Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data. - Daniele De Felice; Marco Granato; Laura Anna Ripamonti; Marco Trubian; Davide Gadia; Dario Maggiorini (eHealth 360°, 2016)

Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display. - Cinzia Vismara; Marco Granato; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (GOODTECHS, 2016)

A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. - Davide Gadia; Marco Granato; Dario Maggiorini; Matteo Marras; Laura Anna Ripamonti (CHIRA, 2017)

Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities. - Dario Maggiorini; Marco Granato; Laura Anna Ripamonti; Matteo Marras; Davide Gadia (CHIRA (Revised Selected Papers), 2017)

Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. - Antti Knutas; Rob van Roy; Timo Hynninen; Marco Granato; Jussi Kasurinen; Jouni Ikonen (GHITALY@CHItaly, 2017)

Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (GALA, 2017)

Software and Hardware Setup for Emotion Recognition During Video Game Fruition. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (GOODTECHS, 2018)

Improving Performances in League of Legends by Exploiting Inter-Operator Peering. - Francesca Bassi; Dario Maggiorini; Marco Granato; Laura Anna Ripamonti; Davide Gadia (PIMRC, 2018)

Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (SITIS, 2018)

Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences. - Davide Gadia; Marco Granato; Dario Maggiorini; Laura Anna Ripamonti; Cinzia Vismara (Mob. Networks Appl., 2018)

Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games. - Laura Anna Ripamonti; Marco Granato; Marco Trubian; Antti Knutas; Davide Gadia; Dario Maggiorini (Simul. Model. Pract. Theory, 2018)

A process for designing algorithm-based personalized gamification. - Antti Knutas; Rob van Roy; Timo Hynninen; Marco Granato; Jussi Kasurinen; Jouni Ikonen (Multim. Tools Appl., 2019)

Emotions recognition in video game players using physiological information. - Marco Granato (2019)

A Quantitative Evaluation Framework of Video De-Identification Methods. - Sathya Bursic; Alessandro D'Amelio; Marco Granato; Giuliano Grossi; Raffaella Lanzarotti (ICPR, 2020)

Stairway to Elders: Bridging Space, Time and Emotions in Their Social Environment for Wellbeing. - Giuseppe Boccignone; Claudio de'Sperati; Marco Granato; Giuliano Grossi; Raffaella Lanzarotti; Nicoletta Noceti; Francesca Odone (ICPRAM, 2020)

An empirical study of players' emotions in VR racing games based on a dataset of physiological data. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (Multim. Tools Appl., 2020)