Designing for enhanced interpretation, anticipation and reflection in the intensive care unit. - Marijke Melles; Adinda Freudenthal; Huib de Ridder; Chris J. Snijders (SMC (1), 2004)

Industrial Design meets mental healthcare: Designing products involving game-elements for mental healthcare therapy - Three case studies. - Valentijn T. Visch; M. de Wit; L. Dinh; Daphne van den Brule; Marijke Melles; M. H. Sonneveld (SeGAH, 2011)

Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study. - Thomas Zielhorst; Daphne van den Brule; Valentijn Visch; Marijke Melles; Sam van Tienhoven; Helle Sinkbaek; Bart Schrieken; Eduard S.-H. Tan; Alfred Lange (Cyberpsychology Behav. Soc. Netw., 2015)

Design-Relevant Factors Affecting the Patient Experience in Digital Health: Preliminary Results of an Umbrella Systematic Review. - Tingting Wang; Guido Giunti; Marijke Melles; Richard H. M. Goossens (MedInfo, 2021)

Communicating the results of risk-based breast cancer screening through visualizations of risk: a participatory design approach. - Inge S. van Strien-Knippenberg; Hannah Arjangi-Babetti; Daniëlle R. M. Timmermans; Laura Schrauwen; Mirjam P. Fransen; Marijke Melles; Olga C. Damman (BMC Medical Informatics Decis. Mak., 2024)

Reducing outpatient visits for FIT-positive participants of colorectal cancer screening programs with home-based digital counselling. - Fleur E. Marijnissen; Elyse E. C. Rijnders; Merel M. Tielemans; Désiree van Noord; Leonieke M. M. Wolters; Jeroen M. Jansen; Ingrid Schot; Frank C. Bekkering; Agnes N. Reijm; Sophia M. van Baalen; Tingting Wang; Marijke Melles; et al. (npj Digit. Medicine, 2025)