Virtual Reality for Driving Simulation. - Salvador Bayarri; Marcos Fernández 001; Mariano Pérez (Commun. ACM, 1996)

Multiresolution Triangle Strips. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Cristina Rebollo; Marcos Fernández 001 (VIIP, 2001)

Efficient Implementation of Multiresolution Triangle Strips. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Marcos Fernández 001 (International Conference on Computational Science (2), 2002)

Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach. - Mariano Pérez; Marcos Fernández 001; Miguel Lozano 001 (International Conference on Computational Science (2), 2002)

Multiresolution Modelling Using Connectivity Information. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Cristina Rebollo; Marcos Fernández 001 (WSCG, 2002)

A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems. - Pedro Morillo 001; Pedro López 003; Juan M. Orduña; Marcos Fernández 001 (CAEPIA, 2003)

A Grid Representation for Distributed Virtual Environments. - Pedro Morillo 001; Marcos Fernández 001; Nuria Pelechano (European Across Grids Conference, 2003)

On the characterization of avatars in Distributed Virtual Worlds. - Pedro Morillo 001; Marcos Fernández 001; Juan Manuel Orduña (Eurographics (Short Presentations), 2003)

On the Characterization of Distributed Virtual Environment Systems. - Pedro Morillo 001; Juan M. Orduña; Marcos Fernández 001; José Duato (Euro-Par, 2003)

A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems. - Pedro Morillo 001; Marcos Fernández 001; Juan M. Orduña (ICCSA (3), 2003)

A GRASP-Based Algorithm for Solving DVE Partitioning Problem. - Pedro Morillo 001; Marcos Fernández 001 (IPDPS, 2003)

An ACS-Based Partitioning Method for Distributed Virtual Environment Systems. - Pedro Morillo 001; Marcos Fernández 001; Juan M. Orduña (IPDPS, 2003)

Non-interleaved Quadtree Node Codification. - Mariano Pérez; Marcos Fernández 001; Ricardo Olanda (ADVIS, 2004)

A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems. - Pedro Morillo 001; Juan M. Orduña; Marcos Fernández 001; José Duato (ICCSA (2), 2004)

Visualization of Large Terrain Using Non-restricted Quadtree Triangulations. - Mariano Pérez; Ricardo Olanda; Marcos Fernández 001 (ICCSA (2), 2004)

Efficiently using connectivity information between triangles in a mesh for real-time renderin. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Marcos Fernández 001 (Future Gener. Comput. Syst., 2004)

Locally constrained synthetic LoDs generation for natural terrain meshes. - Manuel Pérez; Marcos Fernández 001; Pedro Morillo 001; Inmaculada Coma (Future Gener. Comput. Syst., 2004)

A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems. - Pedro Morillo 001; Juan M. Orduña; Marcos Fernández 001 (Parallel Comput., 2004)

A Method for Providing QoS in Distributed Virtual Environments. - Pedro Morillo 001; Juan M. Orduña; Marcos Fernández 001; José Duato (PDP, 2005)

Improving the Performance of Distributed Virtual Environment Systems. - Pedro Morillo 001; Juan M. Orduña; Marcos Fernández 001; José Duato (IEEE Trans. Parallel Distributed Syst., 2005)

Solving the Partitioning Problem in Distributed Virtual Environment Systems Using Evolutive Algorithms. - Pedro Morillo 001; Marcos Fernández 001; Juan Manuel Orduña (Handbook of Bioinspired Algorithms and Applications, 2005)

Workload Characterization in Multiplayer Online Games. - Pedro Morillo 001; Juan M. Orduña; Marcos Fernández 001 (ICCSA (1), 2006)

Design of a prototype robot vacuum cleaner - from virtual prototyping to real development. - Leire Maruri; Ana Martinez-Esnaola; Joseba Landaluze; Sergio Casas 001; Marcos Fernández 001 (ICINCO-RA, 2006)

Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. - Ricardo Olanda; Manolo Pérez; Pedro Morillo 001; Marcos Fernández 001; Sergio Casas 001 (VRST, 2006)

A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments. - Jesús Gimeno; Marcos Fernández 001; Pedro Morillo 001; Inmaculada Coma; Manuel Pérez (HCI (14), 2007)

Analyzing the performance of a cluster-based architecture for immersive visualization systems. - Pedro Morillo 001; Aron Bierbaum; Patrick Hartling; Marcos Fernández 001; Carolina Cruz-Neira (J. Parallel Distributed Comput., 2008)

BIOMIMO, Estudio Ergonómico Aumentado Utilizando un Sistema de Captura de Movimiento Infrarrojo de Alta Precisión y Realidad Aumentada. - Jesús Gimeno; Maite Gorosabel; Fernando M. Sanchez; Aron Pujana-Arrese; Marcos Fernández 001; Joseba Landaluze (CEIG, 2009)

Integrating Virtual Environments with Multimedia contents in a Web Application. - Lucía Vera; Inmaculada Coma; Ruben Talon; Marcos Fernández 001 (CGVR, 2009)

A Device-Independent 3D User Interface for Mobile Phones Based on Motion and Tracking Techniques. - Jesús Gimeno; Pedro Morillo 001; Inmaculada Coma; Marcos Fernández 001 (IPCV, 2009)

A Mobile Augmented Reality System to Enjoy the Sagrada Familia. - Jesús Gimeno; Fernando Pardo-Carpia; Pedro Morillo 001; Marcos Fernández-Marín (Eurographics (Areas Papers), 2010)

Intelligent eye: location-based multimedia information for mobile phones. - Esther de Ves; Inmaculada Coma; Marcos Fernández 001; Jesús Gimeno (iiWAS, 2010)

Augmented Mirror: Interactive Augmented Reality System Based on Kinect. - Lucía Vera; Jesús Gimeno; Inmaculada Coma; Marcos Fernández 001 (INTERACT (4), 2011)

SIS-M: web assist system to the choice of educational activities, with real time localization, for helping the inclusive education. - Lorena Taberner Roca; Ángel Fraile Griñán; Marcos Fernández-Marín (EATIS, 2012)

A Kinect-based Augmented Reality System for Individuals with Autism Spectrum Disorders. - Xavier Casas; Gerardo Herrera; Inmaculada Coma; Marcos Fernández 001 (GRAPP/IVAPP, 2012)

On the Real-time Physics Simulation of a Speed-boat Motion. - Sergio Casas 001; Silvia Rueda; José V. Riera; Marcos Fernández 001 (GRAPP/IVAPP, 2012)

An Occlusion-aware AR Authoring Tool for Assembly and Repair Tasks. - Jesús Gimeno; Pedro Morillo 001; Juan Manuel Orduña; Marcos Fernández 001 (GRAPP/IVAPP, 2012)

An Easy-to-Use AR Authoring Tool for Industrial Applications. - Jesús Gimeno; Pedro Morillo 001; Juan Manuel Orduña; Marcos Fernández 001 (VISIGRAPP (Selected Papers), 2012)

On the Characterization of a Speed-boat Motion for Real-time Motion Cueing. - Sergio Casas 001; Inmaculada Coma; José V. Riera; Marcos Fernández 001 (GRAPP/IVAPP, 2013)

Virtual Avatars Signing in Real Time for Deaf Students. - Lucía Vera; Inmaculada Coma; Julio Campos; Bibiana Martínez; Marcos Fernández 001 (GRAPP/IVAPP, 2013)

A new AR authoring tool using depth maps for industrial procedures. - Jesús Gimeno; Pedro Morillo 001; Juan Manuel Orduña; Marcos Fernández 001 (Comput. Ind., 2013)

Towards an extensible simulator of real motion platforms. - Sergio Casas 001; José M. Alcaraz 001; Ricardo Olanda; Inmaculada Coma; Marcos Fernández 001 (Simul. Model. Pract. Theory, 2014)

Motion-Cuing Algorithms: Characterization of Users' Perception. - Sergio Casas 001; Inmaculada Coma; José Vicente Riera; Marcos Fernández 001 (Hum. Factors, 2015)

Towards a Guidance System to Aid in the Dosimetry Calculation of Intraoperative Electron Radiation Therapy. - Cristina Portalés; Jesús Gimeno; Lucía Vera; Marcos Fernández 001 (J. Imaging, 2015)

ROMOT: A Robotic 3D-Movie Theater Allowing Interaction and Multimodal Experiences. - Sergio Casas 001; Cristina Portalés; María Vidal-González; Inma García-Pereira; Marcos Fernández 001 (LSR, 2016)

Towards a simulation-based tuning of motion cueing algorithms. - Sergio Casas 001; Inmaculada Coma; Cristina Portalés; Marcos Fernández 001 (Simul. Model. Pract. Theory, 2016)

Applying particle swarm optimization to the motion-cueing-algorithm tuning problem. - Sergio Casas 001; Cristina Portalés; Inmaculada Coma; Marcos Fernández 001 (GECCO (Companion), 2017)

Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum. - Jesús Gimeno; Cristina Portalés; Inmaculada Coma; Marcos Fernández 001; Bibiana Martínez (Comput. Graph., 2017)

A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens. - Cristina Portalés; Sergio Casas 001; Inmaculada Coma; Marcos Fernández 001 (J. Imaging, 2017)

Four Different Multimodal Setups for Non-Aerial Vehicle Simulations - A Case Study with a Speedboat Simulator. - Sergio Casas 001; Marcos Fernández 001; José V. Riera (Multimodal Technol. Interact., 2017)

On a First Evaluation of ROMOT - A RObotic 3D MOvie Theatre - For Driving Safety Awareness. - Sergio Casas 001; Cristina Portalés; Inma García-Pereira; Marcos Fernández 001 (Multimodal Technol. Interact., 2017)

On the Use of ROMOT - A RObotized 3D-MOvie Theatre - To Enhance Romantic Movie Scenes. - Cristina Portalés; Sergio Casas 001; María Vidal-González; Marcos Fernández 001 (Multimodal Technol. Interact., 2017)

FORHHSS-TEA, Support to the Individual Work System for People With Autism Spectrum Disorder Using Virtual and Augmented Reality. - Javier Sevilla; Lucía Vera; Gerardo Herrera; Marcos Fernández 001 (CEIG, 2018)

Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects. - Jesús Gimeno; Sergio Casas 001; Cristina Portalés; Marcos Fernández 001 (ISMAR Adjunct, 2018)

A particle swarm approach for tuning washout algorithms in vehicle simulators. - Sergio Casas 001; Cristina Portalés; Pedro Morillo 001; Marcos Fernández 001 (Appl. Soft Comput., 2018)

Comparison of WSN and IoT approaches for a real-time monitoring system of meal distribution trolleys: A case study. - Pedro Morillo 001; Juan M. Orduña; Marcos Fernández 001; Inma García-Pereira (Future Gener. Comput. Syst., 2018)

SMART-ASD, model and ontology definition: a technology recommendation system for people with autism and/or intellectual disabilities. - Javier Sevilla; J. Javier Samper; Gerardo Herrera; Marcos Fernández 001 (Int. J. Metadata Semant. Ontologies, 2018)

Virtual Reality and Games. - Carolina Cruz-Neira; Marcos Fernández 001; Cristina Portalés (Multimodal Technol. Interact., 2018)

Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage - An Introduction to the SILKNOW Project. - Cristina Portalés; Jorge Sebastián; Ester Alba; Javier Sevilla; Mar Gaitán; Paz Ruiz; Marcos Fernández 001 (Multimodal Technol. Interact., 2018)

From the Paper to the Tablet: On the Design of an AR-Based Tool for the Inspection of Pre-Fab Buildings. Preliminary Results of the SIRAE Project. - Cristina Portalés; Sergio Casas 001; Jesús Gimeno; Marcos Fernández 001; Montse Poza (Sensors, 2018)

A comparison study of AR applications versus pseudo-holographic systems as virtual exhibitors for luxury watch retail stores. - Pedro Morillo 001; Juan M. Orduña; Sergio Casas 001; Marcos Fernández 001 (Multim. Syst., 2019)

FI-AR learning: a web-based platform for augmented reality educational content. - Inmaculada Coma; Sergio Casas 001; Pablo Casanova-Salas; Marcos Fernández-Marín (Multim. Tools Appl., 2019)

Comparative study of AR versus video tutorials for minor maintenance operations. - Pedro Morillo 001; Inmaculada García-García; Juan M. Orduña; Marcos Fernández 001; M. Carmen Juan (Multim. Tools Appl., 2020)

To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations. - Sergio Casas 001; Cristina Portalés; Pedro Morillo 001; Marcos Fernández 001 (Virtual Real., 2020)

An interactive cameraless projector calibration method. - Cristina Portalés; Pablo Casanova-Salas; Sergio Casas 001; Jesús Gimeno; Marcos Fernández 001 (Virtual Real., 2020)

Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work. - Cristina Portalés; Jorge Sebastián; Javier Sevilla; Ester Alba; Marcos Fernández 001; Mar Gaitán; Pablo Casanova-Salas; Arabella León; Manolo Pérez; Eliseo Martínez Roig; Jesús Gimeno (HCI (33), 2021)

A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness. - José V. Riera; Sergio Casas 001; Francisco Alonso; Marcos Fernández 001 (Comput., 2021)

Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments. - José V. Riera; Sergio Casas 001; Marcos Fernández 001; Francisco Alonso; Sergio A. Useche (Sensors, 2021)

NeodiagVR: Virtual Reality Apgar test environment. - Lucas Ferry; Jesús Gimeno; Francisco Javier Estañ; Francisco Núñez; Evelin Balaguer; Marcos Fernández 001; Cristina Portalés (CEIG, 2022)

A Case Study on Vestibular Sensations in Driving Simulators. - José V. Riera; Sergio Casas 001; Francisco Alonso; Marcos Fernández 001 (Sensors, 2022)

Evaluation of an Intervention Program Based on Mobile Apps to Learn Sexism Prevention in Teenagers. - Pedro Morillo 001; José J. Navarro-Pérez; Juan M. Orduña; Marcos Fernández 001 (ACM Trans. Multim. Comput. Commun. Appl., 2022)

Model of yarn-level visualization of historical fabrics based on the use of levels of detail in Sphere Tracing. - Manolo Pérez-Aixendri; Pablo Casanova-Salas; Jesús Gimeno; Cristina Portalés; Marcos Fernández 001 (Comput. Graph., 2023)

A new mixed reality tool for training in minimally invasive robotic-assisted surgery. - Sergio Casas-Yrurzum; Jesús Gimeno; Pablo Casanova-Salas; Inma García-Pereira; Eva García del Olmo; Antonio Salvador; Ricardo Guijarro; Cristóbal Zaragoza; Marcos Fernández 001 (Health Inf. Sci. Syst., 2023)

Synthetic Data in AI-Driven Earth Observation: an Insight Into the SD4EO Project. - Marcos Fernández 001; Jesús Gimeno; Rossana Gini; David Miraut 002; Raul Rodríguez Juárez; Manuel Pérez-Aixendri; E. Hisam; David de la Fuente Blanco; Marta Toro Bermejo; Eloy Zafra Santos (IGARSS, 2024)