Modelling and simulation of the tongue during laryngoscopy. - Maria Andréia F. Rodrigues; Duncan Fyfe Gillies; P. Charters (Comput. Networks, 1998)

Aplicações Gráficas em Medicina: Técnicas e Modelos Realistas de Deformação. - Maria Andréia F. Rodrigues (RITA, 2000)

Realistic Deformable Models for Simulating the Tongue during Laryngoscopy. - Maria Andréia F. Rodrigues; Duncan Fyfe Gillies; P. Charters (MIAR, 2001)

Collaborative Virtual Training Using Force Feedback Devices. - Maria Andréia F. Rodrigues; Ricardo Régis Cavalcante Chaves; Wendel Bezerra Silva (SIBGRAPI, 2004)

Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs. - Maria Andréia F. Rodrigues; Rafael G. Barbosa; Nabor C. Mendonça (SAC, 2006)

J-Ortho: an open-source orthodontic treatment simulator. - Maria Andréia F. Rodrigues; Wendel Bezerra Silva; Rafael G. Barbosa; Isabel M. M. P. Ribeiro; Milton E. Barbosa Neto (SAC, 2006)

Performance Evaluation of a Hybrid Algorithm for Collision Detection in Crowded Interactive Environments. - Rafael de Sousa Rocha; Maria Andréia F. Rodrigues; Leandro da Silva Taddeo (SIBGRAPI, 2006)

Supporting guided navigation in mobile virtual environments. - Rafael G. Barbosa; Maria Andréia F. Rodrigues (VRST, 2006)

Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI' 2005). - Maria Andréia Formico Rodrigues (Comput. Graph. Forum, 2006)

Desenvolvimento de Aplicações 3D para dispositivos Móveis utilizando as APIs M3G e OpenGL ES. - Maria Andréia F. Rodrigues; Rafael G. Barbosa; Wendel Bezerra Silva (RITA, 2006)

Performance and user based analysis of a collaborative virtual environment system. - Maria Andréia F. Rodrigues; Ricardo Régis Cavalcante Chaves (GRAPHITE, 2007)

An interactive simulation system for training and treatment planning in orthodontics. - Maria Andréia F. Rodrigues; Wendel Bezerra Silva; Milton E. Barbosa Neto; Duncan Fyfe Gillies; Isabel M. M. P. Ribeiro (Comput. Graph., 2007)

Interactive and Accurate Collision Detection in Virtual Orthodontics. - Maria Andréia F. Rodrigues; Rafael S. Rocha; Wendel Bezerra Silva (IPT/EGVE, 2008)

An evaluation of a collision handling system using sphere-trees for plausible rigid body animation. - Rafael de Sousa Rocha; Maria Andréia F. Rodrigues (SAC, 2008)

A Loosely Coupled Aspect Language for SOA Applications. - Nabor C. Mendonça; Clayton F. Silva; Ian G. Maia; Maria Andréia F. Rodrigues; Marco Túlio de Oliveira Valente (Int. J. Softw. Eng. Knowl. Eng., 2008)

A lightweight 3D visualization and navigation system on handheld devices. - Wendel Bezerra Silva; Maria Andréia Formico Rodrigues (SAC, 2009)

Experiences with rapid mobile game development using unity engine. - Daniel Valente de Macedo; Maria Andréia Formico Rodrigues (Comput. Entertain., 2011)

Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures. - Wendel Bezerra Silva; Maria Andréia F. Rodrigues (Int. J. Handheld Comput. Res., 2011)

Interactive Navigation and Exploration of Virtual Environments on Handheld Devices. - Maria Andréia F. Rodrigues; Rafael G. Barbosa; Nabor C. Mendonça (Int. J. Handheld Comput. Res., 2012)

Art Making Using an Haptic Device for Interactive Digital Painting. - Daniel Valente de Macedo; Herleson Paiva Pontes; Maria Andréia Formico Rodrigues (SVR, 2013)

Avatars Dance: Dynamic Control of Multiples 3D Articulated Characters through an Integration Layer. - Herleson Paiva Pontes; Maria Andréia Formico Rodrigues (SVR, 2013)

Creating and evaluating a particle system for music visualization. - Joyce Horn Fonteles; Maria Andréia Formico Rodrigues; Victor Emanuel Dias Basso (J. Vis. Lang. Comput., 2013)

Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms. - Ygor R. Serpa; Maria Andréia F. Rodrigues (SBGames, 2014)

Real-Time Animations of Virtual Fountains Based on a Particle System for Visualizing the Musical Structure. - Joyce Horn Fonteles; Maria Andréia Formico Rodrigues; Victor Emanuel Dias Basso (SVR, 2014)

Animation of Articulated Figures Controlled by Inverse Kinematics with Style. - Ronaldo de Sousa Moreira; Maria Andréia Formico Rodrigues (SVR, 2014)

A Gesture Control System for Aiding Surgical Procedures. - Edimo Sousa Silva; Maria Andréia Formico Rodrigues (SVR, 2014)

Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices. - Maria Andréia F. Rodrigues; Daniel Valente de Macedo; Yvens R. Serpa; Ygor R. Serpa (SAC, 2015)

Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections. - Daniel Valente de Macedo; Maria Andréia Formico Rodrigues (SBGames, 2015)

Visual and Interactive Performance of Particles Conducted by the Leap Motion for an Orchestral Arrangement. - Joyce Horn Fonteles; Edimo S. Sousa; Maria Andréia Formico Rodrigues (SVR, 2015)

Gesture Interaction and Evaluation Using the Leap Motion for Medical Visualization. - Edimo Sousa Silva; Maria Andréia Formico Rodrigues (SVR, 2015)

Desenvolvimento de Aplicações Gráficas Interativas com a Unreal Engine 4. - Daniel Valente de Macedo; Maria Andréia Formico Rodrigues; Yvens Rebouças Serpa (RITA, 2015)

A serious game to improve posture and spinal health while having fun. - Maria Andréia F. Rodrigues; Daniel Valente de Macedo; Herleson Paiva Pontes; Yvens R. Serpa; Ygor R. Serpa (SeGAH, 2016)

SimImplanto - A Virtual Dental Implant Training Simulator. - Leonardo Augusto Pires; Yvens Rebouças Serpa; Maria Andréia Formico Rodrigues (SVR, 2016)

A Gesture Control System to Support Rehabilitation Exercises. - Kleber A. Sousa; Jose F. Nascimento Neto; Edimo Sousa Silva; Maria Andréia F. Rodrigues (SVR, 2016)

Interactive Musical Game with a Gesture-Controlled Virtual Puppet. - Joyce Horn Fonteles; Maria Stephanie S. Fernandes; Daniel L. Queiroz; Maria Andréia Formico Rodrigues (SVR, 2017)

Gesture-controlled interactive musical game to practice hand therapy exercises and learn rhythm and melodic structures. - Joyce Horn Fonteles; Yvens Rebouças Serpa; Rafael Garcia Barbosa; Maria Andréia Formico Rodrigues; Maria Socorro Pequeno Leite Alves (SeGAH, 2018)

Virtual Simulator for Forklift Training. - Eduardo Bruno Silva Lustosa; Daniel Valente de Macedo; Maria Andréia Formico Rodrigues (SVR, 2018)

A Virtual Simulator for Acupuncture. - Pedro Paulo Macêdo Neto; Maria Andréia Formico Rodrigues (SVR, 2018)

User Experience in Games with HMD Glasses through First and Third Person Viewpoints with Emphasis on Embodiment. - Cristina de Almeida Scheibler; Maria Andréia Formico Rodrigues (SVR, 2018)

Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations. - Daniel Valente de Macedo; Ygor Rebouças Serpa; Maria Andréia Formico Rodrigues (Comput. Entertain., 2018)

Real-time dynamic reflections for realistic rendering of 3D scenes. - Daniel Valente de Macedo; Maria Andréia Formico Rodrigues (Vis. Comput., 2018)

User experience evaluation focused on viewpoints and embodiment. - Cristina Scheibler; Maria Andréia Formico Rodrigues (SAC, 2019)

Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets. - Ygor Rebouças Serpa; Maria Andréia Formico Rodrigues (SBGames, 2019)

Milestones and New Frontiers in Deep Learning. - Ygor Rebouças Serpa; Leonardo Augusto Pires; Maria Andréia Formico Rodrigues (SIBGRAPI Tutorials, 2019)

A Virtual Reality Based Platform to Balance Disorders Diagnosis and Vestibular Rehabilitation. - Daniel Valente de Macedo; Eduardo Bruno Silva Lustosa; Matheus Batista Nogueira; Magno Eric Barbosa Peixoto; Carla Marineli Saraiva do Amaral; Maria Andréia Formico Rodrigues (SVR, 2019)

Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad-Phase Collision Detection Using KD-Trees. - Ygor Rebouças Serpa; Maria Andréia Formico Rodrigues (Comput. Graph. Forum, 2019)

A draw call-oriented approach for visibility of static and dynamic scenes with large number of triangles. - Yvens Rebouças Serpa; Maria Andréia Formico Rodrigues (Vis. Comput., 2019)

Game-Based Learning for Health Professionals Working in Cancer Care. - Maria Andréia F. Rodrigues; Eduardo Bruno Silva Lustosa; Rafael G. Barbosa; Juliana Amaral De Figueiredo; Isabel Veras Beleza; Renan L. V. Salviano; Rafaela Elizabeth B. Queiroz; Lúcio Roberto de O. das Neves (SeGAH, 2020)

Evaluating Pose Estimation as a Solution to the Fall Detection Problem. - Ygor Rebouças Serpa; Matheus Batista Nogueira; Pedro Paulo Macêdo Neto; Maria Andréia Formico Rodrigues (SeGAH, 2020)

Virtual Acupuncture System Based on Physics Engine and Force Feedback. - Pedro Paulo Macêdo Neto; Marie C. L. Nasser Aguiar; Maria Andréia Formico Rodrigues (SVR, 2020)

LABORAL: A Hand Stretching Game Using Gesture-Interactions. - Samantha de Carvalho Rodrigues; Yvens Rebotiças Serpa; Maria Andréia Formico Rodrigues; Maria Socorro Pequeno Leite Alves (SVR, 2020)

Broadmark: A Testing Framework for Broad-Phase Collision Detection Algorithms. - Ygor Rebouças Serpa; Maria Andréia Formico Rodrigues (Comput. Graph. Forum, 2020)

An interactive simulation-based game of a manufacturing process in heavy industry. - Ygor R. Serpa; Matheus Batista Nogueira; Herbert Lima S. Da Rocha; Daniel Valente de Macedo; Maria Andréia F. Rodrigues (Entertain. Comput., 2020)

Renal Health: Providing Information and Technological Tools to Empower Patients to Live Better with Kidney Disease. - Geraldo Bezerra da Silva Junior; Juliana Gomes Ramalho de Oliveira; Erica Maria Rodrigues de Araújo; Ana Carolina Rattacaso Marino de Mattos Albuquerque; Fabio Augusto Xerex Mota; Ronaldo Almeida de Freitas Filho; José Eurico de Vasconcelos Filho; Maria Andréia Formico Rodrigues (MIE, 2021)

A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys. - Jonas de Araújo Luz Junior; Maria Andréia Formico Rodrigues; Jessica Hammer (SEGAH, 2021)

A Prostate Cancer Game Based on Multiple Decision-Making and Planning Skills. - Maria Andréia Formico Rodrigues; Samuel Pessoa Madeira; Juliana Amaral De Figueiredo; Isabel Veras Beleza; Alice Vasconcelos Rolim; Marcel Costa Lima Leite Juca (SEGAH, 2021)

User experience in a kinect-based conducting system for visualization of musical structure. - Joyce Horn Fonteles; Maria Andréia Formico Rodrigues (Entertain. Comput., 2021)

Guest Editorial: SBGames 2018. - Soraia Raupp Musse; Maria Andréia Formico Rodrigues; Suely Fragoso; João Mattar (Entertain. Comput., 2021)

Emotional Tissue: A Visual Representation of Characters' Emotional States in Games. - Jonas de Araújo Luz Junior; Maria Andréia Formico Rodrigues (SBGAMES, 2022)

Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment. - Rafael G. Barbosa; Maria Andréia F. Rodrigues; Thiago R. C. de Oliveira; Samuel Pessoa Madeira; Juliana Amaral De Figueiredo; Marclesson S. Alves; Maria Angelina S. Medeiros; Ricardo L. Cabral Filho (SeGAH, 2022)

An Interactive Story Decision-Making Game for Mental Health Awareness. - Maria Andréia F. Rodrigues; Thiago R. C. de Oliveira; Daniel L. de Figueiredo; Edilson O. Maia Neto; Alexandre A. A. Akao; Guilherme H. M. de Lima; Vitoria L. N. Silva; Anderson L. Karl (SeGAH, 2022)

Human and machine collaboration for painting game assets with deep learning. - Ygor Rebouças Serpa; Maria Andréia Formico Rodrigues (Entertain. Comput., 2022)

Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks. - Victor Pontes Santos; Yuri Nekan Soares Fontes; Felipe Alves Holanda; Tiago Halliday Goiana; João Carlos Machado Luz Simões; Davi Lopes Teixeira; Maria Andréia Formico Rodrigues (J. Interact. Syst., 2022)

Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness Applications. - Vítor Marques Carvalho; Maria Andréia Formico Rodrigues (SeGAH, 2023)

Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available Dataset. - Eduardo Façanha Dutra; Thiago Rodrigo Carvalho de Oliveira; Maria Andréia Formico Rodrigues (SeGAH, 2023)

Comparative Analysis of Facial Expression Recognition Systems for Evaluating Emotional States in Virtual Humans. - Jonas de Araújo Luz Junior; Maria Andréia Formico Rodrigues (SVR, 2023)

Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform. - Thiago Narak C. de Oliveira; Maria Andréia Formico Rodrigues (SVR, 2023)

Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020). - Maria Andréia Formico Rodrigues; Esteban Walter Gonzalez Clua; Augusto Cesar Espíndola Baffa (Entertain. Comput., 2023)

A Tamagotchi-Style Game for Interactive Thyroid Cancer Care and Education. - Thiago Narak C. de Oliveira; Juliana Amaral De Figueiredo; Maria Andréia Formico Rodrigues (SeGAH, 2024)

A Remote Cyber-Physical Patient Monitoring System Using Computer Vision Technologies. - Maria Andréia Formico Rodrigues; Eduardo Façanha Dutra; Pedro Fiuza Linhares; Pablo Jereissati Guedes; Herbert Lima S. Da Rocha; Raphael C. Cavalcanti; Pedro H. Gaya Wanderley; Nabor das Chagas Mendonça; Marza De Sousa Zaranza (SeGAH, 2024)

Exploring Mysteries in VR: A Journey Through Brazilian Folklore and Legends. - Maria Andréia Formico Rodrigues; Thiago Narak C. de Oliveira; Denise Q. M. Teixeira (J. Interact. Syst., 2024)

Design and Evaluation of an Event-Driven Cloud-Based Architecture for a Remote Patient Monitoring System. - Pedro Fiuza Linhares; Pedro H. Gaya Wanderley; Marza De Sousa Zaranza; Maria Andréia Formico Rodrigues; Nabor C. Mendonça (ICSA Companion, 2025)

Generative AI for Facial Expressions in 3D Game Characters: A Retrieval-Augmented Approach. - Jonas de Araújo Luz Junior; Guadalupe Prado Saldanha Ribeiro; Rafael Fonseca Pessoa; Alberto Huarastaca Taveira Magalhães; Maria Andréia Formico Rodrigues (GAS, 2025)

Enhancing Emotional Realism in Games: An Optimized Generative AI Framework for Dynamic 3D Facial Animation. - Jonas de Araújo Luz; Rafael Fonseca Pessoa; Guadalupe Prado Saldanha Ribeiro; João Vitor Vieira Lira; Maria Andréia Formico Rodrigues (SIGSOFT FSE Companion, 2025)

Breast cancer diagnosis through serious gaming: Clinical reasoning, AI-driven character morphing, and emotional engagement. - Rafael Garcia Barbosa; Maria Andréia Formico Rodrigues (Entertain. Comput., 2025)

An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenarios. - Rafael Garcia Barbosa; Maria Andréia Formico Rodrigues (Entertain. Comput., 2025)