Marco Santórum

Orcid: 0000-0001-7251-923X

Affiliations:
  • Escuela Politécnica Nacional, EPN, Departamento de Informática y Ciencias de la Computación, Quito, Ecuador
  • Grenoble Alpes University, France (PhD 2011)


According to our database1, Marco Santórum authored at least 22 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Autonomous VOs management based on industry 4.0: a systematic literature review.
J. Intell. Manuf., March, 2023

Inertial Sensors for Hip Arthroplasty Rehabilitation: A Scoping Review.
Sensors, 2023

2022
iKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain.
Data, 2022

2021
Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology.
Proceedings of the Advances in Human Factors and System Interactions, 2021

Usability Inspection of a Serious Game to Stimulate Cognitive Skills.
Proceedings of the Advances in Human Factors and System Interactions, 2021

Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities.
Proceedings of the Advances in Industrial Design, 2021

Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities.
Proceedings of the Advances in Human Factors and System Interactions, 2021

2020
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training.
Proceedings of the Advances in Human Factors and Systems Interaction, 2020

Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020

Designing a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020

Design and Evaluation of a Virtual Reality Serious Game.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020

A Methodology for Data Analytics Based on Organizational Characterization Through a User-Centered Design: A Systematic Literature Review.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020

2019
Autonomous Cycles of Collaborative Processes for Integration Based on Industry 4.0.
Proceedings of the Information Technology and Systems, 2019

iPlus Methodology for Requirements Elicitation for Serious Games.
Proceedings of the XXII Iberoamerican Conference on Software Engineering, 2019

2017
A participative end-user method for multi-perspective business process elicitation and improvement.
Softw. Syst. Model., 2017

2014
A Participative End-User Modeling Approach for Business Process Requirements.
Proceedings of the Enterprise, Business-Process and Information Systems Modeling, 2014

2013
ISEAsy: A Social Business Process Management Platform.
Proceedings of the Business Process Management Workshops, 2013

2011
Iesa : une méthode ludique et participative pour la représentation et l'amélioration des processus métiers. (Isea : a Ludic Collaborative Business Process Modelling and Improvement Method).
PhD thesis, 2011

Approche de gestion des processus basée sur les jeux.
Ingénierie des Systèmes d Inf., 2011

A serious game based method for business process management.
Proceedings of the Fifth IEEE International Conference on Research Challenges in Information Science, 2011

2010
Approche de gestion des processus universitaires basée sur les jeux.
Proceedings of the Actes du XXVIIIème Congrès INFORSID, Marseille, France, 25-28 mai 2010, 2010

2009
Une méthode et des outils pour représenter, piloter et faciliter l'évolution des processus des universités.
Proceedings of the Actes du XXVIIème Congrès INFORSID, Toulouse, France, 26-29 mai 2009, 2009


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