Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator. - Maria Saridaki; Constantinos Mourlas (VS-GAMES, 2011)

Motivational Aspects of Gaming for Students with Intellectual Disabilities. - Maria Saridaki; Constantinos Mourlas (Int. J. Game Based Learn., 2011)

Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies. - David J. Brown 001; Penny J. Standen; Maria Saridaki; Nick Shopland; Elina Roinioti; Lindsay J. Evett; Simon Grantham; Pauline Smith (HCI (8), 2013)

Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities: Towards a Playful and Integrative Model. - Maria Saridaki; Constantinos Mourlas (Int. J. Game Based Learn., 2013)

Providing Assistive ICT Learning for People with Disabilities through a Personalised Mobile Application. - S. Papavasiliou; Maria Saridaki; Costas Mourlas; Karel Van Isacker (ICALT, 2014)

Flow, Fun and Frame in the Classroom: Redefining the Engagement and Self-Determination of Students with Intellectual Disability through Games. - Maria Saridaki; Constantinos Mourlas (iTAG, 2014)

Digital Storytelling for the empowerment of people with intellectual disabilities. - Maria Saridaki; Michalis Meimaris (DSAI, 2018)

Implementing life-cycle costing: data integration between design models and cost calculations. - Maria Saridaki; Magdalini Psarra; Kim Haugbølle (J. Inf. Technol. Constr., 2019)

Recognising diversity of data management approaches towards lifecycle costing through personas. - Maria Saridaki; Kim Haugbølle (J. Inf. Technol. Constr., 2022)