An investigation of the use of mobile mathematics applications: An African perspective. - Marisa I. Venter; A. B. van der Walt; A. J. Swart; Lizette de Wet (FIE, 2015)

Continuance use intention of primary school learners towards mobile mathematical applications. - Marisa I. Venter; Lizette de Wet (FIE, 2016)

An integrated model for the continuous use intention of Microsoft Office simulation software. - Marisa I. Venter; Arthur James Swart (EDUCON, 2018)

Selection and evaluation of mobile mathematical learning applications. - Marisa I. Venter; Arthur James Swart (EDUCON, 2018)

Gamification in STEM programming courses: State of the art. - Marisa I. Venter (EDUCON, 2020)

A model of using WhatsApp for Collaborative Learning in a Programming Subject. - Marisa I. Venter (ITHET, 2021)

Systematic Literature Review of Gamification Design in Higher Education Programming Courses: Methodological Rigor Exposed. - Marisa I. Venter; Lizette de Wet (CHIRA (1), 2024)

The Influence of Player Type on the Motivation of Students in a Gamified Programming Learning Environment. - Marisa I. Venter; Lizette de Wet (SACLA, 2024)