Adaptive Volumetric Shadow Maps. - Marco Salvi; Kiril Vidimce; Andrew Lauritzen; Aaron E. Lefohn (Comput. Graph. Forum, 2010)

Adaptive Transparency. - Marco Salvi; Jefferson Montgomery; Aaron E. Lefohn (High Performance Graphics, 2011)

Sample distribution shadow maps. - Andrew Lauritzen; Marco Salvi; Aaron E. Lefohn (SI3D, 2011)

Design and Novel Uses of Higher-Dimensional Rasterization. - Jim Nilsson; Petrik Clarberg; Björn Johnsson; Jacob Munkberg; Jon Hasselgren; Robert Toth; Marco Salvi; Tomas Akenine-Möller (High Performance Graphics, 2012)

Adaptive Image Space Shading for Motion and Defocus Blur. - Karthik Vaidyanathan; Robert Toth; Marco Salvi; Solomon Boulos; Aaron E. Lefohn (High Performance Graphics, 2012)

Surface based anti-aliasing. - Marco Salvi; Kiril Vidimce (I3D, 2012)

Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing. - Ethan Kerzner; Marco Salvi (High Performance Graphics, 2014)

Layered Reflective Shadow Maps for Voxel-based Indirect Illumination. - Masamichi Sugihara; Randall Rauwendaal; Marco Salvi (High Performance Graphics, 2014)

Coarse Pixel Shading. - Karthik Vaidyanathan; Marco Salvi; Robert Toth; Theresa Foley; Tomas Akenine-Möller; Jim Nilsson; Jacob Munkberg; Jon Hasselgren; Masamichi Sugihara; Petrik Clarberg; Tomasz Janczak; Aaron E. Lefohn (High Performance Graphics, 2014)

Post-Tessellation Geometry Caches. - Rahul Sathe; Theresa Foley; Marco Salvi (Eurographics (Short Papers), 2014)

Multi-layer alpha blending. - Marco Salvi; Karthik Vaidyanathan (I3D, 2014)

Layered Light Field Reconstruction for Defocus Blur. - Karthik Vaidyanathan; Jacob Munkberg; Petrik Clarberg; Marco Salvi (ACM Trans. Graph., 2015)

Watertight ray traversal with reduced precision. - Karthikeyan Vaidyanathan; Tomas Akenine-Möller; Marco Salvi (High Performance Graphics, 2016)

Perceptually-based foveated virtual reality. - Anjul Patney; Joohwan Kim; Marco Salvi; Anton Kaplanyan; Chris Wyman; Nir Benty; Aaron E. Lefohn; David Luebke (SIGGRAPH Emerging Technologies, 2016)

Towards foveated rendering for gaze-tracked virtual reality. - Anjul Patney; Marco Salvi; Joohwan Kim; Anton Kaplanyan; Chris Wyman; Nir Benty; David Luebke; Aaron E. Lefohn (ACM Trans. Graph., 2016)

Interactive stable ray tracing. - Alessandro Dal Corso; Marco Salvi; Craig E. Kolb; Jeppe Revall Frisvad; Aaron E. Lefohn; David P. Luebke (High Performance Graphics, 2017)

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. - Christoph Schied; Anton Kaplanyan; Chris Wyman; Anjul Patney; Chakravarty R. Alla Chaitanya; John Burgess; Shiqiu Liu; Carsten Dachsbacher; Aaron E. Lefohn; Marco Salvi (High Performance Graphics, 2017)

Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder. - Chakravarty R. Alla Chaitanya; Anton S. Kaplanyan; Christoph Schied; Marco Salvi; Aaron E. Lefohn; Derek Nowrouzezahrai; Timo Aila (ACM Trans. Graph., 2017)

Machine learning and rendering. - Alexander Keller 001; Jaroslav Krivánek; Jan Novák; Anton Kaplanyan; Marco Salvi (SIGGRAPH Courses, 2018)

Temporally Dense Ray Tracing. - Pontus Andersson; Jim Nilsson; Marco Salvi; Josef B. Spjut; Tomas Akenine-Möller (High Performance Graphics (Short Papers), 2019)

Neural Temporal Adaptive Sampling and Denoising. - Jon Hasselgren; Jacob Munkberg; Marco Salvi; Anjul Patney; Aaron E. Lefohn (Comput. Graph. Forum, 2020)

A Survey of Temporal Antialiasing Techniques. - Lei Yang 006; Shiqiu Liu; Marco Salvi (Comput. Graph. Forum, 2020)

Stochastic Texture Filtering. - Marcos Fajardo; Bartlomiej Wronski; Marco Salvi; Matt Pharr (CoRR, 2023)

Random-Access Neural Compression of Material Textures. - Karthik Vaidyanathan; Marco Salvi; Bartlomiej Wronski; Tomas Akenine-Möller; Pontus Ebelin; Aaron E. Lefohn (ACM Trans. Graph., 2023)

Metadata-Driven Cross-Infrastructure Integration Between Solid Earth and Marine Sciences in the GEO-INQUIRE Project. - Kety Giuliacci; Daniele Bailo; Rossana Paciello; Jan Michalek; Valerio Vinciarelli; Manuela Sbarra; Marco Salvi; Enoc Martínez (MTSR, 2024)

Filtering After Shading With Stochastic Texture Filtering. - Matt Pharr; Bartlomiej Wronski; Marco Salvi; Marcos Fajardo (Proc. ACM Comput. Graph. Interact. Tech., 2024)