The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game. - María Guadalupe Alvarez Díaz; Marcus Toftedahl; Torbjörn Svensson (IE, 2014)

Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition. - María Guadalupe Alvarez Díaz; Ulf Wilhelmsson; Mikael Lebram; Marcus Toftedahl (VS-GAMES, 2015)

Developing games for non-leisure contexts: Identification of challenges and research gaps. - Per Backlund; Henrik Engström; Björn Berg Marklund; Marcus Toftedahl (VS-GAMES, 2017)

Localization from an Indie Game Production Perspective - Why, When and How? - Marcus Toftedahl; Per Backlund; Henrik Engström (DiGRA Conference, 2018)

Game development from a software and creative product perspective: A quantitative literature review approach. - Henrik Engström; Björn Berg Marklund; Per Backlund; Marcus Toftedahl (Entertain. Comput., 2018)

Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data. - Marcus Toftedahl; Per Backlund; Henrik Engström (Int. J. Serious Games, 2018)

A Taxonomy of Game Engines and the Tools that Drive the Industry. - Marcus Toftedahl; Henrik Engström (DiGRA Conference, 2019)

Localization Tools in General Purpose Game Engines: A Systematic Mapping Study. - Marcus Toftedahl (Int. J. Comput. Games Technol., 2021)

Shift from game-as-a-product to game-as-a-service research trends. - Ulf Wilhelmsson; Wei Wang 114; Ran Zhang; Marcus Toftedahl (Serv. Oriented Comput. Appl., 2022)

Being Local in a Global Industry: Game Localization from an Indie Game Development Perspective. - Marcus Toftedahl (2022)

Towards a deeper understanding of localization as a game development process: Game studio studies in Sweden and China. - Marcus Toftedahl (Entertain. Comput., 2025)