Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. - Carina S. González; Nazaret Gómez-del-Río; Vicente Navarro-Adelantado; Mariana Cairós; Carmela Quirce; Pedro A. Toledo; Norberto Marrero-Gordillo (Comput. Hum. Behav., 2016)