Designing avatars. - Marion Boberg; Petri Piippo; Elina M. I. Ollila (DIMEA, 2008)

Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way. - Andrés Lucero; Marion Boberg; Severi Uusitalo (Advances in Computer Entertainment Technology, 2009)

Applying game achievement systems to enhance user experience in a photo sharing service. - Markus Montola; Timo Nummenmaa; Andrés Lucero; Marion Boberg; Hannu Korhonen (MindTrek, 2009)

Introducing game and playful experiences to other application domains through personality and motivation models. - Rod Walsh; Marion Boberg; Juha Arrasvuori; Hannu Korhonen; Tanja Walsh (ICE-GIC, 2010)

Applying the PLEX framework in designing for playfulness. - Juha Arrasvuori; Marion Boberg; Jussi Holopainen; Hannu Korhonen; Andrés Lucero; Markus Montola (DPPI, 2011)

Image space: an empirical study of geotagged mobile media content capture and sharing. - Andrés Lucero; Marion Boberg; Sanna Malinen; Kaisa Väänänen-Vainio-Mattila (MindTrek, 2012)

Feel the action: dynamic tactile cues in the interaction with deformable uis. - Johan Kildal; Marion Boberg (CHI Extended Abstracts, 2013)

Twisting touch: combining deformation and touch as input within the same interaction cycle on handheld devices. - Johan Kildal; Andrés Lucero; Marion Boberg (Mobile HCI, 2013)

PLEXQ: Towards a Playful Experiences Questionnaire. - Marion Boberg; Evangelos Karapanos; Jussi Holopainen; Andrés Lucero (CHI PLAY, 2015)

Long-Term User Experience and Persuasion on 3DFysio, A Mobile Rehabilitation Application. - Aino Ahtinen; Anu Lehtiö; Marion Boberg (PERSUASIVE, 2019)