Typographic Features on Distance Estimation with Head-Mounted Displays. - Mário Vairinhos; Silvino Almeida; Luís Nuno Dias (AltMM@MM, 2016)

Input system interface for image-guided surgery based on augmented reality. - Silvino Martins; Mário Vairinhos; Sérgio Eliseu; Janet Borgerson (TISHW, 2016)

Proposal of a Tangible Interface to Enhance Seniors' TV Experience: UX Evaluation of SIX. - Ana Patricia Oliveira; Mário Vairinhos; Óscar Mealha (jAUTI, 2017)

Augmented Reality and nutrition field: A literature review study. - Inga Freire Saboia; Cláudia Pernencar; Mário Vairinhos (CENTERIS/ProjMAN/HCist, 2018)

How VR 360º Impacts the Immersion of the Viewer of Suspense AV Content. - Tiffany Marques; Mário Vairinhos; Pedro Almeida 002 (TVX, 2019)

Towards a new hybrid game model: designing tangible experiences. - Ana Patricia Oliveira; Micael Sousa; Mário Vairinhos; Nelson Zagalo (SeGAH, 2020)

Creative Process for Designing a Hybrid Game for Nutrition Education. - Pedro Reisinho; Cátia Silva; Nelson Zagalo; Mário Vairinhos; Ana Patricia Oliveira (TECH-EDU, 2020)

Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids. - Pedro Reisinho; Cátia Silva; Mário Vairinhos; Ana Patricia Oliveira; Nelson Zagalo (SEGAH, 2021)

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. - Micael Sousa; Ana Patricia Oliveira; Pedro Cardoso 002; Nelson Zagalo; Mário Vairinhos (JCSG, 2021)

VR 360º and its impact on the immersion of viewers of suspense AV content. - Tiffany Marques; Mário Vairinhos; Pedro Almeida 002 (Multim. Tools Appl., 2021)

A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study. - Carla Oliveira; Miguel Maia; Mário Vairinhos; Anabela Pereira; Ilídio Castro Oliveira; Paula Vagos (Int. J. Hum. Comput. Interact., 2022)

Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens. - Cláudia Pedro Ortet; Mário Vairinhos; Ana Isabel Veloso; Liliana Vale Costa (HCI (32), 2023)

An Augmented Reality Application to Better Understand 3D Astronomy Concepts in the 7th Grade. - Mariana Bela; Inês Mendes; Mário Vairinhos (ICALT, 2023)

Digital Storytelling by Women in Tech Communities. - Renata Loureiro Frade; Mário Vairinhos (ICIDS (1), 2023)

Working on empathy with the use of extended reality scenarios: the Mr. UD project. - Anna Laska-Lesniewicz; Dorota Kaminska; Grzegorz Zwolinski; Luís Coelho; Rui Raposo; Mário Vairinhos; Rain Eric Haamer (Int. J. Comput. Appl. Technol., 2023)

Ludic and Narrative Immersion in Virtual Reality Exposure Therapy to Animal Phobias: A Systematic Literature Review. - Silvino Martins; Mário Vairinhos (Virtual Worlds, 2023)

Towards participatory activities with augmented reality for cultural heritage: A literature review. - Cátia Silva; Nelson Zagalo; Mário Vairinhos (Comput. Educ. X Real., 2023)

An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender. - Pedro Reisinho; Cátia Silva; Maria Ferreira; Rui Raposo; Mário Vairinhos; Nelson Zagalo (HCI (24), 2024)

PhobeeVR - Design and Development of a Virtual Reality Serious Game for People with Phobias. - Marta Ramalhoto; Silvino Martins; Mário Vairinhos (SeGAH, 2024)

Science Dissemination in STEAM Projects - A Virtual Reality Educational Game on Electrical Circuits. - Daniela Gomes; Mário Vairinhos; Pedro Pombo (XR (6), 2025)

Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-phobic Sample. - Silvino Martins; Mário Vairinhos; Sandra Soares; Ana Félix; Carolina Araújo; Filipa Diniz (XR (1), 2025)

Visual impairments simulation in virtual reality as an empathy booster. - Grzegorz Zwolinski; Dorota Kaminska; Luís Coelho; Rain Eric Haamer; Rui Raposo; Mário Vairinhos (Virtual Real., 2025)