco Gillies; Jonathan Birns; Diane Ames; Fernando Bello (IVA, 2015)

Embodied design of full bodied interaction with virtual humans. - Marco Gillies; Harry Brenton; Andrea Kleinsmith (MOCO, 2015)

Sketches vs skeletons: video annotation can capture what motion capture cannot. - Marco Gillies; Harry Brenton; Matthew Yee-King; Andreu Grimalt-Reynes; Mark d'Inverno (MOCO, 2015)

Virtual Character Personality Influences Participant Attitudes and Behavior - An Interview with a Virtual Human Character about Her Social Anxiety. - Xueni Pan; Marco Fyfe Pietro Gillies; Mel Slater (Frontiers Robotics AI, 2015)

Human-Centred Machine Learning. - Marco Gillies; Rebecca Fiebrink; Atau Tanaka; Jérémie Garcia; Frédéric Bevilacqua; Alexis Héloir; Fabrizio Nunnari; Wendy E. Mackay; Saleema Amershi; Bongshin Lee; Nicolas D'Alessandro; Joëlle Tilmanne; et al. (CHI Extended Abstracts, 2016)

What is Movement Interaction in Virtual Reality for? - Marco Gillies (MOCO, 2016)

Mixed-Initiative Creative Interfaces. - Sebastian Deterding; Jonathan Hook; Rebecca Fiebrink; Marco Gillies; Jeremy Gow; Memo Akten; Gillian Smith 001; Antonios Liapis; Kate Compton (CHI Extended Abstracts, 2017)

The effect of lip and arm synchronization on embodiment: A pilot study. - Tara Collingwoode-Williams; Marco Gillies; Cade McCall; Xueni Pan (VR, 2017)

Creating Virtual Characters. - Marco Gillies (MOCO, 2018)

A Study of Professional Awareness Using Immersive Virtual Reality: The Responses of General Practitioners to Child Safeguarding Concerns. - Xueni Pan; Tara Collingwoode-Williams; Angus Antley; Harry Brenton; Benjamin Congdon; Olivia Drewett; Marco Fyfe Pietro Gillies; David Swapp; Pascoe Pleasence; Caroline Fertleman; Sylvie Delacroix (Frontiers Robotics AI, 2018)

Introduction to the Special Issue on Human-Centered Machine Learning. - Rebecca Fiebrink; Marco Gillies (ACM Trans. Interact. Intell. Syst., 2018)

Understanding the Role of Interactive Machine Learning in Movement Interaction Design. - Marco Gillies (ACM Trans. Comput. Hum. Interact., 2019)

From Perception to Interaction with Virtual Characters. - Eduard Zell; Katja Zibrek; Xueni Pan; Marco Gillies; Rachel McDonnell (Eurographics (Tutorials), 2020)

Movement interaction design for immersive media using interactive machine learning. - Nicola Plant; Ruth Gibson; Carlos González Díaz; Bruno Martelli; Michael Zbyszynski; Rebecca Fiebrink; Marco Gillies; Clarice Hilton; Phoenix Perry (MOCO, 2020)

Learnable Computing. - Marco Gillies (CHI Extended Abstracts, 2021)

Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation. - Georgiana Cristina Dobre; Marco Gillies; Patrick Falk; Jamie A. Ward; Antonia F. de C. Hamilton; Xueni Pan (ICMI, 2021)

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. - Nicola Plant; Clarice Hilton; Marco Gillies; Rebecca Fiebrink; Phoenix Perry; Carlos González Díaz; Ruth Gibson; Bruno Martelli; Michael Zbyszynski (TEI, 2021)

InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media. - Clarice Hilton; Nicola Plant; Carlos González Díaz; Phoenix Perry; Ruth Gibson; Bruno Martelli; Michael Zbyszynski; Rebecca Fiebrink; Marco Gillies (VRST, 2021)

The Impact of Self-Representation and Consistency in Collaborative Virtual Environments. - Tara Collingwoode-Williams; Zoë O'Shea; Marco Gillies; Xueni Pan (Frontiers Virtual Real., 2021)

Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games. - Tom Cole; Marco Gillies (Games Cult., 2021)

Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory. - Tom Cole; Marco Gillies (CHI, 2022)

More than a bit of coding: (un-)Grounded (non-)Theory in HCI. - Tom Cole; Marco Gillies (CHI Extended Abstracts, 2022)

Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings. - Georgiana Cristina Dobre; Marta Wilczkowiak; Marco Gillies; Xueni Pan; Sean Rintel (CHI Extended Abstracts, 2022)

The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game. - Nima Jamalian; Marco Gillies; Frederic Fol Leymarie; Xueni Pan (ISMAR, 2022)

More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection. - Georgiana Cristina Dobre; Marco Gillies; David C. Ranyard; Russell Harding; Xueni Pan (IVA, 2022)

Theme and Topic: How Qualitative Research and Topic Modeling Can Be Brought Together. - Marco Gillies; Dhiraj Murthy; Harry Brenton; Rapheal Olaniyan (CoRR, 2022)

Nonverbal communication in virtual reality: Nodding as a social signal in virtual interactions. - Nadine Aburumman; Marco Gillies; Jamie A. Ward; Antonia F. de C. Hamilton (Int. J. Hum. Comput. Stud., 2022)

A comparison of the effects of haptic and visual feedback on presence in virtual reality. - Janet K. Gibbs; Marco Gillies; Xueni Pan (Int. J. Hum. Comput. Stud., 2022)

My Virtual Self: The Role of Movement in Children's Sense of Embodiment. - Hayley Dewe; Janna M. Gottwald; Laura-Ashleigh Bird; Harry Brenton; Marco Gillies; Dorothy Cowie (IEEE Trans. Vis. Comput. Graph., 2022)

Immersive machine learning for social attitude detection in virtual reality narrative games. - Georgiana Cristina Dobre; Marco Gillies; Xueni Pan (Virtual Real., 2022)

My virtual self IEEE data. - Hayley Dewe; Janna M. Gottwald; Laura-Ashleigh Bird; Harry Brenton; Marco Gillies; Dorothy Cowie (IEEE DataPort, 2022)

Beyond Motivation and Engagement: Students' Voices on the Use of Game-based Learning in a Bachelor Computer Science Online Degree. - Andrea Fiorucci; Matthew Yee-King; Marco Gillies (GoodIT, 2023)

Reducing Foreign Language Anxiety with Virtual Reality. - Seonjeong Park; Damaris Carlisle; Marco Gillies; Xueni Pan (VR Workshops, 2023)

Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training. - Tara Collingwoode-Williams; Marco Gillies; Pratheeban Nambyiah; Carly Fertleman; Xueni Pan (SeGAH, 2024)

Nods of Agreement: Webcam-Driven Avatars Improve Meeting Outcomes and Avatar Satisfaction Over Audio-Driven or Static Avatars in All-Avatar Work Videoconferencing. - Fang Ma; Ju Zhang; Lev Tankelevitch; Payod Panda; Torang Asadi; Charlie Hewitt; Lohit Petikam; Marco Gillies; Xueni Pan; Sean Rintel; Marta Wilczkowiak (CoRR, 2024)

Sensing Nature. - Tianyuan Zhang 005; Wei Lin; Dingye Zhang; Xueni Pan; William Latham; Katie Grayson; Zillah Watson; Marco Fyfe Pietro Gillies (Conference on Designing Interactive Systems, 2025)

The Effect of Child and Adult Avatars on Spatial Perception in Urban-Scale Virtual Environment. - Jeongmin Lee; Yuetong Chen; Marco Gillies; Xueni Pan (AIxVR, 2025)

Forced Smile Creates Positive Mood: A Qualitative Analysis With A VR Experience. - Chaojing Li; Zillah Watson; Xueni Pan; Marco Fyfe Pietro Gillies (CHI Extended Abstracts, 2025)

Body Politics: Unpacking Tensions and Future Perspectives for Body-Centric Design Research in HCI. - Vasiliki Tsaknaki; Sarah Fdili Alaoui; Sarah Homewood; Jonas Fritsch; Anna Brynskov; Claudia Núñez-Pacheco; Kristin Carlson; Katta Spiel; Marco Fyfe Pietro Gillies; Christina N. Harrington (CHI Extended Abstracts, 2025)

immersiTea: Exploring Multisensory Virtual Reality Environments to Enrich Bubble Tea Drinking Experiences. - Yuchen Zheng; Jialin Deng; Hongyue Wang; Florian 'Floyd' Mueller; Xueni Pan; Marco Fyfe Pietro Gillies (CHI Extended Abstracts, 2025)

Interactive Machine Learning for Movement Interaction in VR. - Tom Lawrence; Tianyuan Zhang 005; Clarice Hilton; Marco Gillies (VR Workshops, 2025)

Prototyping by Moving for Virtual Reality. - Nicola Plant; Clarice Hilton; Carlos González Díaz; Rebecca Fiebrink; Phoenix Perry; Ruth Gibson; Bruno Martelli; Marco Gillies (VR Workshops, 2025)

Reducing foreign language anxiety through repeated exposure to a customizable VR public speaking application. - Seonjeong Park; Damaris Carlisle; Zimu Cheng; Marco Gillies; Xueni Pan (Frontiers Virtual Real., 2025)

Nods of Agreement: Webcam-Driven Avatars Improve Meeting Outcomes and Avatar Satisfaction Over Audio-Driven or Static Avatars in All-Avatar Work Videoconferencing. - Fang Ma; Ju Zhang; Lev Tankelevitch; Payod Panda; Torang Asadi; Charlie Hewitt; Lohit Petikam; James Clemoes; Marco Gillies; Xueni Pan; Sean Rintel; Marta Wilczkowiak (Proc. ACM Hum. Comput. Interact., 2025)