Gamification in MOOC: challenges, opportunities and proposals for advancing MOOC model. - Oriol Borrás Gené; Margarita Martínez-Núñez; Ángel Fidalgo Blanco (TEEM, 2014)

Social community in MOOCs: practical implications and outcomes. - Margarita Martínez-Núñez; Oriol Borrás Gené; Ángel Fidalgo Blanco (TEEM, 2014)

Efficiency analysis of information technology and online social networks management: An integrated DEA-model assessment. - Margarita Martínez-Núñez; Waldo Saul Pérez-Aguiar (Inf. Manag., 2014)

Virtual Learning Communities in Google Plus, Implications, and Sustainability in MOOCs. - Margarita Martínez-Núñez; Oriol Borrás Gené; Ángel Fidalgo Blanco (J. Inf. Technol. Res., 2016)

Micro flip teaching ‒ An innovative model to promote the active involvement of students. - Ángel Fidalgo Blanco; Margarita Martínez-Núñez; Oriol Borrás Gené; Javier J. Sánchez Medina (Comput. Hum. Behav., 2017)

Enhancing Fun through Gamification to Improve Engagement in MOOC. - Oriol Borrás-Gené; Margarita Martínez-Núñez; Luis Martín-Fernández (Informatics, 2019)

A Blockchain-Based Decentralized Marketplace for Trustworthy Trade in Developing Countries. - Manuel Pereira Lamela; Jesús Rodríguez-Molina; Margarita Martínez-Núñez; Juan Garbajosa (IEEE Access, 2022)

Enhancing Agriculture Through IoT and Blockchain: A VeChain-Enhanced Sustainable Development Approach for Small-Scale Agricultural Exploitations. - Renzo Leonardo Pareja Urtecho; Jesús Rodríguez-Molina; Margarita Martínez-Núñez; Juan Garbajosa (IEEE Access, 2024)

Development of a Low-Cost UAV-Based System for Measuring Mobile Network Signal Power Using Open-Source Technologies. - Vittorio Buggiani; Jesús Rodríguez-Molina; Margarita Martínez-Núñez; Juan Garbajosa (IEEE Access, 2025)