Virtual hang-gliding over Rio de Janeiro. - Luciano P. Soares; Leonardo Nomura; Marcio Calixto Cabral; Mario Nagamura; Roseli de Deus Lopes; Marcelo Knörich Zuffo (SIGGRAPH Emerging Technologies, 2005)

An experience using X3D for virtual cultural heritage. - Marcio Cabral; Marcelo Knörich Zuffo; Silvia Ghirotti; Olavo Belloc; Leonardo Nomura; Mario Nagamura; Fernanda Andrade; Regis Faria; Leandro Ferraz (Web3D, 2007)

Crosscale: A 3D virtual musical instrument interface. - Marcio Cabral; Andre Montes; Gabriel Roque; Olavo Belloc; Mario Nagamura; Regis Faria; Fernando Teubl Ferreira; Celso Setsuo Kurashima; Roseli de Deus Lopes; Marcelo Knörich Zuffo (3DUI, 2015)

Batmen - Hybrid collaborative object manipulation using mobile devices. - Marcio Cabral; Gabriel Roque; Mario Nagamura; Andre Montes; Eduardo Zilles Borba; Celso Setsuo Kurashima; Marcelo Knörich Zuffo (VR, 2016)

Batmen beyond: Natural 3D manipulation with the BatWand. - Andre Montes; Olavo Belloc; Eduardo Zilles Borba; Mario Nagamura; Marcelo Knörich Zuffo (3DUI, 2017)

OrbeVR: a handheld concave spherical virtual reality display. - Olavo Da Rosa Belloc; Mario Nagamura; Douglas Fonseca dos Santos; André Montes Rodrigues; Diego Alves R. de Souza; Celso Setsuo Kurashima; Marcio Almeida; Eduardo Zilles Borba; Roseli de Deus Lopes; Marcelo Knörich Zuffo (SIGGRAPH Emerging Technologies, 2017)

ArcheoVR: Exploring Itapeva's archeological site. - Eduardo Zilles Borba; Andre Montes; Marcio Almeida; Mario Nagamura; Roseli D. Lopes; Marcelo Knörich Zuffo; Astolfo Araujo; Regis Kopper (VR, 2017)

Batmen Forever: Unified Virtual Hand Metaphor for Consumer VR Setups. - André Montes Rodrigues; Mario Nagamura; Luis Gustavo Freire da Costa; Marcelo Knörich Zuffo (VR, 2018)

Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors. - André Montes Rodrigues; Mario Nagamura; Luis Gustavo Freire da Costa; Rodrigo Rodrigues Gesuatto Faria; Pier Luigi Nakai Ricchetti; Eric Nozomi Tatsuta; Roseli de Deus Lopes; Marcelo Knörich Zuffo (VR, 2019)

The Eye of the Beholder - Experiencing ASD Through a VR Play. - André Montes Rodrigues; Mario Nagamura; Luis Gustavo Freire da Costa; Allan Amaral Tori; Rodrigo Rodrigues Gesuatto Faria; Lucas Neto Nakadaira; Isabele Rosa dos Anjos; Lucas Henna Sallaberry; Marcelo Knörich Zuffo; Roseli de Deus Lopes (VR Workshops, 2020)

PokeDotz: A Fun, Immersive and Interactive Mathematical Sandbox with Rich Feature Numbers Representations in Virtual Reality. - Paloma L. H. Botana; Alexandre Y. G. Dias; Luis Gustavo Freire da Costa; Mario Nagamura; Ellen L. Barbosa; Gabriela B. Vidal; Roseli D. Lopes; Marcelo Knörich Zuffo; Eduardo Zilles Borba (VR Workshops, 2024)