Liftacube: a prototype for pervasive rehabilitation in a residential setting. - Marijke Vandermaesen; Tom De Weyer; Karin Coninx; Kris Luyten; Richard Geers (PETRA, 2013)

ReHoblet - A home-based rehabilitation game on the tablet. - Marijke Vandermaesen; Karel Robert; Kris Luyten; Karin Coninx (Healthcom, 2014)

PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system. - Marijke Vandermaesen; Tom De Weyer; Kris Luyten; Karin Coninx (TEI, 2014)

Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis. - Marijke Vandermaesen; Tom De Weyer; Peter Feys; Kris Luyten; Karin Coninx (Conference on Designing Interactive Systems, 2016)