Transforming Students' Inquiry Skills with Computer-Based Simulations. - Mario Mäeots; Margus Pedaste; Tago Sarapuu (ICALT, 2008)

Interactions between Inquiry Processes in a Web-Based Learning Environment. - Mario Mäeots; Margus Pedaste; Tago Sarapuu (ICALT, 2011)

Designing Interactive Scratch Content for Future E-books. - Mario Mäeots; Leo Aleksander Siiman; Margus Pedaste (ICWL Workshops, 2014)

An Instrument for Measuring Students' Perceived Digital Competence According to the DIGCOMP Framework. - Leo Aleksander Siiman; Mario Mäeots; Margus Pedaste; Robert-Jan Simons; Äli Leijen; Miia Rannikmäe; Külli Võsu; Maarja Timm (HCI (23), 2016)

A Review of Interactive Computer-Based Tasks in Large-Scale Studies: Can They Guide the Development of an Instrument to Assess Students' Digital Competence? - Leo Aleksander Siiman; Mario Mäeots; Margus Pedaste (TEA, 2016)

Design and Evaluation of a Smart Device Science Lesson to Improve Students' Inquiry Skills. - Leo Aleksander Siiman; Margus Pedaste; Mario Mäeots; Äli Leijen; Miia Rannikmäe; Zacharias C. Zacharia; Ton de Jong (ICWL, 2017)

Does Group Size Affect Students' Inquiry and Collaboration in Using Computer-Based Asymmetric Collaborative Simulations? - Meeli Rannastu; Leo Aleksander Siiman; Mario Mäeots; Margus Pedaste; Äli Leijen (ICWL, 2019)

Developing smart device friendly asymmetric simulations for teaching collaborative scientific inquiry. - Leo Aleksander Siiman; Meeli Rannastu-Avalos; Mario Mäeots (ICALT, 2020)

How Teacher Education Students Collaborate When Solving an Asymmetric Digital Task. - Meeli Rannastu-Avalos; Mario Mäeots; Leo Aleksander Siiman (CollabTech, 2022)