A Comparison of Preschool and Elementary School Children Learning Computer Science Concepts through a Multilanguage Robot Programming Platform. - María Cecilia Martínez; Marcos J. Gomez; Luciana Benotti (ITiCSE, 2015)

Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM. - Allan Fowler; Johanna Pirker; Ian Pollock; Bruno Campagnola de Paula; Maria Emilia Echeveste; Marcos J. Gomez (ITiCSE-WGR, 2016)

Lessons Learned on Computer Science Teachers Professional Development. - María Cecilia Martínez; Marcos J. Gomez; Marco Moresi; Luciana Benotti (ITiCSE, 2016)

UNC++Duino: A Kit for Learning to Program Robots in Python and C++ Starting from Blocks. - Luciana Benotti; Marcos J. Gomez; María Cecilia Martínez (RiE, 2016)

The Effect of a Web-based Coding Tool with Automatic Feedback on Students' Performance and Perceptions. - Luciana Benotti; Federico Aloi; Franco Bulgarelli; Marcos J. Gomez (SIGCSE, 2018)

Text-based Programming in Elementary School: A Comparative Study of Programming Abilities in Children with and without Block-based Experience. - Marcos J. Gomez; Marco Moresi; Luciana Benotti (ITiCSE, 2019)

Predicting Students' Difficulties From a Piece of Code. - Marco Moresi; Marcos J. Gomez; Luciana Benotti (IEEE Trans. Learn. Technol., 2021)

A workshop on artificial intelligence biases and its effect on high school students' perceptions. - Marcos J. Gomez; Julián Dabbah; Luciana Benotti (Int. J. Child Comput. Interact., 2025)

HESEIA: A community-based dataset for evaluating social biases in large language models, co-designed in real school settings in Latin America. - Guido Ivetta; Marcos J. Gomez; Sofía Martinelli; Pietro Palombini; Maria Emilia Echeveste; Nair Carolina Mazzeo; Beatriz Busaniche; Luciana Benotti (CoRR, 2025)