Introducing Engineering Concepts to Secondary Education Through the Application of Pedagogical Scenarios in "Manuskills" Project. - Maria Margoudi; Dimitris Kiritsis (APMS (1), 2015)

Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL. - Stefano Perini; Maria Margoudi; Manuel Oliveira 001; Marco Taisch (EC-TEL, 2016)

Exploring Emotion Representation to Support Dialogue in Police Training on Child Interviewing. - Maria Margoudi; Jennefer Hart; Anne Adams; Manuel Oliveira (JCSG, 2016)

Understanding Engagement within the Context of a Safety Critical Game. - Jennefer Hart; Ioanna Iacovides; Anne Adams; Manuel Oliveira; Maria Margoudi (CHI PLAY, 2017)

Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education. - Gregor Cerinsek; Manuel Oliveira 001; Heiko Duin; Jannicke Baalsrud Hauge; Maria Margoudi; Stefano Perini; Marco Taisch (JCSG, 2017)

Increasing middle school students' awareness and interest in manufacturing through digital game-based learning (DGBL). - Stefano Perini; Maria Margoudi; Manuel Fradinho Oliveira; Marco Taisch (Comput. Appl. Eng. Educ., 2017)

The Use of Digital Game Based Learning in Manufacturing Education - A Case Study. - Stefano Perini; Manuel Oliveira 001; Maria Margoudi; Marco Taisch (HCI (25), 2018)

Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game. - Stefano Perini; Rossella Luglietti; Maria Margoudi; Manuel Oliveira 001; Marco Taisch (Comput. Ind., 2018)

Co-created evaluation: Identifying how games support police learning. - Anne Adams; Jennefer Hart; Ioanna Iacovides; Sian Beavers; Manuel Oliveira; Maria Margoudi (Int. J. Hum. Comput. Stud., 2019)