Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units. - Maria Matsangidou; Eirini C. Schiza; Marios Hadjiaros; Kleanthis C. Neokleous; Marios N. Avraamides; Ersi Papayianni; Fotos Frangoudes; Constantinos S. Pattichis (HCI (8), 2020)

A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults. - Marios Hadjiaros; Kleanthis C. Neokleous; Eirini C. Schiza; Maria Matsangidou; Marios N. Avraamides; Constantinos S. Pattichis (BIBE, 2021)

An Overview of the Use of Chatbots in Medical and Healthcare Education. - Fotos Frangoudes; Marios Hadjiaros; Eirini C. Schiza; Maria Matsangidou; Olia E. Tsivitanidou; Kleanthis C. Neokleous (HCI (24), 2021)

"Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic. - Maria Matsangidou; Fotos Frangoudes; Marios Hadjiaros; Eirini C. Schiza; Kleanthis C. Neokleous; Ersi Papayianni; Marios N. Avraamides; Constantinos S. Pattichis (Int. J. Hum. Comput. Stud., 2022)

Virtual Reality Cognitive Gaming Based on Brain Computer Interfacing: A Narrative Review. - Marios Hadjiaros; Kleanthis C. Neokleous; Andria Shimi; Marios N. Avraamides; Constantinos S. Pattichis (IEEE Access, 2023)

Virtual Reality Brain-Computer Interfacing and the Role of Cognitive Skills. - Marios Hadjiaros; Andria Shimi; Marios N. Avraamides; Kleanthis C. Neokleous; Constantinos S. Pattichis (IEEE Access, 2024)