Visibility driven BVH build up algorithm for ray tracing. - Marek Vinkler; Vlastimil Havran; Jiri Sochor (Comput. Graph., 2012)

Massively Parallel Hierarchical Scene Processing with Applications in Rendering. - Marek Vinkler; Jirí Bittner; Vlastimil Havran; Michal Hapala (Comput. Graph. Forum, 2013)

Register Efficient Memory Allocator for GPUs. - Marek Vinkler; Vlastimil Havran (High Performance Graphics, 2014)

Bounding volume hierarchies versus kd-trees on contemporary many-core architectures. - Marek Vinkler; Vlastimil Havran; Jirí Bittner (SCCG, 2014)

Register Efficient Dynamic Memory Allocator for GPUs. - Marek Vinkler; Vlastimil Havran (Comput. Graph. Forum, 2015)

Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing. - Marek Vinkler; Vlastimil Havran; Jirí Bittner (Comput. Graph. Forum, 2016)

Parallel On-Demand Hierarchy Construction on Contemporary GPUs. - Marek Vinkler; Vlastimil Havran; Jirí Bittner; Jirí Sochor (IEEE Trans. Vis. Comput. Graph., 2016)

Towards a Quality Metric for Dense Light Fields. - Vamsi Kiran Adhikarla; Marek Vinkler; Denis Sumin; Rafal K. Mantiuk; Karol Myszkowski; Hans-Peter Seidel; Piotr Didyk (CVPR, 2017)

Extended Morton codes for high performance bounding volume hierarchy construction. - Marek Vinkler; Jirí Bittner; Vlastimil Havran (High Performance Graphics, 2017)