Playing in the backstore: interface gamification increases warehousing workforce engagement. - Mario Passalacqua; Pierre-Majorique Léger; Lennart E. Nacke; Marc Fredette; Élise Labonté-LeMoyne; Xinli Lin; Tony Caprioli; Sylvain Sénécal (Ind. Manag. Data Syst., 2020)

Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players' Flow and Continuous-Use Intentions. - Mario Passalacqua; Raphaël Morin; Sylvain Sénécal; Lennart E. Nacke; Pierre-Majorique Léger (Multimodal Technol. Interact., 2020)

Human-Centred AI in the Age of Industry 5.0: A Systematic Review Protocol. - Mario Passalacqua; Robert Pellerin; Philippe Doyon-Poulin; Laurène Del-Aguila; Jared Boasen; Pierre-Majorique Léger (HCI (43), 2022)

The Use of Eye-tracking in Information Systems Research: A Literature Review of the Last Decade. - Aurélie Vasseur; Mario Passalacqua; Sylvain Sénécal; Pierre-Majorique Léger (AIS Trans. Hum. Comput. Interact., 2023)

L'origine de l'objectif est-elle importante? Effets motivationnels d'objectifs autod{é}finis en production. - Mario Passalacqua; Robert Pellerin; Florian Magnani; Laurent Joblot; Esma Yahia; Frédéric Rosin; Pierre-Majorique Léger (CoRR, 2023)

Human-centred AI in industry 5.0: a systematic review. - Mario Passalacqua; Robert Pellerin; Florian Magnani; Philippe Doyon-Poulin; Laurène Del-Aguila; Jared Boasen; Pierre-Majorique Léger (Int. J. Prod. Res., 2025)

Practice With Less AI Makes Perfect: Partially Automated AI During Training Leads to Better Worker Motivation, Engagement, and Skill Acquisition. - Mario Passalacqua; Robert Pellerin; Esma Yahia; Florian Magnani; Frédéric Rosin; Laurent Joblot; Pierre-Majorique Léger (Int. J. Hum. Comput. Interact., 2025)