Diagetic vs. non-diagetic game displays. - Margaree Peacocke; Robert J. Teather; Jacques Carette (GEM, 2014)

Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games. - Margaree Peacocke; Robert J. Teather; Jacques Carette; I. Scott MacKenzie (GEM, 2015)

An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. - Margaree Peacocke; Robert J. Teather; Jacques Carette; I. Scott MacKenzie; Victoria McArthur (Entertain. Comput., 2018)