Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion. - José-Antonio Marín-Marín; María Natalia Campos Soto; Magdalena Ramos Navas-Parejo; Gerardo Gómez-García (MIS4TEL, 2021)

Technology as a Vehicle Towards Full Inclusion in the Classroom. - María Natalia Campos Soto; Carmen Rodríguez Jiménez; María Jesús Santos Villalba; Juan José Victoria-Maldonado (MIS4TEL, 2023)