A modelling system for complex deformable bodies suited to animation and collision processing. - Marie-Paule Gascuel; Anne Verroust; Claude Puech (Comput. Animat. Virtual Worlds, 1991)

An implicit formulation for precise contact modeling between flexible solids. - Marie-Paule Gascuel (SIGGRAPH, 1993)

Displacement constraints for interactive modeling and animation of articulated structures. - Jean-Dominique Gascuel; Marie-Paule Gascuel (Vis. Comput., 1994)

Implicit Surfaces for Semi-automatic Medical Organ Reconstruction. - Nicolas Tsingos; Eric Bittar; Marie-Paule Gascuel (Computer Graphics, 1995)

Modèles déformables pour l'animation : modélisation, animation et contrôle. - Marie-Paule Gascuel (1995)

Animating soft substances with implicit surfaces. - Mathieu Desbrun; Marie-Paule Gascuel (SIGGRAPH, 1995)

Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces. - Eric Bittar; Nicolas Tsingos; Marie-Paule Gascuel (Comput. Graph. Forum, 1995)

Combining physically-based simulation of colliding objects with trajectory control. - Alexis Lamouret; Marie-Paule Gascuel; Jean-Dominique Gascuel (Comput. Animat. Virtual Worlds, 1995)

3D Models Of The Lips For Realistic Speech Animation. - Thierry Guiard-Marigny; Nicolas Tsingos; Ali Adjoudani; Christian Benoît; Marie-Paule Gascuel (CA, 1996)

Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation. - Mathieu Desbrun; Nicolas Tsingos; Marie-Paule Gascuel (Comput. Graph. Forum, 1996)

Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization. - Alexis Lamouret; Marie-Paule Gascuel (Comput. Graph. Forum, 1996)

Dynamic analysis of human walking. - François Faure; Gilles Debunne; Marie-Paule Gascuel; Franck Multon (Computer Animation and Simulation, 1997)

Skeletal Reconstruction of Branching Shapes. - Eric Ferley; Marie-Paule Cani; Dominique Attali (Comput. Graph. Forum, 1997)

Animation of Deformable Models Using Implicit Surfaces. - Marie-Paule Cani; Mathieu Desbrun (IEEE Trans. Vis. Comput. Graph., 1997)

Simulating Landslides for Natural Disaster Prevention. - Jean-Dominique Gascuel; Marie-Paule Gascuel; Mathieu Desbrun; Eric Leroi; Carola Mirgon (Computer Animation and Simulation, 1998)

Active Implicit Surface for Animation. - Mathieu Desbrun; Marie-Paule Gascuel (Graphics Interface, 1998)

Layered Deformable Models with Implicit Surfaces. - Marie-Paule Gascuel (Graphics Interface, 1998)

Real-Time Collision Detection for Virtual Surgery. - Jean-Christophe Lombardo; Marie-Paule Cani; Fabrice Neyret (CA, 1999)

Interactive multiresolution animation of deformable models. - Gilles Debunne; Mathieu Desbrun; Alan H. Barr; Marie-Paule Cani (Computer Animation and Simulation, 1999)

Virtual Sculpture. - Eric Ferley; Marie-Paule Cani; Jean-Dominique Gascuel (Eurographics (Short Presentations), 1999)

Animating Lava Flows. - Dan Stora; Pierre-Olivier Agliati; Marie-Paule Cani; Fabrice Neyret; Jean-Dominique Gascuel (Graphics Interface, 1999)

Pattern-Based Texturing Revisited. - Fabrice Neyret; Marie-Paule Cani (SIGGRAPH, 1999)

Computer animation of human walking: a survey. - Franck Multon; Laure France; Marie-Paule Cani; Gilles Debunne (Comput. Animat. Virtual Worlds, 1999)

Adaptive Simulation of Soft Bodies in Real-Time. - Gilles Debunne; Mathieu Desbrun; Marie-Paule Cani; Alan H. Barr (CA, 2000)

Controlling Anisotropy in Mass-Spring Systems. - David Bourguignon; Marie-Paule Cani (Computer Animation and Simulation, 2000)

Practical volumetric sculpting. - Eric Ferley; Marie-Paule Cani; Jean-Dominique Gascuel (Vis. Comput., 2000)

Animating prairies in real-time. - Frank Perbet; Marie-Paule Cani (SI3D, 2001)

Dynamic real-time deformations using space & time adaptive sampling. - Gilles Debunne; Mathieu Desbrun; Marie-Paule Cani; Alan H. Barr (SIGGRAPH, 2001)

Subdivision-Curve Primitives: A New Solution for Interactive Implicit Modeling. - Marie-Paule Cani; Samuel Hornus (Shape Modeling International, 2001)

Drawing for Illustration and Annotation in 3D. - David Bourguignon; Marie-Paule Cani; George Drettakis (Comput. Graph. Forum, 2001)

Resolution Adaptive Volume Sculpting. - Eric Ferley; Marie-Paule Cani; Jean-Dominique Gascuel (Graph. Model., 2001)

Interactive animation of ocean waves. - Damien Hinsinger; Fabrice Neyret; Marie-Paule Cani (Symposium on Computer Animation, 2002)

Adaptive implicit modeling using subdivision curves and surfaces as skeletons. - Alexis Angelidis; Marie-Paule Cani (Symposium on Solid Modeling and Applications, 2002)

Interactive sculpting with implicit surfaces. - Marie-Paule Cani (Symposium on Solid Modeling and Applications, 2002)

Implicit Modelling with Skeleton Curves: Controlled Blending in Contact Situation. - Alexis Angelidis; Pauline Jepp; Marie-Paule Cani (Shape Modeling International, 2002)

Capturing the Complexity of Hair Motion. - Eric Plante; Marie-Paule Cani; Pierre Poulin (Graph. Model., 2002)

Hierarchical pattern mapping. - Cyril Soler; Marie-Paule Cani; Alexis Angelidis (ACM Trans. Graph., 2002)

A Procedural Approach to Animate Interactive Natural Sceneries. - Sylvain Guerraz; Frank Perbet; David Raulo; François Faure; Marie-Paule Cani (CASA, 2003)

Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery. - Laks Raghupathi; Vincent Cantin; François Faure; Marie-Paule Cani (IS4TH, 2003)

Adaptive Wisp Tree: a multiresolution control structure for simulating dynamic clustering in hair motion. - Florence Bertails; Tae-Yong Kim 002; Marie-Paule Cani; Ulrich Neumann (Symposium on Computer Animation, 2003)

Implicit modeling using subdivision curves. - Samuel Hornus; Alexis Angelidis; Marie-Paule Cani (Vis. Comput., 2003)

Real-Time Dynamic Wrinkles. - Caroline Larboulette; Marie-Paule Cani (Computer Graphics International, 2004)

Virtual Clay for Direct Hand Manipulation. - Guillaume Dewaele; Marie-Paule Cani (Eurographics (Short Presentations), 2004)

Relief: A Modeling by Drawing Tool. - David Bourguignon; Raphaëlle Chaine; Marie-Paule Cani; George Drettakis (SBM, 2004)

Animal gaits from video. - Laurent Favreau; Lionel Revéret; Christine Depraz; Marie-Paule Cani (Symposium on Computer Animation, 2004)

Sweepers: Swept User-Defined Tools for Modeling by Deformation. - Alexis Angelidis; Geoff Wyvill; Marie-Paule Cani (SMI, 2004)

Interactive global and local deformations for virtual clay. - Guillaume Dewaele; Marie-Paule Cani (Graph. Model., 2004)

An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization. - Laks Raghupathi; Laurent Grisoni; François Faure; Damien Marchal; Marie-Paule Cani; Christophe Chaillou (IEEE Trans. Vis. Comput. Graph., 2004)

Interactive Shape Modeling. - Marc Alexa; Alexis Angelidis; Marie-Paule Cani; Karan Singh; Denis Zorin (Eurographics (Tutorials), 2005)

Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods. - Florence Bertails; Basile Audoly; Bernard Querleux; Frédéric Leroy; Jean Luc Lévêque; Marie-Paule Cani (Eurographics (Short Presentations), 2005)

A practical self-shadowing algorithm for interactive hair animation. - Florence Bertails; Clément Ménier; Marie-Paule Cani (Graphics Interface, 2005)

Morphable model of quadrupeds skeletons for animating 3D animals. - Lionel Revéret; Laurent Favreau; Christine Depraz; Marie-Paule Cani (Symposium on Computer Animation, 2005)

Dynamic skinning: adding real-time dynamic effects to an existing character animation. - Caroline Larboulette; Marie-Paule Cani; Bruno Arnaldi (SCCG, 2005)

Collision Detection for Deformable Objects. - Matthias Teschner; Stefan Kimmerle; Bruno Heidelberger; Gabriel Zachmann; Laks Raghupathi; Arnulph Fuhrmann; Marie-Paule Cani; François Faure; Nadia Magnenat-Thalmann; Wolfgang Straßer; Pascal Volino (Comput. Graph. Forum, 2005)

A layered model of a virtual human intestine for surgery simulation. - Laure France; Julien Lenoir; Alexis Angelidis; Philippe Meseure; Marie-Paule Cani; François Faure; Christophe Chaillou (Medical Image Anal., 2005)

Collision Handling and its Applications. - Matthias Teschner; Marie-Paule Cani; Ron Fedkiw; Robert Bridson; Stéphane Redon; Pascal Volino; Gabriel Zachmann (Eurographics (Tutorials), 2006)

Towards virtual clay. - Marie-Paule Cani; Alexis Angelidis (SIGGRAPH Courses, 2006)

Virtual Garments: A Fully Geometric Approach for Clothing Design. - Philippe Decaudin; Dan Julius; Jamie Wither; Laurence Boissieux; Alla Sheffer; Marie-Paule Cani (Comput. Graph. Forum, 2006)

A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies - Mathieu Coquerelle; Jérémie Allard; Georges-Henri Cottet; Marie-Paule Cani (CoRR, 2006)

Swirling-sweepers: Constant-volume modeling. - Alexis Angelidis; Marie-Paule Cani; Geoff Wyvill; Scott A. King (Graph. Model., 2006)

Sweepers: Swept deformation defined by gesture. - Alexis Angelidis; Geoff Wyvill; Marie-Paule Cani (Graph. Model., 2006)

Animal gaits from video: Comparative studies. - Laurent Favreau; Lionel Revéret; Christine Depraz; Marie-Paule Cani (Graph. Model., 2006)

Super-helices for predicting the dynamics of natural hair. - Florence Bertails; Basile Audoly; Marie-Paule Cani; Bernard Querleux; Frédéric Leroy; Jean Luc Lévêque (ACM Trans. Graph., 2006)

Ajout de détails dynamiques à une animation temps-réel de personnage. - Caroline Larboulette; Marie-Paule Cani; Bruno Arnaldi (Tech. Sci. Informatiques, 2006)

Developable surfaces from arbitrary sketched boundaries. - Kenneth Rose; Alla Sheffer; Jamie Wither; Marie-Paule Cani; Boris Thibert (Symposium on Geometry Processing, 2007)

Shape modeling by sketching using convolution surfaces. - Ileana Anca Alexe; Loic Barthe; Marie-Paule Cani; Véronique Gaildrat (SIGGRAPH Courses, 2007)

Strands and hair: modeling, animation, and rendering. - Sunil Hadap; Marie-Paule Cani; Ming C. Lin; Tae-Yong Kim 002; Florence Bertails; Steve Marschner; Kelly Ward; Zoran Kacic-Alesic (SIGGRAPH Courses, 2007)

Modal locomotion: controlling passive elastic dynamics. - Paul G. Kry; Lionel Revéret; François Faure; Marie-Paule Cani (SIGGRAPH Sketches, 2007)

Sketching garments for virtual characters. - Emmanuel Turquin; Marie-Paule Cani; John F. Hughes (SIGGRAPH Courses, 2007)

Realistic Hair from a Sketch. - Jamie Wither; Florence Bertails; Marie-Paule Cani (Shape Modeling International, 2007)

Color Plates. - Jamie Wither; Florence Bertails; Marie-Paule Cani (Shape Modeling International, 2007)

A Sketch-Based Interface for Clothing Virtual Characters. - Emmanuel Turquin; Jamie Wither; Laurence Boissieux; Marie-Paule Cani; John F. Hughes (IEEE Computer Graphics and Applications, 2007)

Modélisation de coiffures naturelles à partir des propriétés physiques du cheveu. - Florence Bertails; Basile Audoly; Marie-Paule Cani; Bernard Querleux; Frédéric Leroy; Jean Luc Lévêque (Tech. Sci. Informatiques, 2007)

A Survey on Hair Modeling: Styling, Simulation, and Rendering. - Kelly Ward; Florence Bertails; Tae-Yong Kim 002; Stephen R. Marschner; Marie-Paule Cani; Ming C. Lin (IEEE Trans. Vis. Comput. Graph., 2007)

Quadruped Animation. - Ljiljana Skrba; Lionel Revéret; Franck Hétroy; Marie-Paule Cani; Carol O'Sullivan (Eurographics (State of the Art Reports), 2008)

Matisse: Painting 2D regions for Modeling Free-Form Shapes. - Adrien Bernhardt; Adeline Pihuit; Marie-Paule Cani; Loic Barthe (SBIM, 2008)

Rapid Sketch Modeling of Clouds. - Jamie Wither; Antoine Bouthors; Marie-Paule Cani (SBIM, 2008)

Realistic hair simulation: animation and rendering. - Florence Bertails; Sunil Hadap; Marie-Paule Cani; Ming C. Lin; Tae-Yong Kim 002; Steve Marschner; Kelly Ward; Zoran Kacic-Alesic (SIGGRAPH Classes, 2008)

Hands on virtual clay. - Adeline Pihuit; Paul G. Kry; Marie-Paule Cani (Shape Modeling International, 2008)

HandNavigator: hands-on interaction for desktop virtual reality. - Paul G. Kry; Adeline Pihuit; Adrien Bernhardt; Marie-Paule Cani (VRST, 2008)

Local Volume Preservation for Skinned Characters. - Damien Rohmer; Stefanie Hahmann; Marie-Paule Cani (Comput. Graph. Forum, 2008)

Interactive Shape Design - Marie-Paule Cani; Takeo Igarashi; Geoff Wyvill (Morgan & Claypool Publishers, 2008)

Exact volume preserving skinning with shape control. - Damien Rohmer; Stefanie Hahmann; Marie-Paule Cani (Symposium on Computer Animation, 2009)

Editorial. - Christine Alvarado; Marie-Paule Cani (Comput. Graph., 2009)

Modal Locomotion: Animating Virtual Characters with Natural Vibrations. - Paul G. Kry; Lionel Revéret; François Faure; Marie-Paule Cani (Comput. Graph. Forum, 2009)

Animating Quadrupeds: Methods and Applications. - Ljiljana Skrba; Lionel Revéret; Franck Hétroy; Marie-Paule Cani; Carol O'Sullivan (Comput. Graph. Forum, 2009)

Structure from silhouettes: a new paradigm for fast sketch-based design of trees. - Jamie Wither; Frédéric Boudon; Marie-Paule Cani; Christophe Godin (Comput. Graph. Forum, 2009)

SCA 2006 Symposium. - Marie-Paule Cani; Frédéric H. Pighin; James F. O'Brien; Carol O'Sullivan (Graph. Model., 2009)

Active Geometry for Game Characters. - Damien Rohmer; Stefanie Hahmann; Marie-Paule Cani (MIG, 2010)

Sketch-Based Modeling of Vascular Systems: a First Step Towards Interactive Teaching of Anatomy. - Adeline Pihuit; Marie-Paule Cani; Olivier Palombi (SBIM, 2010)

Implicit Blending Revisited. - Adrien Bernhardt; Loic Barthe; Marie-Paule Cani; Brian Wyvill (Comput. Graph. Forum, 2010)

Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles. - Damien Rohmer; Tiberiu Popa; Marie-Paule Cani; Stefanie Hahmann; Alla Sheffer (ACM Trans. Graph., 2010)

Dressing and Hair-Styling Virtual Characters from a Sketch. - Jamie Wither; Marie-Paule Cani (Sketch-based Interfaces and Modeling, 2011)

Folded Paper Geometry from 2D Pattern and 3D Contour. - Damien Rohmer; Marie-Paule Cani; Stefanie Hahmann; Boris Thibert (Eurographics (Short Papers), 2011)

Gesture-based design of 2D contours: an alternative tosketching?. - Thomas Delamé; Jean-Claude Léon; Marie-Paule Cani; Renaud Blanch (SBIM, 2011)

Real-Time Terrain Modeling Using CPU-GPU Coupled Computation. - Adrien Bernhardt; André Maximo; Luiz Velho 001; Houssam Hnaidi; Marie-Paule Cani (SIBGRAPI, 2011)

Freestyle: Sculpting meshes with self-adaptive topology. - Lucian Stãnculescu; Raphaëlle Chaine; Marie-Paule Cani (Comput. Graph., 2011)

Warp-based helical implicit primitives. - Cédric Zanni; Evelyne Hubert; Marie-Paule Cani (Comput. Graph., 2011)

Eurographics Outstanding Technical Contribution Award. - Marie-Paule Cani (Comput. Graph. Forum, 2011)

Geometric Details on Skeleton-based Implicit Surfaces. - Cédric Zanni; P. Bares; Ares Lagae; M. Quiblier; Marie-Paule Cani (Eurographics (Short Papers), 2012)

Convolution surfaces based on polygonal curve skeletons. - Evelyne Hubert; Marie-Paule Cani (J. Symb. Comput., 2012)

Design preserving garment transfer. - Rémi Brouet; Alla Sheffer; Laurence Boissieux; Marie-Paule Cani (ACM Trans. Graph., 2012)

Procedural generation of villages on arbitrary terrains. - Arnaud Emilien; Adrien Bernhardt; Adrien Peytavie; Marie-Paule Cani; Eric Galin (Vis. Comput., 2012)

Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups. - Chen Kim Lim; Marie-Paule Cani; Quentin Galvane; Julien Pettré; Abdullah Zawawi Talib (Digital Heritage (1), 2013)

Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop. - Rémi Brouet; Renaud Blanch; Marie-Paule Cani (INTERACT (1), 2013)

Steering Behaviors for Autonomous Cameras. - Quentin Galvane; Marc Christie; Rémi Ronfard; Chen Kim Lim; Marie-Paule Cani (MIG, 2013)

Interactive Techniques for Populating Large Virtual Cities. - Kevin Jordao; Julien Pettré; Marie-Paule Cani (UDMV, 2013)

Exploring the Use of Adaptively Restrained Particles for Graphics Simulations. - Pierre-Luc Manteaux; François Faure; Stéphane Redon; Marie-Paule Cani (VRIPHYS, 2013)

Sculpting multi-dimensional nested structures. - Lucian Stãnculescu; Raphaëlle Chaine; Marie-Paule Cani; Karan Singh (Comput. Graph., 2013)

Mutable elastic models for sculpting structured shapes. - Antoine Milliez; Michael Wand 001; Marie-Paule Cani; Hans-Peter Seidel (Comput. Graph. Forum, 2013)

SCALe-invariant Integral Surfaces. - Cédric Zanni; Adrien Bernhardt; M. Quiblier; Marie-Paule Cani (Comput. Graph. Forum, 2013)

Anatomy transfer. - Dicko Ali-Hamadi; Tiantian Liu 002; Benjamin Gilles; Ladislav Kavan; François Faure; Olivier Palombi; Marie-Paule Cani (ACM Trans. Graph., 2013)

A gradient-based implicit blend. - Olivier Gourmel; Loic Barthe; Marie-Paule Cani; Brian Wyvill; Adrien Bernhardt; Mathias Paulin; Herbert Grasberger (ACM Trans. Graph., 2013)

The line of action: an intuitive interface for expressive character posing. - Martin Guay; Marie-Paule Cani; Rémi Ronfard (ACM Trans. Graph., 2013)

Implicit skinning: real-time skin deformation with contact modeling. - Rodolphe Vaillant; Loïc Barthe; Gaël Guennebaud; Marie-Paule Cani; Damien Rohmer; Brian Wyvill; Olivier Gourmel; Mathias Paulin (ACM Trans. Graph., 2013)

Towards Expressive 3D Modeling: new challenges for geometric computing. - Marie-Paule Cani (SoCG, 2014)

First person sketch-based terrain editing. - Flora Ponjou Tasse; Arnaud Emilien; Marie-Paule Cani; Stefanie Hahmann; Adrien Bernhardt (Graphics Interface, 2014)

Hierarchical motion brushes for animation instancing. - Antoine Milliez; Gioacchino Noris; Ilya Baran; Stelian Coros; Marie-Paule Cani; Maurizio Nitti; Alessia Marra; Markus H. Gross; Robert W. Sumner (NPAR@Expressive, 2014)

Feature-based terrain editing from complex sketches. - Flora Ponjou Tasse; Arnaud Emilien; Marie-Paule Cani; Stefanie Hahmann; Neil A. Dodgson (Comput. Graph., 2014)

Crowd sculpting: A space-time sculpting method for populating virtual environments. - Kevin Jordao; Julien Pettré; Marc Christie; Marie-Paule Cani (Comput. Graph. Forum, 2014)

Robust iso-surface tracking for interactive character skinning. - Rodolphe Vaillant; Gaël Guennebaud; Loïc Barthe; Brian Wyvill; Marie-Paule Cani (ACM Trans. Graph., 2014)

Generation of Folded Terrains from Simple Vector Maps. - Élie Michel; Arnaud Emilien; Marie-Paule Cani (Eurographics (Short Papers), 2015)

Crowd art: density and flow based crowd motion design. - Kevin Jordao; Panayiotis Charalambous; Marc Christie; Julien Pettré; Marie-Paule Cani (MIG, 2015)

Interactive procedural simulation of paper tearing with sound. - Thibault Lejemble; Amélie Fondevilla; Nicolas Durin; Thibault Blanc-Beyne; Camille Schreck; Pierre-Luc Manteaux; Paul G. Kry; Marie-Paule Cani (MIG, 2015)

Interactive detailed cutting of thin sheets. - Pierre-Luc Manteaux; Wei-Lun Sun; François Faure; Marie-Paule Cani; James F. O'Brien (MIG, 2015)

Adding dynamics to sketch-based character animations. - Martin Guay; Rémi Ronfard; Michael Gleicher; Marie-Paule Cani (SBIM@Expressive, 2015)

Modeling 3D animals from a side-view sketch. - Even Entem; Loïc Barthe; Marie-Paule Cani; Frederic Cordier; Michiel van de Panne (Comput. Graph., 2015)

Real-time continuous self-replicating details for shape deformation. - Damien Rohmer; Stefanie Hahmann; Marie-Paule Cani (Comput. Graph., 2015)

N-ary implicit blends with topology control. - Cédric Zanni; Michael Gleicher; Marie-Paule Cani (Comput. Graph., 2015)

Interactive Procedural Modelling of Coherent Waterfall Scenes. - Arnaud Emilien; Pierre Poulin; Marie-Paule Cani; Ulysse Vimont (Comput. Graph. Forum, 2015)

Replaceable Substructures for Efficient Part-Based Modeling. - Han Liu 003; Ulysse Vimont; Michael Wand 001; Marie-Paule Cani; Stefanie Hahmann; Damien Rohmer; Niloy J. Mitra (Comput. Graph. Forum, 2015)

WorldBrush: interactive example-based synthesis of procedural virtual worlds. - Arnaud Emilien; Ulysse Vimont; Marie-Paule Cani; Pierre Poulin; Bedrich Benes (ACM Trans. Graph., 2015)

Space-time sketching of character animation. - Martin Guay; Rémi Ronfard; Michael Gleicher; Marie-Paule Cani (ACM Trans. Graph., 2015)

Sketching Folds: Developable Surfaces from Non-Planar Silhouettes. - Amaury Jung; Stefanie Hahmann; Damien Rohmer; Antoine Bégault; Laurence Boissieux; Marie-Paule Cani (ACM Trans. Graph., 2015)

Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling. - Camille Schreck; Damien Rohmer; Stefanie Hahmann; Marie-Paule Cani; Shuo Jin; Charlie C. L. Wang; Jean-Francis Bloch (ACM Trans. Graph., 2015)

Sketch-based Modeling. - Frederic Cordier; Karan Singh; Even Entem; Marie-Paule Cani; Yotam I. Gingold (Eurographics (Tutorials), 2016)

Space-time sculpting of liquid animation. - Pierre-Luc Manteaux; Ulysse Vimont; Chris Wojtan; Damien Rohmer; Marie-Paule Cani (MIG, 2016)

Real-time sound synthesis for paper material based on geometric analysis. - Camille Schreck; Damien Rohmer; Doug L. James; Stefanie Hahmann; Marie-Paule Cani (Symposium on Computer Animation, 2016)

Sketch-based modeling. - Frederic Cordier; Karan Singh; Yotam I. Gingold; Marie-Paule Cani (SIGGRAPH ASIA Courses, 2016)

From drawing to animation-ready vector graphics. - Even Entem; Loïc Barthe; Marie-Paule Cani; Michiel van de Panne (SIGGRAPH Posters, 2016)

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion. - Guillaume Cordonnier; Jean Braun; Marie-Paule Cani; Bedrich Benes; Eric Galin; Adrien Peytavie; Éric Guérin (Comput. Graph. Forum, 2016)

Programmable Animation Texturing using Motion Stamps. - Antoine Milliez; Martin Guay; Marie-Paule Cani; Markus H. Gross; Robert W. Sumner (Comput. Graph. Forum, 2016)

Towards Developable Products from a Sketch. - Amélie Fondevilla; Adrien Bousseau; Damien Rohmer; Stefanie Hahmann; Marie-Paule Cani (Eurographics (Posters), 2017)

SPIROU: constrained exploration for mechanical motion design. - Robin Roussel; Marie-Paule Cani; Jean-Claude Léon; Niloy J. Mitra (SCF, 2017)

A system for creating virtual reality content from make-believe games. - Adela Barbulescu; Maxime Garcia; Antoine Bégault; Marie-Paule Cani; Maxime Portaz; Alexis Viand; Romain Dulery; Laurence Boissieux; Pierre Heinish; Rémi Ronfard; Dominique Vaufreydaz (VR, 2017)

Making Movies from Make-Believe Games. - Adela Barbulescu; Maxime Garcia; Dominique Vaufreydaz; Marie-Paule Cani; Rémi Ronfard (WICED@Eurographics, 2017)

Figurines, a multimodal framework for tangible storytelling. - Maxime Portaz; Maxime Garcia; Adela Barbulescu; Antoine Bégault; Laurence Boissieux; Marie-Paule Cani; Rémi Ronfard; Dominique Vaufreydaz (WOCCI, 2017)

Patterns from photograph: Reverse-engineering developable products. - Amélie Fondevilla; Adrien Bousseau; Damien Rohmer; Stefanie Hahmann; Marie-Paule Cani (Comput. Graph., 2017)

EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems. - James Gain; H. Long; Guillaume Cordonnier; Marie-Paule Cani (Comput. Graph. Forum, 2017)

Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures. - Geoffrey Guingo; Basile Sauvage; Jean-Michel Dischler; Marie-Paule Cani (Comput. Graph. Forum, 2017)

Adaptive Physically Based Models in Computer Graphics. - Pierre-Luc Manteaux; Christopher Wojtan; Rahul Narain; Stéphane Redon; François Faure; Marie-Paule Cani (Comput. Graph. Forum, 2017)

Deformation Grammars: Hierarchical Constraint Preservation Under Deformation. - Ulysse Vimont; Damien Rohmer; Antoine Bégault; Marie-Paule Cani (Comput. Graph. Forum, 2017)

Authoring landscapes by combining ecosystem and terrain erosion simulation. - Guillaume Cordonnier; Eric Galin; James Gain; Bedrich Benes; Eric Guérin; Adrien Peytavie; Marie-Paule Cani (ACM Trans. Graph., 2017)

Learning to group discrete graphical patterns. - Zhaoliang Lun; Changqing Zou; Haibin Huang; Evangelos Kalogerakis; Ping Tan; Marie-Paule Cani; Hao Zhang 002 (ACM Trans. Graph., 2017)

Structuring and layering contour drawings of organic shapes. - Even Entem; Amal Dev Parakkat; Marie-Paule Cani; Loïc Barthe (Expressive, 2018)

Automatic generation of geological stories from a single sketch. - Maxime Garcia; Marie-Paule Cani; Rémi Ronfard; Claude Gout; Christian Perrenoud (Expressive, 2018)

Untangling Layered Garments: An Implicit Approach. - Thomas Buffet; Damien Rohmer; Marie-Paule Cani (Symposium on Computer Animation (Posters), 2018)

Progressive and Efficient Multi-Resolution Representations for Brain Tractograms. - Corentin Mercier; Pietro Gori; Damien Rohmer; Marie-Paule Cani; Tamy Boubekeur; Jean-Marc Thiery; Isabelle Bloch (VCBM@MICCAI, 2018)

Exploratory design of mechanical devices with motion constraints. - Robin Roussel; Marie-Paule Cani; Jean-Claude Léon; Niloy J. Mitra (Comput. Graph., 2018)

Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches. - Guillaume Cordonnier; P. Ecormier; Eric Galin; James Gain; Bedrich Benes; Marie-Paule Cani (Comput. Graph. Forum, 2018)

Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology. - Guillaume Cordonnier; Marie-Paule Cani; Bedrich Benes; Jean Braun; Eric Galin (IEEE Trans. Vis. Comput. Graph., 2018)

Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion Analysis. - Maxime Garcia; Rémi Ronfard; Marie-Paule Cani (MIG, 2019)

Dendry: a procedural model for dendritic patterns. - Mathieu Gaillard; Bedrich Benes; Eric Guérin; Eric Galin; Damien Rohmer; Marie-Paule Cani (I3D, 2019)

Layered reconstruction of stippling art. - Amal Dev Parakkat; Pooran Memari; Marie-Paule Cani (SIGGRAPH Posters, 2019)

Automatic structuring of organic shapes from a single drawing. - Even Entem; Amal Dev Parakkat; Loïc Barthe; Ramanathan Muthuganapathy; Marie-Paule Cani (Comput. Graph., 2019)

Nested Explorative Maps: A new 3D canvas for conceptual design in architecture. - Pauline Olivier; Renaud Chabrier; Damien Rohmer; Eric de Thoisy; Marie-Paule Cani (Comput. Graph., 2019)

Accurate Synthesis of Multi-Class Disk Distributions. - Pierre Ecormier-Nocca; Pooran Memari; James Gain; Marie-Paule Cani (Comput. Graph. Forum, 2019)

A Review of Digital Terrain Modeling. - Eric Galin; Eric Guérin; Adrien Peytavie; Guillaume Cordonnier; Marie-Paule Cani; Bedrich Benes; James Gain (Comput. Graph. Forum, 2019)

Image-based authoring of herd animations. - Pierre Ecormier-Nocca; Julien Pettré; Pooran Memari; Marie-Paule Cani (Comput. Animat. Virtual Worlds, 2019)

Implicit untangling: a robust solution for modeling layered clothing. - Thomas Buffet; Damien Rohmer; Loïc Barthe; Laurence Boissieux; Marie-Paule Cani (ACM Trans. Graph., 2019)

Designing chain reaction contraptions from causal graphs. - Robin Roussel; Marie-Paule Cani; Jean-Claude Léon; Niloy J. Mitra (ACM Trans. Graph., 2019)

Unsupervised Real Image Super-Resolution via Generative Variational AutoEncoder. - Zhi-Song Liu; Wan-Chi Siu; Li-Wen Wang; Chu-Tak Li; Marie-Paule Cani; Yui-Lam Chan (CVPR Workshops, 2020)

AIM 2020 Challenge on Real Image Super-Resolution: Methods and Results. - Pengxu Wei; Hannan Lu; Radu Timofte; Liang Lin; Wangmeng Zuo; Zhihong Pan 001; Baopu Li; Teng Xi; Yanwen Fan; Gang Zhang; Jingtuo Liu; Junyu Han; et al. (ECCV Workshops (3), 2020)

Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition. - Baptiste Nicolet; Pierre Ecormier-Nocca; Pooran Memari; Marie-Paule Cani (Eurographics (Short Papers), 2020)

Interactive Flat Coloring of Minimalist Neat Sketches. - Amal Dev Parakkat; Prudhviraj Madipally; Hari Hara Gowtham; Marie-Paule Cani (Eurographics (Short Papers), 2020)

Foreword to special section on motion, interactions and games. - Marie-Paule Cani; Edmond S. L. Ho; Tiberiu Popa; Hubert P. H. Shum (Comput. Graph., 2020)

Content-aware texture deformation with dynamic control. - Geoffrey Guingo; Frédéric Larue; Basile Sauvage; Nicolas Lutz; Jean-Michel Dischler; Marie-Paule Cani (Comput. Graph., 2020)

Interactive Meso-scale Simulation of Skyscapes. - Ulysse Vimont; James Gain; Maud Lastic; Guillaume Cordonnier; Babatunde Abiodun; Marie-Paule Cani (Comput. Graph. Forum, 2020)

Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery. - Amal Dev Parakkat; Marie-Paule Cani; Karan Singh (CHI, 2021)

SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds. - Chloé Paliard; Eduardo Alvarado; Damien Rohmer; Marie-Paule Cani (Eurographics (Short Papers), 2021)

Multiple Style Transfer Via Variational Autoencoder. - Zhi-Song Liu; Vicky Kalogeiton; Marie-Paule Cani (ICIP, 2021)

Urban Brush: Intuitive and Controllable Urban Layout Editing. - Bedrich Benes; Xiaochen Zhou; Pascal Chang; Marie-Paule Cani (UIST, 2021)

Fashion Transfer: Dressing 3D Characters from Stylized Fashion Sketches. - Amélie Fondevilla; Damien Rohmer; Stefanie Hahmann; Adrien Bousseau; Marie-Paule Cani (Comput. Graph. Forum, 2021)

Velocity Skinning for Real-time Stylized Skeletal Animation. - Damien Rohmer; Marco Tarini; Niranjan Kalyanasundaram; Faezeh Moshfeghifar; Marie-Paule Cani; Victor B. Zordan (Comput. Graph. Forum, 2021)

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds. - Chloé Paliard; Eduardo Alvarado; Damien Rohmer; Marie-Paule Cani (CoRR, 2021)

Authoring consistent landscapes with flora and fauna. - Pierre Ecormier-Nocca; Guillaume Cordonnier; Philippe Carrez; Anne-Marie Moigne; Pooran Memari; Bedrich Benes; Marie-Paule Cani (ACM Trans. Graph., 2021)

Structured Shape-Patterns from a Sketch: A Multi-Scale Approach. - Pauline Olivier; Pooran Memari; Marie-Paule Cani (Graphics Interface, 2022)

A Survey on Reinforcement Learning Methods in Character Animation. - Ariel Kwiatkowski; Eduardo Alvarado; Vicky Kalogeiton; C. Karen Liu; Julien Pettré; Michiel van de Panne; Marie-Paule Cani (Comput. Graph. Forum, 2022)

Delaunay Painting: Perceptual Image Colouring from Raster Contours with Gaps. - Amal Dev Parakkat; Pooran Memari; Marie-Paule Cani (Comput. Graph. Forum, 2022)

Real-Time Locomotion on Soft Grounds With Dynamic Footprints. - Eduardo Alvarado; Chloé Paliard; Damien Rohmer; Marie-Paule Cani (Frontiers Virtual Real., 2022)

Interactive simulation of plume and pyroclastic volcanic ejections. - Maud Lastic; Damien Rohmer; Guillaume Cordonnier; Claude Jaupart; Fabrice Neyret; Marie-Paule Cani (Proc. ACM Comput. Graph. Interact. Tech., 2022)

See360: Novel Panoramic View Interpolation. - Zhi-Song Liu; Marie-Paule Cani; Wan-Chi Siu (IEEE Trans. Image Process., 2022)

The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality. - Tairan Yin; Ludovic Hoyet; Marc Christie; Marie-Paule Cani; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2022)

Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments. - Eduardo Alvarado; Damien Rohmer; Marie-Paule Cani (Comput. Graph. Forum, 2022)

PointCloudSlicer: Gesture-based Segmentation of Point Clouds. - Hari Hara Gowtham; Amal Dev Parakkat; Marie-Paule Cani (Eurographics (Short Papers), 2023)

Floor Plan Reconstruction from Sparse Views: Combining Graph Neural Network with Constrained Diffusion. - Arnaud Gueze; Matthieu Ospici; Damien Rohmer; Marie-Paule Cani (ICCV (Workshops), 2023)

Reward Function Design for Crowd Simulation via Reinforcement Learning. - Ariel Kwiatkowski; Vicky Kalogeiton; Julien Pettré; Marie-Paule Cani (MIG, 2023)

PerfectDart: Automatic Dart Design for Garment Fitting. - Charles de Malefette; Anran Qi; Amal Dev Parakkat; Marie-Paule Cani; Takeo Igarashi (SIGGRAPH Asia Technical Communications, 2023)

Inferring the Routes of Prehistoric Humans. - Adrien Ramanana Rahary; Mylène Lorre-Guidt; Sophie Grégoire; Marie-Paule Cani (GCH, 2023)

Bio-Sketch: A New Medium for Interactive Storytelling Illustrated by the Phenomenon of Infection. - Pauline Olivier; Renaud Chabrier; Pooran Memari; Jean-Luc Coll; Marie-Paule Cani (VCBM, 2023)

UGAE: A Novel Approach to Non-exponential Discounting. - Ariel Kwiatkowski; Vicky Kalogeiton; Julien Pettré; Marie-Paule Cani (CoRR, 2023)

Understanding reinforcement learned crowds. - Ariel Kwiatkowski; Vicky Kalogeiton; Julien Pettré; Marie-Paule Cani (Comput. Graph., 2023)

Forming Terrains by Glacial Erosion. - Guillaume Cordonnier; Guillaume Jouvet; Adrien Peytavie; Jean Braun; Marie-Paule Cani; Bedrich Benes; Eric Galin; Eric Guérin; James Gain (ACM Trans. Graph., 2023)

Driller: An Intuitive Interface for Designing Tangled and Nested Shapes. - Tara Butler; Pascal Guehl; Amal Dev Parakkat; Marie-Paule Cani (Eurographics (Short Papers), 2024)

ReGAIL: Toward Agile Character Control From a Single Reference Motion. - Paul Marius Boursin; Yannis Kedadry; Victor B. Zordan; Paul G. Kry; Marie-Paule Cani (MIG, 2024)

TwisterForge: controllable and efficient animation of virtual tornadoes. - Jiong Chen 001; James Gain; Jean-Marc Chomaz; Marie-Paule Cani (MIG, 2024)

Rethinking motion keyframe extraction: a greedy procedural approach using a neural control rig. - Théo Cheynel; Omar El Khalifi; Baptiste Bellot-Gurlet; Damien Rohmer; Marie-Paule Cani (SIGGRAPH Asia Posters, 2024)

PropColor: Interactive Color Propagation for 2D Animations. - Gowtham Harihara; Amal Dev Parakkat; Marie-Paule Cani (VMV, 2024)

DynBioSketch: A tool for sketching dynamic visual summaries in biology, and its application to infection phenomena. - Pauline Olivier; Tara Butler; Pascal Guehl; Jean-Luc Coll; Renaud Chabrier; Pooran Memari; Marie-Paule Cani (Comput. Graph., 2024)

LEAD: Latent Realignment for Human Motion Diffusion. - Nefeli Andreou; Xi Wang 024; Victoria Fernández Abrevaya; Marie-Paule Cani; Yiorgos Chrysanthou; Vicky Kalogeiton (CoRR, 2024)

Analysis of Classifier-Free Guidance Weight Schedulers. - Xi Wang 024; Nicolas Dufour; Nefeli Andreou; Marie-Paule Cani; Victoria Fernández Abrevaya; David Picard; Vicky Kalogeiton (Trans. Mach. Learn. Res., 2024)

Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes. - P. C. Pretorius; James Gain; Maud Lastic; Guillaume Cordonnier; Jiong Chen 001; Damien Rohmer; Marie-Paule Cani (Comput. Graph. Forum, 2024)

With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture. - Tairan Yin; Ludovic Hoyet; Marc Christie; Marie-Paule Cani; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2024)

TRAIL: Simulating the impact of human locomotion on natural landscapes. - Eduardo Alvarado; Oscar Argudo; Damien Rohmer; Marie-Paule Cani; Nuria Pelechano (Vis. Comput., 2024)

Generating Flight Summaries Conforming to Cinematographic Principles. - Christophe Lino; Marie-Paule Cani (Comput. Graph. Forum, 2024)

Reactive Gaze during Locomotion in Natural Environments. - Julia Kubiak Melgare; Damien Rohmer; Soraia Raupp Musse; Marie-Paule Cani (Comput. Graph. Forum, 2024)

Unerosion: Simulating Terrain Evolution Back in Time. - Zhanyu Yang; Guillaume Cordonnier; Marie-Paule Cani; Christian Perrenoud; Bedrich Benes (Comput. Graph. Forum, 2024)

ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies. - Théo Cheynel; Thomas Rossi; Baptiste Bellot-Gurlet; Damien Rohmer; Marie-Paule Cani (Comput. Graph. Forum, 2025)

VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes. - Anandhu Sureshkumar; Amal Dev Parakkat; Georges-Pierre Bonneau; Stefanie Hahmann; Marie-Paule Cani (Comput. Graph. Forum, 2025)

Flow Models for Unbounded and Geometry-Aware Distributional Reinforcement Learning. - Simo Alami C; Rim Kaddah; Jesse Read; Marie-Paule Cani (CoRR, 2025)

Multi-Dimensional Procedural Wave Noise. - Pascal Guehl; Rémi Allègre; Guillaume Gilet; Basile Sauvage; Marie-Paule Cani; Jean-Michel Dischler (ACM Trans. Graph., 2025)

Arenite: A Physics-based Sandstone Simulator. - Zhanyu Yang; Aryamaan Jain; Guillaume Cordonnier; Marie-Paule Cani; Zhaopeng Wang; Bedrich Benes (ACM Trans. Graph., 2025)