Introducing non-computer science undergraduates to Web development: results of an investigative study on student teachers. - Marina Papastergiou (ITiCSE, 2003)

Gender issues in Internet access and favourite Internet activities among Greek high school pupils inside and outside school. - Marina Papastergiou; Christina Solomonidou (Comput. Educ., 2005)

Students' Mental Models of the Internet and Their Didactical Exploitation in Informatics Education. - Marina Papastergiou (Educ. Inf. Technol., 2005)

Are Computer Science and Information Technology still masculine fields? High school students' perceptions and career choices. - Marina Papastergiou (Comput. Educ., 2008)

Exploring the potential of computer and video games for health and physical education: A literature review. - Marina Papastergiou (Comput. Educ., 2009)

Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. - Marina Papastergiou (Comput. Educ., 2009)

Enhancing Physical Education and Sport Science students' self-efficacy and attitudes regarding Information and Communication Technologies through a computer literacy course. - Marina Papastergiou (Comput. Educ., 2010)

Multimedia blogging in physical education: Effects on student knowledge and ICT self-efficacy. - Marina Papastergiou; Vassilis Gerodimos; Panagiotis Antoniou (Comput. Educ., 2011)

Physical education and sport science undergraduate students as multimedia and web developers: Moving from the user's to the creator's perspective. - Marina Papastergiou (Educ. Inf. Technol., 2011)

Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students. - Rosana Margarida Couceiro; Marina Papastergiou; Maria Kordaki; Ana Isabel Veloso (Educ. Inf. Technol., 2013)

Can learning of basketball be enhanced through a web-based multimedia course? An experimental study. - Marina Papastergiou; Vassilis Gerodimos (Educ. Inf. Technol., 2013)

Examining the potential of web-based multimedia to support complex fine motor skill learning: An empirical study. - Marina Papastergiou; Elisana Pollatou; Ioannis Theofylaktou; Konstantina Karadimou (Educ. Inf. Technol., 2014)

The impact of an exergame-based intervention on children's fundamental motor skills. - Nikolaos Vernadakis; Marina Papastergiou; Eleni Zetou; Panagiotis Antoniou (Comput. Educ., 2015)

Student perceptions in the design of a computer card game for learning computer literacy issues: a case study. - Maria Kordaki; Marina Papastergiou; Panagiotis Psomos (Educ. Inf. Technol., 2016)

Design, development and evaluation of open interactive learning objects for secondary school physical education. - Marina Papastergiou; Iakovos Mastrogiannis (Educ. Inf. Technol., 2021)

Introducing tablets and a mobile fitness application into primary school physical education. - Marina Papastergiou; Petros Natsis; Nikolaos Vernadakis; Panagiotis Antoniou (Educ. Inf. Technol., 2021)

In-service school teachers' evaluation of YOUth Go, a platform for easily creating educational location-based games that require players' physical activity. - Sotirios Karanasios; Marina Papastergiou (Educ. Inf. Technol., 2024)