Marco Romano

Orcid: 0000-0002-8581-3160

Affiliations:
  • University of Salerno, Department of Computer Science, Fisciano, Salerno, Italy
  • Charles III University of Madrid, Computer Science Department, Spain (former)
  • University of Salerno, Department of Mathematics and Computer Science, Fisciano, Italy (PhD 2012)


According to our database1, Marco Romano authored at least 44 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers.
Multimodal Technol. Interact., December, 2023

A Cyber-Physical System for Wildfire Detection and Firefighting.
Future Internet, July, 2023

Empowering teachers to create augmented reality experiences: the effects on the educational experience.
Interact. Learn. Environ., April, 2023

Can AI-Oriented Requirements Enhance Human-Centered Design of Intelligent Interactive Systems? Results from a Workshop with Young HCI Designers.
Multimodal Technol. Interact., March, 2023

Using Artificial Intelligence and Companion Robots to Improve Home Healthcare for the Elderly.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Can Gamification Make Driving Styles More Sustainable? A Real-World Pilot Study.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Designing Virtual Interactive Objects to Enhance Visitors' Experience in Cultural Exhibits.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2022
Interaction Design Patterns for Augmented Reality Fitting Rooms.
Sensors, 2022

TactCube: An Intelligent Device to 'converse' with Smart Environments.
Sensors, 2022

Gamification-less: may gamification really foster civic participation? A controlled field experiment.
J. Ambient Intell. Humaniz. Comput., 2022

AI-Based Emotion Recognition to Study Users' Perception of Dark Patterns.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022

Dyslexeasy-App to Improve Readability through the Extracted Summary for Dyslexic Users.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

C-MOBILITY: leveraging the drivers' Situation Awareness through a mobile application.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

EcoGO: Combining eco-feedback and gamification to improve the sustainability of driving style.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Improving Human Ground Control Performance in Unmanned Aerial Systems.
Future Internet, 2021

TactCube: Designing Mobile Interactions with Ambient Intelligence.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Interactive Maps of Chorems Explaining Urban Contexts to Align Smart Community's Actors.
Proceedings of the Computational Science and Its Applications - ICCSA 2021, 2021

A Change in Perspective About Artificial Intelligence Interactive Systems Design: Human Centric, Yes, But Not Limited to.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

2020
Sign Language Interactive Learning - Measuring the User Engagement.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

ProSign+ A Cloud-Based Platform Supporting Inclusiveness in Public Communication.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Designing usable interfaces for the Industry 4.0.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2018
Designing Affordable Technologies to Integrate Citizens in Early Warning Activities.
Proceedings of the 12th International Conference on Ubiquitous Computing and Ambient Intelligence, 2018

A gamified platform for civic engagement in early warning.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

2016
Designing Mobile Applications for Emergency Response: Citizens Acting as Human Sensors.
Sensors, 2016

Software Support for Multitouch Interaction: The End-User Programming Perspective.
IEEE Pervasive Comput., 2016

Designing an End-User Augmented Reality Editor for Cultural Practitioners.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Emergency Management and Smart Cities: Civic Engagement Through Gamification.
Proceedings of the Information Systems for Crisis Response and Management in Mediterranean Countries, 2016

Augmenting Smart Objects for Cultural Heritage: A Usability Experiment.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Understanding Touch and Motion Gestures for Blind People on Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
The Tap and Slide Keyboard: A New Interaction Method for Mobile Device Text Entry.
Int. J. Hum. Comput. Interact., 2014

Information Sharing Among Disaster Responders - An Interactive Spreadsheet-Based Collaboration Approach.
Comput. Support. Cooperative Work., 2014

Improving emergency response: Citizens performing actions.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014

A Mobile Visual Technique to Support Civil Protection in Risk Analysis.
Proceedings of the Computational Science and Its Applications - ICCSA 2014 - 14th International Conference, Guimarães, Portugal, June 30, 2014

2013
Spatial data visualization on mobile interface - A usability study.
Proceedings of the 2013 9th International Wireless Communications and Mobile Computing Conference, 2013

A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

2012
User centered scenario based approach for developing mobile interfaces for Social Life Networks.
Proceedings of the First International Workshop on Usability and Accessibility Focused Requirements Engineering, 2012

Spatial data and mobile applications: general solutions for interface design.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
The Framy user interface for visually-impaired users.
Proceedings of the Sixth IEEE International Conference on Digital Information Management, 2011

2010
Supporting the on-site emergency management through a visualisation technique for mobile devices.
J. Locat. Based Serv., 2010

A Collaborative Environment for Spreadsheet-Based Activities.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

LINK2U: Connecting Social Network Users through Mobile Interfaces.
Proceedings of the Advances in Multimedia Information Processing - PCM 2010, 2010

Augmented Map navigation through Customizable Mobile Interfaces.
Proceedings of the 16th International Conference on Distributed Multimedia Systems, 2010

2009
Audio-Visual Information Clues about Geographic Data on Mobile Interfaces.
Proceedings of the Advances in Multimedia Information Processing, 2009

LINK2U: An augmented social network on mobile devices.
Proceedings of the IADIS International Conference Applied Computing 2009, 2009


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