On Modeling, Evaluating and Increasing Players' Satisfaction Quantitatively: Steps towards a Taxonomy. - Mariela Nogueira; Carlos Cotta; Antonio José Fernández Leiva (EvoApplications, 2012)

An Analysis of Hall-of-Fame Strategies in Competitive Coevolutionary Algorithms for Self-Learning in RTS Games. - Mariela Nogueira; Carlos Cotta; Antonio José Fernández Leiva (LION, 2013)

Eryna: una herramienta de apoyo a la revolución de los videojuegos. - Mariela Nogueira Collazo; Antonio José Fernández Leiva; Carlos Cotta Porras (CoSECivi, 2014)

Virtual player design using self-learning via competitive coevolutionary algorithms. - Mariela Nogueira Collazo; Carlos Cotta; Antonio José Fernández Leiva (Nat. Comput., 2014)

Game Artificial Intelligence: Challenges for the Scientific Community. - Raúl Lara-Cabrera; Mariela Nogueira Collazo; Carlos Cotta; Antonio José Fernández Leiva (CoSECivi, 2015)

Procedural Content Generation for Real-Time Strategy Games. - Raúl Lara-Cabrera; Mariela Nogueira Collazo; Carlos Cotta; Antonio José Fernández Leiva (Int. J. Interact. Multim. Artif. Intell., 2015)

Hacia la Generación Automática de Mecánicas de Juego: un Editor de Reglas para Eryna. - Alejandro Ruiz-Moyano; Mariela Nogueira Collazo; Antonio José Fernández Leiva (CoSECivi, 2016)

Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars. - Mariela Nogueira Collazo; Carlos Cotta Porras; Antonio José Fernández Leiva (IEEE Trans. Comput. Intell. AI Games, 2016)