Gamification in Corporate Training to Enhance Engagement: An Approach. - Saverio Iacono; Mario Vallarino; Gianni Viardo Vercelli (Int. J. Emerg. Technol. Learn., 2020)

Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic's Period. - Gianni Viardo Vercelli; Saverio Iacono; Mario Vallarino; Daniele Zolezzi (GALA, 2021)

Online Peer Instruction on Moodle to Foster Students' Engagement at the Time of COVID-19 Pandemic. - Mario Vallarino; Saverio Iacono; Daniele Zolezzi; Gianni Viardo Vercelli (IEEE Trans. Educ., 2022)

A Visual Comparison interface for educational videos. - Elena Benedetto; Gabriele Romano; Ilaria Torre 001; Mario Vallarino; Gianni Viardo Vercelli (AVI, 2024)

Leveraging motion to foster learning by working with immersive concept maps. - Mario Vallarino; Ilaria Torre 001; Gianni Viardo Vercelli (AVI, 2024)

A Flipped Remote Lab: Using a Peer-Assessment Tool for Learning 3-D Modeling. - Mario Vallarino; Saverio Iacono; Edoardo Bellanti; Gianni Viardo Vercelli (IEEE Trans. Learn. Technol., 2024)

Effects of using depth and motion in virtual reality to enhance Language learning. - Mario Vallarino; Rita Cersosimo; Ilaria Torre 001; Gianni Viardo Vercelli (Virtual Real., 2025)