Introducing the Fling - An Innovative Serious Game to Train Behavioral Control in Adolescents: Protocol of a Randomized Controlled Trial. - Wouter J. Boendermaker; Remco C. Veltkamp; Robbert-Jan Beun; Rens van de Schoot; Margot Peeters (GALA, 2016)

Using Serious Games to (Re)Train Cognition in Adolescents. - Wouter J. Boendermaker; Margot Peeters; Pier J. M. Prins; Reinout W. Wiers (Serious Games and Edutainment Applications, 2017)

Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study. - Margot Peeters; Ina M. Koning; Regina J. J. M. van den Eijnden (Comput. Hum. Behav., 2018)