A Dynamical Model of Risky Choice. - Marieke van Rooij; Luis H. Favela; MaryLauren Malone; Michael J. Richardson (CogSci, 2013)

SPENCER: A Socially Aware Service Robot for Passenger Guidance and Help in Busy Airports. - Rudolph Triebel; Kai Oliver Arras; Rachid Alami 001; Lucas Beyer; Stefan Breuers; Raja Chatila 001; Mohamed Chetouani; Daniel Cremers; Vanessa Evers; Michelangelo Fiore; Hayley Hung; Omar A. Islas Ramírez; et al. (FSR, 2015)

DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety. - Marieke van Rooij; Adam Lobel; Owen Harris; Niki Smit; Isabela Granic (CHI Extended Abstracts, 2016)

Hysteresis in Processing of Perceptual Ambiguity on Three Different Timescales. - Marieke van Rooij; Harald Atmanspacher; Jürgen Kornmeier (CogSci, 2016)

A Nonlinear Dynamical Systems Theory Perspective on Dual-Processing Accounts of Decision-Making under Uncertainty. - Marieke M. J. W. van Rooij; Luis H. Favela (CogSci, 2016)

Games for the Assessment and Treatment of Mental Health. - Regan L. Mandryk; Max Valentin Birk; Adam Lobel; Marieke van Rooij; Isabela Granic; Vero Vanden Abeele (CHI PLAY (Companion), 2017)

Exploring the Role of Self-efficacy in Biofeedback Video Games. - Joanneke Weerdmeester; Marieke van Rooij; Owen Harris; Niki Smit; Rutger C. M. E. Engels; Isabela Granic (CHI PLAY (Companion), 2017)

Reasoning across continuous landscapes: A nonlinear dynamical systems theory approach to reasoning. - Luis H. Favela; Marieke M. J. W. van Rooij (Cogn. Syst. Res., 2019)

Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation. - Joanneke Weerdmeester; Marieke M. J. W. van Rooij; Isabela Granic (Cyberpsychology Behav. Soc. Netw., 2022)