Computational Thinking Test for Beginners: Design and Content Validation. - María Zapata-Cáceres; Estefanía Martín-Barroso; Marcos Román-González (EDUCON, 2020)

Applying Game Learning Analytics to a Voluntary Video Game: Intrinsic Motivation, Persistence, and Rewards in Learning to Program at an Early Age. - María Zapata-Cáceres; Estefanía Martín-Barroso (IEEE Access, 2021)

Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study. - María Zapata-Cáceres; Estefanía Martín-Barroso; Marcos Román-González (IEEE Trans. Learn. Technol., 2021)

The competent Computational Thinking test (cCTt): Development and validation of an unplugged Computational Thinking test for upper primary school. - Laila El Hamamsy; María Zapata-Cáceres; Estefanía Martín-Barroso; Francesco Mondada; Jessica Dehler-Zufferey; Barbara Bruno (CoRR, 2022)

Improvement of Computational Thinking skills through unplugged activities in Upper Secondary Education. - Christian Andrés Benavides-Escola; Estefanía Martín-Barroso; María Zapata-Cáceres; Marcos Román-González (WiPSCE, 2024)

A Bebras Computational Thinking (ABC-Thinking) program for primary school: Evaluation using the competent computational thinking test. - María Zapata-Cáceres; Pedro Marcelino; Laila El Hamamsy; Estefanía Martín-Barroso (Educ. Inf. Technol., 2024)

CodeFarm: An Application for the Development of Computational Thinking Through Video Games in Early Educational Stages. - Gema Jiménez-González; Estefanía Martín-Barroso; María Zapata-Cáceres (EC-TEL (2), 2025)

The Competent Computational Thinking Test (cCTt): A Valid, Reliable and Gender-Fair Test for Longitudinal CT Studies in Grades 3-6. - Laila El Hamamsy; María Zapata-Cáceres; Estefanía Martín-Barroso; Francesco Mondada; Jessica Dehler-Zufferey; Barbara Bruno; Marcos Román-González (Technol. Knowl. Learn., 2025)