Optimierte Visualisierung auf segmentierten Anzeigen. - Mario Lorenz 003 (2005)

Optimized Visualization for Tiled Displays. - Mario Lorenz 003; Guido Brunnett (EGPGV@EuroVis/EGVE, 2006)

V-Pong: An Immersive Table Tennis Simulation. - Guido Brunnett; Stephan Rusdorf; Mario Lorenz 003 (IEEE Computer Graphics and Applications, 2006)

Rendering on Tiled Displays using Advanced Stream Caching. - Mario Lorenz 003; Guido Brunnett; Marcel Heinz (EGVE (Short Papers & Posters), 2007)

Driving tiled displays with an extended chromium system based on stream cached multicast communication. - Mario Lorenz 003; Guido Brunnett; Marcel Heinz (Parallel Comput., 2007)

Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. - Stephan Rusdorf; Guido Brunnett; Mario Lorenz 003; Tobias Winkler 001 (IEEE Trans. Vis. Comput. Graph., 2007)