Metagames, paragames and orthogames: a new vocabulary. - Marcus Carter; Martin R. Gibbs; Mitchell Harrop (FDG, 2012)

Avatars, characters, players and users: multiple identities at/in play. - Marcus Carter; Martin R. Gibbs; Michael Victor Arnold (OZCHI, 2012)

"Friendly, don't shoot!": how communication design can enable novel social interactions. - Marcus Carter; Greg Wadley; Martin R. Gibbs (OZCHI, 2012)

Constructing the Ideal EVE Online Player. - Kelly Bergstrom; Marcus Carter; Darryl Woodford; Christopher A. Paul (DiGRA Conference, 2013)

Everyone's a Winner at Warhammer 40K (or, at least not a loser). - Mitchell Harrop; Martin R. Gibbs; Marcus Carter (DiGRA Conference, 2013)

The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. - Mitchell Harrop; Martin R. Gibbs; Marcus Carter (DiGRA Conference, 2013)

Ruthless play. - Marcus Carter (FDG, 2013)

eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. - Marcus Carter; Martin R. Gibbs (FDG, 2013)

Death and dying in DayZ. - Marcus Carter; Martin R. Gibbs; Greg Wadley (IE, 2013)

E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions. - Emma Witkowski; Brett Hutchins; Marcus Carter (IE, 2013)

Paradigms of games research in HCI: a review of 10 years of research at CHI. - Marcus Carter; John Downs; Bjorn Nansen; Mitchell Harrop; Martin R. Gibbs (CHI PLAY, 2014)

Screen ecologies, multi-gaming and designing for different registers of engagement. - Marcus Carter; Bjorn Nansen; Martin R. Gibbs (CHI PLAY, 2014)

Implicit and explicit interactions in video mediated collaboration. - Lyndsey Fisk; Marcus Carter; Behnaz Rostami Yeganeh; Frank Vetere; Bernd Ploderer (OZCHI, 2014)

Drafting an Army: The Playful Pastime of Warhammer 40, 000. - Marcus Carter; Martin Gibbs 002; Mitchell Harrop (Games Cult., 2014)

The Roll of the Dice in Warhammer 40, 000. - Marcus Carter; Mitchell Harrop; Martin R. Gibbs (Trans. Digit. Games Res. Assoc., 2014)

Naturalism and ACI: augmenting zoo enclosures with digital technology. - Marcus Carter; Sarah Webber; Sally Sherwen (Advances in Computer Entertainment, 2015)

Cross-disciplinary perspectives on animal welfare science and animal-computer interaction. - Jean-Loup Rault; Sarah Webber; Marcus Carter (Advances in Computer Entertainment, 2015)

Games Against Health: A Player-Centered Design Philosophy. - Conor Linehan; Sabine Harrer; Ben Kirman; Shaun W. Lawson; Marcus Carter (CHI Extended Abstracts, 2015)

Player Identity Dissonance and Voice Interaction in Games. - Marcus Carter; Fraser Allison; John Downs; Martin R. Gibbs (CHI PLAY, 2015)

EVE is Real. - Marcus Carter; Kelly Bergstrom; Nick Webber; Oskar Milik (DiGRA Conference, 2015)

Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. - Fraser Allison; Marcus Carter; Martin R. Gibbs (OZCHI, 2015)

Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. - Marcus Carter; Joshua Newn; Eduardo Velloso; Frank Vetere (OZCHI, 2015)

Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction. - Bjorn Nansen; Michael Victor Arnold; Marcus Carter; Rowan Wilken; Jenny Kennedy; Martin R. Gibbs (OZCHI, 2015)

Emitexts and Paratexts: Propaganda in EVE Online. - Marcus Carter (Games Cult., 2015)

The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport. - Marcus Carter; Martin R. Gibbs; Michael Victor Arnold (Game Stud., 2015)

Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play. - Greg Wadley; Marcus Carter; Martin R. Gibbs (Hum. Comput. Interact., 2015)

Introduction: What 'is' Australian Game Studies? - Marcus Carter; Thomas H. Apperley; Laura Crawford; Martin R. Gibbs; Bjorn Nansen (Trans. Digit. Games Res. Assoc., 2015)

Sound to your objects: a novel design approach to evaluate orangutans' interest in sound-based stimuli. - Patricia Pons; Marcus Carter; Javier Jaen (ACI, 2016)

PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. - Marcus Carter; Eduardo Velloso; John Downs; Abigail Sellen; Kenton O'Hara; Frank Vetere (CHI, 2016)

HCI Goes to the Zoo: [Workshop Proposal]. - Sarah Webber; Marcus Carter; Jason Watters; Bethany Krebs; Sally Sherwen; Clara Mancini; Fiona French; Kenton O'Hara (CHI Extended Abstracts, 2016)

Exploring the Effects of Gaze Awareness on Multiplayer Gameplay. - Joshua Newn; Eduardo Velloso; Marcus Carter; Frank Vetere (CHI PLAY (Companion), 2016)

The Emergence of EyePlay: A Survey of Eye Interaction in Games. - Eduardo Velloso; Marcus Carter (CHI PLAY, 2016)

HandLog: a deformable tangible device for continuous input through finger flexion. - Tristan Beven; Thuong N. Hoang; Marcus Carter; Bernd Ploderer (OZCHI, 2016)

Public DisPLAY: social games on interactive public screens. - Travis Cox; Marcus Carter; Eduardo Velloso (OZCHI, 2016)

Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. - Joshua Newn; Eduardo Velloso; Marcus Carter; Frank Vetere (ISS, 2016)

Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology. - Sarah Webber; Marcus Carter; Sally Sherwen; Wally Smith; Zaher Joukhadar; Frank Vetere (CHI, 2017)

Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. - Jane Mavoa; Marcus Carter; Martin R. Gibbs (CHI PLAY, 2017)

Supporting animal welfare with automatic tracking of giraffes with thermal cameras. - Ruining Dong; Marcus Carter; Wally Smith; Zaher Joukhadar; Sally Sherwen; Alan Smith (OZCHI, 2017)

Interactive technology and human-animal encounters at the zoo. - Sarah Webber; Marcus Carter; Wally Smith; Frank Vetere (Int. J. Hum. Comput. Stud., 2017)

Motion Correlation: Selecting Objects by Matching Their Movement. - Eduardo Velloso; Marcus Carter; Joshua Newn; Augusto Esteves; Christopher Clarke; Hans Gellersen (ACM Trans. Comput. Hum. Interact., 2017)

Design Patterns for Voice Interaction in Games. - Fraser Allison; Marcus Carter; Martin R. Gibbs; Wally Smith (CHI PLAY, 2018)

New Research Perspectives on Game Design and Development Education. - Peta Wyeth; Joshua V. Hall; Marcus Carter; April Tyack; Roger Altizer (CHI PLAY (Companion), 2018)

VRmove: Design Framework for Balancing Enjoyment, Movement and Exertion in VR Games. - SooJeong Yoo; Marcus Carter; Judy Kay (CHI PLAY (Companion), 2018)

Children and Minecraft: A survey of children's digital play. - Jane Mavoa; Marcus Carter; Martin R. Gibbs (New Media Soc., 2018)

Frame Analysis of Voice Interaction Gameplay. - Fraser Allison; Joshua Newn; Wally Smith; Marcus Carter; Martin R. Gibbs (CHI, 2019)

Roguelike ancestry network visualisation: insights from the roguelike community. - Xavier Ho; Marcus Carter (FDG, 2019)

Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals. - Sarah Webber; Marcus Carter; Wally Smith; Frank Vetere (Conference on Designing Interactive Systems, 2020)

The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence. - Premeet Sidhu; Marcus Carter (DiGRA, 2020)

Word Play: A History of Voice Interaction in Digital Games. - Fraser Allison; Marcus Carter; Martin R. Gibbs (Games Cult., 2020)

Valuing Play in Survivor: A Constructionist Approach to Multiplayer Games. - Marcus Carter (Games Cult., 2020)

Situating the Appeal of Fortnite Within Children's Changing Play Cultures. - Marcus Carter; Kyle Moore; Jane Mavoa; Heather Horst; Luke Gaspard (Games Cult., 2020)

It is Not an Island It's A World: Fortnite and "Worldness". - Kyle Moore; Marcus Carter (HICSS, 2021)

Improving ethical attitudes to animals with digital technologies: the case of apes and zoos. - Simon Coghlan; Sarah Webber; Marcus Carter (Ethics Inf. Technol., 2021)

Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons. - Premeet Sidhu; Marcus Carter (Games Cult., 2021)

Critical questions for Facebook's virtual reality: data, power and the metaverse. - Ben Egliston; Marcus Carter (Internet Policy Rev., 2021)

Watching Animal-Computer Interaction: Effects on Perceptions of Animal Intellect. - Sarah Webber; Wally Smith; Marcus Carter; Frank Vetere (ACI, 2022)

Synchronizing multi-perspectival data of children's digital play at home. - Jane Mavoa; Bjorn Nansen; Marcus Carter; Martin R. Gibbs (Digit. Creativity, 2022)

Oculus imaginaries: The promises and perils of Facebook's virtual reality. - Ben Egliston; Marcus Carter (New Media Soc., 2022)

'The interface of the future': Mixed reality, intimate data and imagined temporalities. - Ben Egliston; Marcus Carter (Big Data Soc., 2022)

What are the risks of Virtual Reality data? Learning Analytics, Algorithmic Bias and a Fantasy of Perfect Data. - Marcus Carter; Ben Egliston (New Media Soc., 2023)

Memorable Play in Dungeons & Dragons: Understanding the Relationship Between TTRPG Design and Peak Play Experiences. - Premeet Sidhu; Marcus Carter (HICSS, 2024)

A Hybrid Revolution: The Appeal of Hybrid Gaming on the Nintendo Switch. - Tianyi Zhangshao; Marcus Carter (HICSS, 2024)

'The metaverse and how we'll build it': The political economy of Meta's Reality Labs. - Ben Egliston; Marcus Carter (New Media Soc., 2024)

Cryptogames: The promises of blockchain for the future of the videogame industry. - Ben Egliston; Marcus Carter (New Media Soc., 2024)

"They're Scamming Me": How Children Experience and Conceptualize Harm in Game Monetization. - Taylor Hardwick; Marcus Carter; Stephanie Harkin; Tianyi Zhangshao; Ben Egliston (CHI, 2025)

Are Measures of Children's Parasocial Relationships Ready for Conversational AI? - Annabel Blake; Marcus Carter; Eduardo Velloso (FAccT, 2025)

Who will govern the metaverse? Examining governance initiatives for extended reality (XR) technologies. - Ben Egliston; Marcus Carter; Kate Euphemia Clark (New Media Soc., 2025)